Grimoire is a no go in my book unless you've got Fateweaver. Even then, a 3++ alone isn't going to save you're Khorne Prince. He'll get drowned in High S High
AP shooting all the same.
The levels of defense for a Flying Circus that you should be considering are as such:
-Invisibility + a decent save
-2++ Rerollable (available to Tzeentch Princes with impossible robe + Cursed Earth)
- 2+ Jink + 4+
FNP (think Nurgle Princes with Endurance or the 4+
FNP greater reward)
- Iron Arm + save buffing
Basically you need to be either extremely hard to hit via Invis along with a decent save, or you need to be layering saves as much as possible between rerolls on saves and
FNP. If one or more of you're big flying baddies isn't roughly as tough to kill as the others, the weakest link is just going to get focused down with relative ease.
Automatically Appended Next Post: +++ Flying Circus (Warhammer 40,000 7th Edition v2007) (1840pts) +++
++ Combined Arms Detachment (Chaos Daemons: Codex v2001) ++
+
HQ +
········Be'lakor, The Dark Master
········Kairos Fateweaver
+ Troops +
········Nurglings [3x Nurglings]
········Nurglings [3x Nurglings]
+ Heavy Support +
········Daemon Prince - Heavy Support
············Daemon Prince of Tzeentch [
D6 Exalted Daemonic Reward,
D6 Lesser Daemonic Reward, Daemonic Flight, Mastery 3, The Impossible Robe]
++ Combined Arms Detachment (Chaos Daemons: Codex v2001) ++
+
HQ +
········Bloodthirster of Insensate Rage [2x
D6 Greater Daemonic Reward, Great Axe of Khorne]
········Daemon Prince
············Daemon Prince of Nurgle [2x
D6 Greater Daemonic Reward,
D6 Lesser Daemonic Reward, Daemonic Flight, Mastery 3, Warp-forged Armour]
+ Troops +
········Nurglings [3x Nurglings]
········Nurglings [3x Nurglings]
Created with BattleScribe (
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Automatically Appended Next Post: Still not top tier, but a step in the right direction. Fatey stays airborne and keeps warpstorm in check and dishes out witchfires when possible. Belakor invises Thirster and waits for an opening to land. Fish for cursed (for 2++ rerollable) with Tzeentch Prince who can hand out Grimoire and go punch things with S8 AP2 attacks. Nurgle Prince rolls on Biomancy and does what a Nurgle Prince does.