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There's an upcoming tournament that doesn't allow allies of any kind and limits players to 3 detachments but has no other restrictions. I'm expecting to see quite a few super heavies, so I brought plenty of deep striking melta! And now that Helbrutes have 4 attacks I couldn't resist taking a few. Chaos Space Marines - Crimson Slaughter - Combined Arms Detachment HQ Chaos Sorcerer 135 -Mastery Level 2, Balestar of Mannon, Terminator Armor, Force Axe Troops 10 Chaos Cultists 50 10 Chaos Cultists 50 Elites 3 Chaos Terminators 117 -3 Combi-Meltas, 1 Power Axe, 1 Power Maul, 1 Power Fist 3 Chaos Terminators 117 -3 Combi-Meltas, 1 Power Axe, 1 Power Maul, 1 Power Fist 3 Chaos Terminators 122 -3 Combi-Plasmas, 1 Power Axe, 1 Power Maul, 1 Chainfist Fast Attack 5 Raptors 115 -2 Meltaguns Heavy Support Forgefiend 175 -2 Hades Autocannons Forgefiend 175 -2 Hades Autocannons 8 Havoks 194 -4 Lascannons Fortification Aegis Defense Line 70 -Comms Relay Mayhem Pack It Will Not Die, Mayhem from the Maelstrom: All of the units in this Formation must begin the game in Reserve. When making Reserve Rolls, make a single roll for the entire Formation. On a successful Reserves Roll, the all of the units in this Formation arrives from Reserve by Deep Strike. Tormented Terrors: At the start of each of your Movement phases, make a single roll on the Crazed Table. All of the Helbrutes in this Formation are affected by the result, even if they have not suffered glancing or penetrating hit. Helbrute 115 -Multi-Melta, Power Scourge Helbrute 115 -Multi-Melta, Power Fist with Heavy Flamer Helbrute 110 -Plasma Cannon, Power Fist Mayhem Pack Helbrute 115 -Multi-Melta, Power Scourge Helbrute 115 -Multi-Melta, Power Fist with Heavy Flamer Helbrute 110 -Plasma Cannon, Power Fist 2,000 The general idea is to have the Sorcerer, Havoks, Forgefiends, and possibly the Cultists deploy behind the ADL. 3 units of Terminators, 1 unit of Raptors, and 6 Helbrutes will deepstrike, re-rolling reserve rolls. The Sorcerer will roll on Divination to get Prescience, giving me some form of anti-air when paired with the Havoks or the Forgefiends. Any suggestions?
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