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![[Post New]](/s/i/i.gif) 2016/10/12 14:26:14
Subject: Thunderwolves Cavalry question
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Snivelling Workbot
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Hi
Lately I have been addint TWC to AdMech and been happy with them. I saw few places people mentioning that you can move with them twice. I looked at codexes for formations but couldn't find it.
Am I missing smt or is this simply false information?
Thanks
Zalek
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Noc Est Forma in Morte |
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![[Post New]](/s/i/i.gif) 2016/10/12 14:45:21
Subject: Thunderwolves Cavalry question
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Missionary On A Mission
Northern CO
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It's an aura effect from Wulfen, that's random. But sometimes, based on a random roll, you might be able to move twice. There are psychic ways to move more, too, if you don't mind not being able to charge afterward.
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![[Post New]](/s/i/i.gif) 2016/10/12 14:58:38
Subject: Thunderwolves Cavalry question
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Krazed Killa Kan
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The Start Collecting box set formation has a rule for models being near the Wolf Lord (and the wolf lord himself) to reroll 1s in shooting or to run and charge. Double move comes from Wulfen buts its random.
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"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" |
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![[Post New]](/s/i/i.gif) 2016/10/12 16:12:01
Subject: Thunderwolves Cavalry question
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Snivelling Workbot
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Thank you both, it is probably the Wulfen random buff then, because they were mentioned in the same context.
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This message was edited 1 time. Last update was at 2016/10/12 16:12:16
Noc Est Forma in Morte |
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![[Post New]](/s/i/i.gif) 2016/10/12 17:06:36
Subject: Thunderwolves Cavalry question
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Longtime Dakkanaut
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As others have said, its a Wulfen related buff, but to predictably go off you need to invest almost absurdly deeply into the Wulfen formation. Put it this way, 4 Wulfen units in the formation give you a 50% chance to get the double-move on a TWC unit.
Its impressive when it happens, but depending on your size of game, it also means your list is likely extremely one-dimensional. The investment is just too great to be something you'll see much in a competitive setting.
It is really fun though!
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11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted) |
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![[Post New]](/s/i/i.gif) 2016/10/12 17:59:44
Subject: Thunderwolves Cavalry question
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Sneaky Kommando
Malus Dei
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Running that with admech his huge point sink, probably 800pts minimum for the two wulfen squads with calvary and that's for a 1/6 chance.
It's from the wulfen murderpack, and not to brag but I've gotten it off enough for people to complain it's broken but it's beautiful when it happens.
Good luck
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![[Post New]](/s/i/i.gif) 2016/10/12 20:54:53
Subject: Thunderwolves Cavalry question
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Snivelling Workbot
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I might try the Wulfen formation and drop the thunderwolf cavalry tbh and see if Wulfen would perform better.
Generally I spend 700ish point anyways on TWC on a 1850 list anyways, so wulfen might be a good replacement
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Noc Est Forma in Morte |
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![[Post New]](/s/i/i.gif) 2016/10/12 23:03:15
Subject: Thunderwolves Cavalry question
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Longtime Dakkanaut
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Zalek wrote:I might try the Wulfen formation and drop the thunderwolf cavalry tbh and see if Wulfen would perform better.
Generally I spend 700ish point anyways on TWC on a 1850 list anyways, so wulfen might be a good replacement
They'll let you down on their own. Don't get me wrong, they can do stunning amounts of work, but need ideal conditions, and also work their best in tandem with TWC where they may well give them that double-move IF you invest fully.
The problem with Wulfen is that they aren't " TWC" fast. As infantry, their run/charge is nice, but it still won't get them up table as quickly as you would like. At that point they are foot-slogging, and stuck with a 4+ save, unless you sacrifice your TH/ SS (my most hated aspect of their army entry is that the hammer/shield are linked with no real load-out flexibility).
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11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted) |
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