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I am trying to wrap my head around making a stompa list--trying to use it to kill as much stuff as possible while still letting me run a bike mob army. Here is what my friend and I thought up after I faced his daemonic incursion list:
CAD1:
No Slot:
2 mek 30
HQ:
Zadsnark 150
painboy, bike 75
Troops:
10 bikers,nob,big choppa 105
5 bikers,nob,klaw 125
Heavy:
5 lootas(2 meks) 70
Lord of War:
kustom stompa, deff arsenal, 2 bursta kannon arms, supa lobba in hull, d6 power fields 700
CAD2:
No Slot:
2 mek 30
HQ:
Big Mek, kff 85
Warboss,lucky stikk,warbike,klaw,bosspole 140
Troops:
5 bikers,nob,klaw 105
5 bikers,nob,klaw 105
I feel like I may have overdone its weapons and number of meks--what do most people consider to be the best bang for your buck on kitting out a stompa? I am not sure how I feel about klaws on the small bike units either; they are wasted points if the unit is camping an objective or running away and the nob can be chumped in most challenges.
Seems kind of bad with only 5 units moving around though. If I drop the bikers to min size and cut a bursta kannon and 15 point meks I could bring 2 trukks of tankbustas or something.
Thanks to oldzoggy for recently pointing out to meto the kustom stompa from IA 8. It has better weapon options than Buzzgob's stompa from dred mob.
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