The HMS Bounty is the Classic Movies Organized Play Month Three Prize for the Voyage Home. Fan might remember this movie as the one where Captain Kirk and his crew are on their way back to Earth with the resurrected Spock on board a Klingon B'Rel Bird of Prey they hijacked in Star Trek: The Search for Spock. A mysterious, alien probe has "attacked" Earth (where have we seen that storyline before?), and Mr. Spock has analyzed the signal from to determine that it's "speaking" to the whales of the Earth. Unfortunitly, the whales in the 23rd Century are extinct and Capt. Kirk comes up with a daring plan to sling shot around the sun and go back in time to "rescue" some whales and bring them back to the 23rd Century. OK, this wasn't the best movie in the Franchise, and had more comic relief moments then I would have liked. But without further ado...
There is no ship with this prize pack, it's only cards. Not a big deal for me, as I have like five B'rel's in my collection already. Now then! That Kirk is an awesome Captain, and at skill 8 as well. Adding time tokens to a crew upgrade instead of disables is a great move- you can time token several crew all in the same turn, run away for a couple turns, and gain them all back. For the first time, I'm happy to use Time Tokens. His other ability to discount crew is great for those ships that use a lot of crew to begin with, and in an "Open" play style would get rid of the out of faction penalty. Great captain.
Montgomery Scott could be a very powerful upgrade for ships looking for one more tech or weapon slot. And I really like his "at anytime" ability. Perform a red maneuver? Tap Scotty to get rid of the Aux Token before the Activation step.
Sulu seems a bit redundant if you have Scotty on board, but on other ships with a lot of red maneuvers, he could be a valuable card. I don't think he is as good as some of his other incarnations though.
Checkov could be the one "must have" crew card for every cloaking ship in the game. If his ability allows you to have shields up while cloaked, that could be a very, very powerful card. Granted, it's only two shields, but that's two shields and +4 evade dice while cloaked. Oh, and as written, there is nothing stopping you from using the ability on the next turn, and the next turn to possibly gain back ALL your shields. If the card works the way I think it works, then you could have a Defiant with the Fed Cloaking Device with all it's shields and +4 evade dice going into the initial joust. Or, better yet, how about a Scimitar with an Advanced Cloaking and Checkov? This could be a very scary combo...
Uhura is an interesting card. She triggers before the highest captain skill card in the combat phase, and has the potential to remove a lot of tokens. However, the text says "Each target ship must either discard a token....or place an aux token beside it". I hate to say it, but if I'm at range one, some serious stuff is gonna happen during this combat phase, and I'll probably eat an Aux Token to keep an evade or battlestations token. Scan token? Depends on if the ship is built around using a scan token. If she removed target locks, it would be much more powerful. But as is, she is a very situational card.
Finally, we come to the HMS Bounty. It's basically a Federation B'rel, so has all the fantastic maneuverability of that ship dial, and it has a rear arc. Only one weapon slot is easily overcome with the Arsenal card, Tactical Station card, or even the Scotty card that comes in this set. Type 8 Phaser Array is definitely going on this guy. Need a tech slot? Fed's got that coverted. The scary part? It can now scan or use Battle Stations. This is probably one of the best Federation ships in the game gaining all the strengths of the Federation (lots of crew slots) combined with the firepower of the Klingon Empire, and the maneuverability of the Defiant Class. In a ship or faction pure fleet, this is a MUST HAVE ship for Federation players. Wow, it's a great ship!