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Made in us
Fresh-Faced New User




Hey how's it going? I'm new to the hobby and new to the site as well. I'm planning on doing Imperial Guard and like the title says I plan on bringing a lot of guardsmen and some tanks. I'm looking for some good advice and general critics on my list, it's my first I've done. Looking forward to hearing what y'all think! I plan on combining the infantry squads into one big squad and have them form a firing line, that's why I have one commissar. Tanks sit behind the firing line. For the emperor!

HQ
Company Command Squad 185
Castellan Creed
Regimental Standard
Master of Ordnance
Vox Caster
Grenade Launcher

Troops

Infantry Platoon
Platoon Command Squad 60pts
Melta Bombs
Vox Caster
Platoon Standard
Autocannon

Infantry Squad 1 90
Melta Bombs
Vox Caster
Grenade Launcher
Commissar w/ Boltgun

Infantry Squad 2 65
Melta Bombs
Vox Caster
Grenade Launcher

Infantry Squad 3 65
Melta Bombs
Vox Caster
Grenade Launcher

Infantry Squad 4 65
Melta Bombs
Vox Caster
Grenade Launcher

Infantry Squad 5 65
Melta Bombs
Vox Caster
Grenade Launcher

Heavy Weapons Squad 75
3x Auto cannons


Heavy Support
Leman Russ Squadron 415
Exterminator
Vanquisher
Battle Tank

Basilisk Battery 250
2x Basilisks

Leman Russ Squadron 2 170
Demolisher

This message was edited 1 time. Last update was at 2016/06/30 15:58:30


 
   
Made in us
Hurr! Ogryn Bone 'Ead!




WA, USA

Unfortunately your list is illegal, as an Infantry Platoon is a single Troops Choice and a Combined Arms Detachment requires two Troops Choices.

I would try to take two separate CADs, as this would allow you to spread out your heavy support choices. You don't want a Vanquisher in the same unit as an Exterminator as they have no way of splitting fire, and splitting up your Basilisks gives you more targeting opportunities.

Why are you taking Creed? Are you outflanking anything? Your CCS is a huge points sink that doesn't bring much to the table.

How are you planning to take objectives? You'll need something with mobility to advance away from your gunline and score points. Do you only play kill point games?

I'd recommend changing your Infantry Squads to Veterans, giving you enough Troop Choices for two CADs. Unless you have enough infantry models to take several platoons.

This message was edited 1 time. Last update was at 2016/06/30 20:05:34


"A wizard who reads a thousand books is powerful. A wizard who memorizes a thousand books is insane." 
   
Made in au
Hissing Hybrid Metamorph






Hey and welcome to the Imperial Guard!
I agree with everything Gorgosaurusrex said. Though, personally, I'd also remove the melta bombs. You probably won't ever really get close enough to vehicles to make those points worth it.
I'd also remove the standards. They just don't do enough for their points.
I like the amount of infantry and tanks you have, though I'd suggest maybe swapping a couple of the platoon squads for veterans in chimeras. This allows you to drive up the board with some good units to cap objectives or harass your enemy before they reach your gun line. Arming them with meltas or plasma is best, 2-3 in each squad, depending on if you want them to be anti-tank or anti-elite (space marines and the like). And keeping some of the platoon guard in allows you to keep some cheep gun line units.

As Gorg said, to make prime use of all that armour, you'll probably want a second CAD (combined arms detachment) of guard that you ally together to make one army. There are two reasons for keeping all your armour pieces separate: 1) If one tank is hit in the squadron and is blown up, all remaining hits move over to the other vehicles in the squadron, allowing what would've only blown up one vehicle blow up several. 2) So that each vehicle can shoot at separate targets, and aren't stuck shooting at whatever the first shoots at.

I'd probably make the list look something like this, going by things you already have:

-CAD1-
HQ
- CCS with Master of Ordinance

TROOP
- 20 man platoon with heavy weapon team
- 20 man platoon with heavy weapon team

HEAVY SUPPORT
- Leman Russ
- Exterminator
- Vanquisher

-CAD2-
HQ
- commissar

TROOP
- Veterans with plasma guns in chimera
- Veterans with plasma guns in chimera

HEAVY SUPPORT
- Basilisk
- Basilisk
- Demolisher

With the addition of veterans in chimeras, you may need to drop a few things, maybe a basilisk, and while having the two platoons don't allow you to blob them all together, that might be a good thing. If you can find the points to make the commissar a lord commissar, I'm pretty sure he has an aura around him with his special rule that makes the guard run less. So he can effect more than just the unit he's in. Having a huge blob is cool, but if they do eventually run, that's your entire force running off the board together. Split up into blobs of 20 means only 20 will run at a time (if they fail the emperor and flee).

Hopefully this helps

This message was edited 1 time. Last update was at 2016/07/01 15:26:48


 
   
 
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