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Try to talk me out of bringing this list!
Blood Host Detachment
Slaughtercult
Chaos Lord - Axe of Khorne, lightning claw, melta bombs, sigil of corruption, juggernaut (195 pts)
8 Berzerkers - Axe of Khorne, melta bombs, combi-flamer, rhino (242 pts)
8 Bloodletters - bloodreaper (85 pts)
5 Possessed (150 pts)
10 Chaos Cultists - flamer, 9 autoguns (84 pts)
10 Chaos Cultists - flamer, 9 autoguns (84 pts)
1 Chaos Spawn (32 pts)
1 Chaos Spawn (32 pts)
Gorepack
3 Chaos Bikers - melta bombs, 2 meltaguns (101 pts)
3 Chaos Bikers - melta bombs, 2 meltaguns (101 pts)
8 Flesh Hounds (128 pts)
8 Flesh Hounds (128 pts)
8 Flesh Hounds (128 pts)
Mayhem Pack
3x Helbrutes - Reaper autocannon and powerfist with built-in heavy flamer (360 pts)
Explanation:
I have only just started collecting Khorne Daemonkin, having played CSM before, so part of the reasoning here is that I'm using the models I have. So far, I've completed my Gorepack and gotten the obligatory Possessed, and am going to pick up the Start Collecting: Daemons of Khorne at my next trip to the store for my Juggerlord and some summonable letters/skull cannon. Yes, I need soul grinders and bloodthirsters, but I'm not there yet!
The spawn are cheap blood tithes, moving up with the flesh hounds to get in the way and die for Khorne. The Lord and a pack of hounds are hunter/killers, with the 'zerkers being a fun and fancy-looking distraction. The bikers run tank hunting. The Possessed will be thrown at the nearest squishy target while acting as blockers for my backfield. The 'letters will either secure objectives or charge some marines for killing/dying purposes. The cultists, being largely ignored, will try to be a minor nuisance to whatever comes close while holding objectives and otherwise being completely ignored by my opponent. Their champs are also backup options for Daemon Princing/spawnhood if all the other champs/bloodreapers die first.
The Mayhem Pack will hopefully live up to its name, dropping in as close as possible to the enemy position and acting crazy. I know everyone craps on Helbrutes, but I think they're fun and versatile, especially if they deep-strike together and roll on the Crazed table every turn. Double-shooting reapers and heavy flamers is a lot of fun, Rage is always a plus, and the "Blood Rage" result is a lot less of a nuisance if they've already deep-struck into the thick of things and don't have to worry about running.
I suppose I could bring other things, but the tax I'd have to pay to bring my Heldrakes in is a bit steep, and I only have 2 defilers and a single 'fiend as possible war engines, neither of which seem inspiring. Bringing more troops is a possibility, but seems a tad redundant. I think the Helbrutes will do just fine.
Any thoughts?
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