| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2016/09/18 20:03:43
Subject: [200] - Tau - How to maximize the seeker missile?
|
 |
Regular Dakkanaut
|
So the delema we get one fast attack. How can we maximize seeker missiles without compromising markerlight accuracy?
My thoughts
Piranha x2 112
x4 Seeker
Shas'vre crissis suit
Xv84, x2 Marker
Shas'ui 88
Upgrade one drone with +1bs the other with
I am also considering taking breachers in a devilfish supported by pathfinders
The main tactic would be to target one unit with a seeker from each piranha then fire the other with markerlights at different targets hopefully dropping three models on the first turn of shooting then after the seeker missiles are spent I have two str 5 +3 models swinging into cc along with burst cannon fire
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/09/19 09:23:03
Subject: Re:[200] - Tau - How to maximize the seeker missile?
|
 |
Shas'ui with Bonding Knife
|
i would consider running 3 piranhas with no markerlights.
bear in mind that with a burst cannon and 2 drones each with twinlinked carbines, each piranha pumps out 8 Str 5, half of it twinlinked, with 2 seeker missiles each.
Perhaps something like this?:
Piranha - 2 Seekers - 56
Piranha - 2 Seekers - 56
Piranha - 2 Seekers - 56
XV8 - 2 Flamers
200
|
All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.
Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG
40K- Tau,Guard, Nids, SM, BA, GK, IK, DW
The Hobbit/LOTR- Evil, Angmar, Mordor
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/09/19 09:51:44
Subject: [200] - Tau - How to maximize the seeker missile?
|
 |
Regular Dakkanaut
|
Both lists are illegal, you need 4 non-vehicle units (actually, non-vehicle, non-beast and non-swarm, since you are required to have a leader and 3 specialists, and beasts and swarms can't be either).
My advice is, at 200 points do not bother with MLs. It's far more effective to put those few points you have into firepower.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/09/19 09:57:58
Subject: [200] - Tau - How to maximize the seeker missile?
|
 |
Shas'ui with Bonding Knife
|
Teschio wrote:Both lists are illegal, you need 4 non-vehicle units (actually, non-vehicle, non-beast and non-swarm, since you are required to have a leader and 3 specialists, and beasts and swarms can't be either).
My advice is, at 200 points do not bother with MLs. It's far more effective to put those few points you have into firepower.
Teschio is quite right, my mistake.
in that case:
Strike team - 45
Piranha - seeker missile - 48
Piranha - seeker missile - 48
Piranha - 2 seeker missile - 56
197
|
All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.
Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG
40K- Tau,Guard, Nids, SM, BA, GK, IK, DW
The Hobbit/LOTR- Evil, Angmar, Mordor
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/09/19 18:33:38
Subject: Re:[200] - Tau - How to maximize the seeker missile?
|
 |
Regular Dakkanaut
|
I took 4 units 2 xv8 two marker drones xP but I do like the idea of more armor. Ill play around with the idea some more and put a couple lists up.
|
|
|
 |
 |
|
|
|