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Made in us
Drop Trooper with Demo Charge





Littleton

I personally love Maelstrom, but I totally understand all of the complaints about how a random bad draw, or nearly un- achievable and random, non fluffy objectives can throw off the game. So I've been thinking about changing Maelstrom to a custom deck that provides random tactical changes, but also promotes meaningful tactical thinking and achievable points. So here's my thought, draw from a deck of:
Offense
Defense
Tactical
Army Specific
You draw one card for the turn with several related objectives each worth 1VP and achieving every objective gives you a bonus for the next turn, you cannot draw from the same deck two turns in a row to promote the ebb and flow of battle and to stop one person from totally hunkering down or gun-lining. I'm thinking for now 10 cards in each deck, here's a sample from Offense.

13- Break their flank
Their flanks are weakly guarded, take advantage by crushing their soldiers and their spirits
1- Pick the side (your right or left, within 24” of board edge) that has the fewest units, score a VP for eliminating a unit on that side
2- Take the objective closest to the board edge that is not currently under your control- 1 VP if you control all objectives
3- Pick a side (your right or left of your deployment zone) score 1 VP if you have more scoring units within 6” of that table edge than your opponent

If all objectives are completed you may choose the side 1 unit arrives from outflank from or +1 -1 to reserve rolls next turn.


Think it's worth making a whole deck to try out?

 
   
Made in us
Khorne Veteran Marine with Chain-Axe




Bodt

I think the Supremacy Tactical Objectives deck does this, except without choosing from different decks. It's things that are a bit harder, but pay off more, and require a bit more tactical thinking to pull off. You should check that out.

4000 pts
4700+ pts
2500 pts Hive Fleet Gungnir

St. Peter don't you call me 'cause I can't go. I owe my soul to GW's store. 
   
 
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