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A random thought - with the new TIE Bomber title - is that you can now pack in 5 crew-carrying fighters.
Now obviously, the problem with a TIE Bomber is its two-dice primary attack - that aside it's pretty tough for its cost and its dial, whilst not great, is certainly not bad - it has barrel roll, a K-tun (and a nice long one) and a white hard turn, so it can cope with a dogfight. Ish.
The first thought is a simple analogue to the old Rebel "Panic Attack" - 4 B-wings with the B-wing/E title and Tacticians. In this case you can field 5, giving you nearly the same durability (2 less hit points, but significantly better agility). The firepower suffers (5 2-dice attacks are not the equal of 4 3-dice attacks against agile targets), but with an extra ship, and arc, they're probably even more dangerous as a stress swarm.
You can take 5 x Gamma Squadron Pilot, TIE Shuttle, Tactician for exactly 100 points.
Alternatively, dropping to Scimitars gives you a lot more points to play with, and mixing and matching crew will probably give you better capability in practice. you can get 4 points of crew per ship - enough for some nice combinations. It does drop you below the magic PS3 where you have to put up with being torpedoed a lot, though.
Darth Vader is a nice easy call for one - suddenly making the bomber able to hurt Soontir Fel types. At least, it can once, maybe twice. But a Scimitar with <5 points of upgrades is essentially a one-shot weapon anyway, isn't it?
Mara Jade + Intelligence Agent makes for a very annoying blocker.
Tactician + Systems Officer is a nice one for two or more 'wingmen' - essentially turning them into a mini-howlrunner-swarm as they hand one another target locks.
Any other options spring to mind? Agent Kallus isn't exactly expensive but I doubt you'll throw enough dice to really justify him. Still, it leaves the bomber free to barrel roll or target lock when engaging its preferred opponent.
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