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![[Post New]](/s/i/i.gif) 2016/07/04 01:22:48
Subject: Valhallan rules?
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Steadfast Grey Hunter
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I am currently starting a Valhallan addition for my Astra Militarum army. I was wondering though, do they have any old specific rules at all? For collectors purposes only.
I found that their leader Chekov has a special rule, though I can't find where it would be mentioned.
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![[Post New]](/s/i/i.gif) 2016/07/04 01:42:34
Subject: Re:Valhallan rules?
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Douglas Bader
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They have no special rules currently. In the 5th edition IG codex their special character had rules, but he no longer exists. The 4th edition codex had "rules" for Valhallans but they were just a particular combination of the doctrines from the "build your own regiment" rules that GW suggested. Other than that they haven't had any special rules since at least before 4th edition, and possibly not ever.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2016/07/04 04:58:22
Subject: Valhallan rules?
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Insect-Infested Nurgle Chaos Lord
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The doctrines from the 3.5 edition codex gave them:
Heavy Weapon Squads
Conscripts
Veterans
Priests
Higher Leadership and Initiative
Preferred Enemy: Orks
Back in that edition, Doctrines took away certain units and you had to "buy it back" with your Doctrine allowance. In 5th Edition, Chenkov (the Valhallan Character) had a special rule that let you return a squad of Conscripts that were completely destroyed back to the field.
It's still possible to emulate this style of play by fielding either masses of conscripts or a lot of Veteran Squads (apparently they had an abundance of both, I guess some Conscripts survived a few tours of duty?) and a good number of Commissars to keep leadership up. Strangely, despite the Close Order Drill, they didn't have Warrior Weapons (the doctrine that gave 2 CCWs instead of a lasgun), so it was purely for the Leadership bonus.
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2016/07/04 06:18:39
Subject: Valhallan rules?
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Locked in the Tower of Amareo
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MechaEmperor7000 wrote:Strangely, despite the Close Order Drill, they didn't have Warrior Weapons (the doctrine that gave 2 CCWs instead of a lasgun), so it was purely for the Leadership bonus.
Models came with lasguns, valhallans never been known as 2CCW wielding lunatics. Not so strange.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2016/07/06 05:23:01
Subject: Valhallan rules?
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Steadfast Grey Hunter
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Thanks a lot gentleman. I picked up the older codex and found the rules. Now I want to know why the took this guy's rules away, along with the Penal legion...
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![[Post New]](/s/i/i.gif) 2016/07/06 06:38:17
Subject: Valhallan rules?
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Guard Heavy Weapon Crewman
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Greyguy13 wrote:Thanks a lot gentleman. I picked up the older codex and found the rules. Now I want to know why the took this guy's rules away, along with the Penal legion...
Yeah thats kinda why I stopped play IG, I used to play Vostroyans and Vahallans
The first never having ever had any special rules or characters, and then GW decided to feth up one of the oldest armies by renaming it and ADDING NOTHING just taking stuff out and changing a couple things.
This is why I play a Renegade Militia now instead when I want my blob fix.
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"I asked if you were blind, my lord, because I fear you must be." -Nathanial Garro |
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![[Post New]](/s/i/i.gif) 2016/07/06 06:49:42
Subject: Valhallan rules?
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Steadfast Grey Hunter
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I am disappointed by the route they took for this army. I hope they offer some sort of unique formations or something along those lines in the future. I have a whole squad of gunslinger penal troops I wanted to give a shot at...
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![[Post New]](/s/i/i.gif) 2016/07/06 08:34:38
Subject: Re:Valhallan rules?
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Longtime Dakkanaut
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In general they really need to bring back a few of the regiments that they no longer have in production. Personally I think it's a cash cow but they have no idea that they're sitting on.
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19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
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![[Post New]](/s/i/i.gif) 2016/07/06 08:39:31
Subject: Valhallan rules?
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Locked in the Tower of Amareo
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Ah the times when different regiments weren't expected to have special rules and it was just matter of style preference...
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2016/07/06 12:08:10
Subject: Valhallan rules?
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Powerful Phoenix Lord
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^Indeed. When the various IG metals were introduced in the mid-late 90's each regiment essentially offered only a special character or two to separate them. That and when initially released each had a different special weapon/heavy weapon (though later, most IG types received most options).
And for the record "close order drill" actually refers to marching in a tight formation, and has nothing to do with close-combat.
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![[Post New]](/s/i/i.gif) 2016/07/06 12:18:01
Subject: Valhallan rules?
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Shadowy Grot Kommittee Memba
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@Greyguy: You could play them as Renegades+Heretics if you wanted to run a conscript based penal legion.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2016/07/06 13:47:51
Subject: Re:Valhallan rules?
