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![[Post New]](/s/i/i.gif) 2016/11/05 23:36:07
Subject: [1850] - Iron Hands
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Sneaky Chameleon Skink
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Hello, I'm currently trying to build a somewhat competative army list. This is what I've come up with:
Scions of the Gorgon
Battle-Demi company
Chaplin - Gorgon's chain, Digital Weapon,
Tactical Squad - x10, meltagun, multi-melta,
- Rhino - Dozerblade, Hunter-killer
Tactical Squad - x10, meltagun, multi-melta,
- Rhino - Dozerblade, Hunter-killer
Tactical Squad - x10, meltagun, multi-melta,
- Rhino - Dozerblade, Hunter-killer
Attack Bike - x1, multi-melta
Devastator Squad - x5, Missile Launcher, Flakk
Honoured Ancients
Contemptor Dreadnought - Kheres assault cannon
Strike Force Command
Terminator Captain - Cataphractii, Chainfist, Betrayer's Bane
Honor Guard - x 9, Power Swords
- Land Raider Redeemer - Multi-melta,
So my main question is, is there enough anti-tank? I've been debating whether or not to have missle launchers instead of metlas on the tacticals. Other than that I'm fairly new to Space Marines so If you see any major problems I'd love it if you could point it out.
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Chaos - 3,000
Seraphon - 2100
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![[Post New]](/s/i/i.gif) 2016/11/06 00:50:17
Subject: [1850] - Iron Hands
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The Marine Standing Behind Marneus Calgar
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It seem it might be a tad light on AV, but not unreasonably so. Depends a lot on your local meta. Overall looks pretty playable.
I’d get combis on the tac sarges. Maybe even before the MMs, but keeping those is nice. Not a big fan of the HK missiles. If you are only getting one shot, might as well put that shot on the sarge.
I’d forgo the flack missiles, and just run the devs with LCs. Ignore anything on the wing, or just snap shot at it.
The MM bike feels like a tax unit. I’d like to see a few extra points invested to get something a little more useful.
Dread should be fine
What’s the captain doing? Where is he going? I assume the chaplain is going with the HG in the LRR. Captain as well? I’d not bother with the CTDA then. The squad doesn’t need the S&P, and he’s just going to hold them back.
With that many guys in the HG squad, you probably want the banner. Also, toss some axes in there for some AP2.
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![[Post New]](/s/i/i.gif) 2016/11/06 17:48:59
Subject: Re:[1850] - Iron Hands
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Sneaky Chameleon Skink
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Okay so you would suggest something more like this:
Scions of the Gorgon
Battle-Demi company
Chaplin - Digital Weapon,
Tactical Squad - x10, meltagun, multi-melta, combi-melta
- Rhino - Dozerblade,
Tactical Squad - x10, meltagun, multi-melta, combi-melta
- Rhino - Dozerblade,
Tactical Squad - x10, meltagun, multi-melta, combi-melta
- Rhino - Dozerblade,
Attack Bike - x3, multi-melta
Devastator Squad - x5, Lascannons
Honoured Ancients
Contemptor Dreadnought - Kheres assault cannon
Strike Force Command
Captain - Artificer, Power Axe
Honor Guard - x 9, x4 Power Axe, x5 Powerswords
- Land Raider Redeemer - Multi-melta,
My plan was for the captain to go in with the Honour guard, so I've cut back on him a bit. With the leftover points I've beefed up the Attack bikes to 3.
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This message was edited 1 time. Last update was at 2016/11/06 17:55:59
Chaos - 3,000
Seraphon - 2100
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![[Post New]](/s/i/i.gif) 2016/11/06 20:37:58
Subject: [1850] - Iron Hands
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The Marine Standing Behind Marneus Calgar
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Looks a bit better.
I’d not give the captain an axe. If he’s going to be in a squad with a bunch of them, might as well keep him striking at I5.
Rather then MM attack bikes, I might swap the FA pick to a normal bike squad packed with grav. You have plenty of melta in the tacs, but bikes a a good place for some anti-MC firepower.
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