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[2000] - Space marines - Please help trim/improve my list Imperial fist/Salamanders  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Regular Dakkanaut




Im looking for some advice my army stands like this at the moment but i can move what i have into to different arrangements.Im looking to cut about 150-200 points from what i have and just wondering what would be best to cut.

HQ
Techmarine Conversion Beamer
Servitor with Heavy Bolter
Servitor with Plasma Cannon
2x Servitor with Servo-arm

Elites
Sternguard Veteran Squad x8
3 Veterans gravity/bolter
1 Veteran with Multi melta
1 Veteran with Heavy Flamer
Rhino

Vanguard Veteran Squad x5
Veteran Power Sword , Storm Shield
Veteran Power Sword , Storm Shield
Veteran Power axe , Storm Shield
Veteran Lightning Claw , Lightning Claw
Veteran sergeant Power Fist
Jumppacks

Troops
Scout Squad x7
bolters
Heavy Bolter Scout
1 sergeant Storm Bolter

Tactical Squad x5
1 Heavy Bolter marine
1 sergeant Storm bolter
Razorback Lascannon twin linked

Fast Attack
1x Land Speeder Heavy Bolter, Multi-melta

Bike Squad x5
Assault Bike with heavy bolter
Plasma gun x2
Sergeant Combi plasma

Heavy Support
Contemptor Dreadnought
Kheres Pattern Assault Cannon

Devastator Squad x6
4x Lascannon marines
Sergeant Storm Bolter

Allies Salamanders
Allied Detachment
HQ
Chaplain Jumppack Plasma Pistol with assault marines

Elites
Dreadnought
Twin-linked Lascannon Heavy Flamer

Troops
Tactical Squad x10
1 marine Flamer
1 Multimelta Marine
Sergeant with Combi Flamer
Drop Pod

Fast Attack
Assault Squad x6
Jump packs
2x Flamer Marines
Eviscerator Marine
Sergeant power sword
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

I’m not a big fan of servitors in general. Plus you have a mixed squad. You would probably be better off just taking one kind of gun, if making a shooty squad out of them. But I’d just drop the lot of them and put the tech in with the sternguard (or some other squad)

Unless you are podding, I’d leave the combis at home on the sternguard. They are very expensive, and need to get that alpha strike to get their points back. In a rhino, they are going to be popped in the backfield and shot up before they get to range. I’d also cut the MM. IMHO the only thing worth dropping the special ammo for is a HF. You are also mixing roles here again, which you should avoid unless you plan on combat squadding.

I might juggle the gear around the VV squad, but they probably have a good amount of toys to play with. I’d put one of the SSs on the sarge, in case he gets into a challenge. And probably a LC. Swap one of the other shields to the axe guy. Take the sage’s fist and give it to the 2xLC guy, turning him into a fist/claw blender. Keep him in the middle of the squad, away from harm.

You scout squad could use a LSS. I’d keep them at 5 men, and cut the SB from the sarge. For the points you pay it is not significantly better then a bolter.

I know you get the bolter drill with the HB, but I think your points would be better spend on a plasma gun for the tac squad. Again, stormbolters are not worth the points.

HBs and MMs never want to be shooting the same thing. This load might have been a little more viable in previous editions, but is very lackluster now. I’ve been flying HB/TML speeders with some success. If you feel you need more AV, 2xMM is another solid choice.

Bikes would be better with grav over plas, but should work as-is.

Dread is good.

The Dev sarge is never going to fire his stormbolter. He’s going to spend his time making one of the LCs BS5. And even if he did want to shoot something, anything the rest of the squad wants to aim at he’s just going to spang small arms fire off of the hull.

Plasma pistols are overpriced. I’d drop it for points.

Dread is a decent all-around build.

A single MM is not going to get much done. And while he takes his one shot, the rest of the squad is going to sit back and watch. I’d either go full melta, or none at all. With your list overall, I think you could use the melta. MM/M, c-melta

I’m torn on the evis on a marine. It’s a lot of points for a 1W, 1A guy in power armor. That said, it will rip tanks in half. It’s worth investing in a vet sarge, and I’d take an axe over the sword here. The chaplain can take any challenges, and a little extra AP2 is always handy.

Overall, I’m not sure you gain a lot from having two chapters here. You might be better off with one larger force, and take advantage of formations. Which is something you should probably look into anyway. I might also reconsider some of the transport options to make a hybrid drop list. You already have one pod. Swap the sternguard’s rhino for another one. Getting the third would not be hard, you have a few units that could fit. This gives you a more solid hammer coming down from orbit.

   
Made in gb
Regular Dakkanaut




Is this an improvemnent? i have 15 points spare off 2000

Sternhammer Strike Force

Chaplain,jump pack with Vanguard veterans

5 Tactical marines, Plasma Cannon
5 Tactical marines Heavy Bolter
5 Tactical marines Heavy Bolter

Devastator squad 4 lascannons

Contemptor dreadnaught Kheres assault cannon

Bike squad 4 bikes 2 Plasma Guns ,combi plas
Assault bike heavy bolter


Auxillary
1st Company task force

6 man Sternguard squad 3 combi grav
1 heavy flamer
Drop pod

5 man Sternguard squad
Razorback twin linked Lascannon

5 Man vanguard veterans
Assorted weapons and jumppcks

Allies

Salamanders

Techmarine Conversion beamer
2 Servitors Heavy bolters

Assualt squad evisecerator ,2 flamers(master crafted Chainsword sergeant)

Tactical squad ,combi flamer,flamer,multi melta
Rhino

Dreadnaught twin linked las cannon








This message was edited 1 time. Last update was at 2016/10/17 15:42:44


 
   
 
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