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Steadfast Grey Hunter
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gmaleron wrote:In general they really need to bring back a few of the regiments that they no longer have in production. Personally I think it's a cash cow but they have no idea that they're sitting on.
I really think you are correct in this. There is a lot of potential to give more of a unique "flare" to each regiment. That's not to say they need super fancy rules, but the old rules they had going on was not bad. They just get to do something a little different then the other guys makes total sense. Supposedly, all come from different parts of the galaxy. Makes sense to me.
Automatically Appended Next Post:
tneva82 wrote:Ah the times when different regiments weren't expected to have special rules and it was just matter of style preference...
Is that not exactly what is transpiring currently? If one is to choose to field, Valhallan, Steel Legion, Mordian, etc, they just look different. Nothing more...
Automatically Appended Next Post:
Elbows wrote:^Indeed. When the various IG metals were introduced in the mid-late 90's each regiment essentially offered only a special character or two to separate them. That and when initially released each had a different special weapon/heavy weapon (though later, most IG types received most options).
And for the record "close order drill" actually refers to marching in a tight formation, and has nothing to do with close-combat.
I believe it would be neat to be on that route still. Juat field each appropriately to deal with what they specialize in. Though, don't get me wrong, I like having my 30 Cadians, 56 Valhallans, and 35 (World War I) styled guardsmen. Anyone remember what they are called?
Automatically Appended Next Post:
the_scotsman wrote:@Greyguy: You could play them as Renegades+Heretics if you wanted to run a conscript based penal legion.
Automatically Appended Next Post: Are their rules located in the Chaos codex? This may be something fun.
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This message was edited 9 times. Last update was at 2016/07/06 14:02:36
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![[Post New]](/s/i/i.gif) 2016/07/06 14:17:52
Subject: Valhallan rules?
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Battleship Captain
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Are their rules located in the Chaos codex? This may be something fun.
Either Imperial Armour 13 or Imperial Armour: Siege Of Vraks.
They're very "send in the next wave!" Chenkov-style. Vraks militia specifically has two things it's very good at; spamming artillery and spamming expendable waves of incompetents.
There's a detachment called "The Purge" which, combined with the "Ordnance Tyrant" warlord, essentially changes swaps your compulsory choices from troops to elites, and lets you fill those elites with Wyvern batteries (the hydra variant with many, many mortars). By comparison, the "Unending Tide", combined with "Master Of The Horde", gives you 3 point infantry in 30-strong squads which, when killed, respawn as 'replacements' in outflank reserve on a 2+....
Admittedly, all the individual units are god-awful in a fair fight; even 'proper' Imperial Guardsmen will take renegade milita to pieces - having the advantage of both WS and armour save - but who the hell cares?
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This message was edited 3 times. Last update was at 2016/07/06 14:22:48
Termagants expended for the Hive Mind: ~2835
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![[Post New]](/s/i/i.gif) 2016/07/06 15:20:50
Subject: Valhallan rules?
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Steadfast Grey Hunter
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Well it seems I have found exactly what I am looking to accomplish. This, as ludicrous as it sounds, seems like it could be a lot of fun. I need to pick up an Imperial armour book then. I know I won't be winning too many games, but when I do it will be glorious!
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![[Post New]](/s/i/i.gif) 2016/07/06 15:24:36
Subject: Valhallan rules?
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Regular Dakkanaut
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Isnt it the same with marines? They are all the same jsut look different? :-)
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![[Post New]](/s/i/i.gif) 2016/07/06 15:30:52
Subject: Valhallan rules?
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Powerful Phoenix Lord
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The WW1 fellas are the Deathkorps of Krieg.
I miss the old Praetorian line, circa 1880's British Imperial troops.
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![[Post New]](/s/i/i.gif) 2016/07/06 16:35:59
Subject: Re:Valhallan rules?
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Locked in the Tower of Amareo
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Greyguy13 wrote:Is that not exactly what is transpiring currently? If one is to choose to field, Valhallan, Steel Legion, Mordian, etc, they just look different. Nothing more...
Yeah. But people aren't happy with that and want the special rules back...
Chapter tactic etc's were mistake from the get-go. It just drives armies toward same forms(white scar all bikes anyone? Despite tacticals being THE core of white scars...) and leads to codex hopping.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2016/07/08 05:23:31
Subject: Re:Valhallan rules?
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Steadfast Grey Hunter
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I can see what you mean. I was liking the idea of running certain formations from other legions while having the Space Marine army run as a whole rather then by individual chapter. However I love my Wolves and would not like to break them up...
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This message was edited 1 time. Last update was at 2016/07/08 05:24:01
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