Greetings. Getting back into
40k after an absence since 3rd edition I've been lurking this board for a while now. I really enjoy your tactics section. Now I know that
40k can get pretty unforgiving when it comes to a certain level of competetiveness. I noticed this hasn't changed when I fielded my old army and got pretty much steamrolled in most games. Well. The last weeks I am list building and reading
SW tactics on several boards and try to come up with something that is fun to play and won't go down too easy. It doesn't need to dominate but be competetive and a good start to get back into
40k. I guess it will cost me several hundered euros I don't want to invest into paperweights. Thanks in advance to anyone who helps me creating an outline of a basic 1850 points to build upon.
So here is one of my favourite ideas. A list built around Bjorn, Heralds of the Great Wolf and a Culexus. I plan to avoid what cost me a lot of games - not having first turn. This is an effective 3+ seize. All those seem to be quite powerful by themselves. In recent games I used Bjorn a lot and while he
always dies, he draws a lot of attention. However I don't play Drop Pods yet and having him in reserve I think greatly adds to his use.
The Heralds seem to be a resilient melee unit with all their buffs. They are accompanied by a Runepriest from the Wyrdstorm Brotherhood. The second one rides with the Wolf Guard bikers. The idea about the
WG bikers unit is actually copied from the tactics section. A battle brother from the forums said to use this for Warp Spider harassment and I really dig this idea. It's a cool unit I plan to field it at least once. Probably loaded with more melta bombs. The third fast melee unit is a pack of Thunderwolf Cavalry. I'm not sure about this. It is maybe to small to make an impact. It probably lacks a Wolf Guard Battle Leader.
The Murderfang will drop turn 1 into the enemys face. Just as the humble Callidus will be starting next to the opponents warlord, shock and awe style.
The Stormfang Gunship is meant to be a counter against fliers and long range fire support otherwise. It will stay in the landing pads safe harbour of 4++ for the first turn/until
AA is dealt with and then hunt down fliers or zoom around messing up stuff. Maybe a Skyhammer
ML instead of Multimeltas?
What do you think?
#1 Company of the Great Wolf 1125
Bjorn
- Frost Cannon
+ Drop Pod
- Deathwind Launcher
270
Murderfang
+ Drop Pod
- Deathwind Launcher
185
5 Wolf Guard
Space Marine Bike
+ Pack Leader
- Dual Wolf Claws
- Melta bombs
160
3 Thunderwolf Cavalry
- Bolt Pistol/Power Fist
- Storm Shield/Chainsword
- Storm Shield/Chainsword
175
Stormfang Gunship
- Multimelta
- Lascannon
255
Skyshield Landing Pad
- Ready for Takeoff
80
#2 Wyrdstorm Brotherhood 180
Runepriest
- Helm of Durfast
- Space Marine Bike
100
Runepriest
- Space Marine Bike
80
#3 Heralds of the Great Wolf 400
Wolfpriest
- Space Marine Bike
130
Iron Priest
- Tempest Hammer
- Thunderwolf
+ 4x Cyberwolf
190
Runepriest
- Space Marine Bike
80
#4 Officio Assassinorum Detachment 145
Callidus Assassin
145
Total: 1850
24 models.
17 mounted.
1 infantry.
5 vehicles.
1 building.