Switch Theme:

[3000] - Ultramarines 10th Company  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Adolescent Youth with Potential



USA

So for a long time now I have been debating a space marine scout list theme. I decided to finally complete one using a model slightly based off US military calvary scouts. Heavy on infantry (obviously), with a little bit of ground/air support. I goes along well with Space Marine fluff following with the company structure per the codex. Let me know what you think and enjoy!

HQ:

Captain (150)
Bolt pistol, Power axe, Artificer armour, Storm shield, Digital weapons

Sgt. Telion (50)

Elites:

Command Squad w/Heavy bolter Razorback (260)

Apothecary, Company Standard, 3 Power weapons, thunder hammer

Troops:

Scout Snipers x10 (164)
9 Sniper Rifles, Missile launcher w/flakk missiles, Camo cloaks

Scout Snipers x10 (140)
10 Sniper Rifles, Camo cloaks

Scout Squad x5 (140)
4 CCW/Bolt pistol, Veteran Sgt. w/powerfist/combi-flamer, Camo cloaks
Land Speeder Storm w/Heavy flamer

Scout Squad x5 (140)
4 CCW/bolt pistols, Veteran Sgt. w/powerfist/combi-flamer, Camo cloaks
Land Speeder Storm w/Heavy flamer

Scout Squad x5 (160)
4 Space Marine Shotguns, Sgt. w/powerfist/plasma pistol, Camo cloaks
Land Speeder Storm w/Assault cannon

Scout Squad x5 (145)
4 Space Marine Shotguns, Sgt. w/powerfist/bolt pistol, Camo cloaks
Land Speeder Storm w/Assault cannon

Scout Squad x5 (133)
3 Bolters, Heavy bolter w/Hellfire shells, Sgt. w/Bolter, Camo cloaks
Land Speeder Storm w/Assault Cannon

Scout Squad x5 (133)
3 Bolters, Heavy bolter w/Hellfire shells, Sgt. w/Bolter, Camo cloaks
Land Speeder Storm w/Assault Cannon

Scout Squad x5 (133)
3 Bolters, Heavy bolter w/Hellfire shells, Sgt. w/Bolter, Camo cloaks
Land Speeder Storm w/Assault Cannon

Scout Squad x5 (78)
3 Bolters, Heavy bolter w/Hellfire shells, Veteran Sgt. w/Bolter, Camo cloaks

Scout Squad x5 (78)
3 Bolters, Heavy bolter w/Hellfire shells, Sgt. w/Bolter

Scout Squad x5 (78)
3 Bolters, Heavy bolter w/Hellfire shells, Sgt. w/Bolter, Camo cloaks

Fast Attack:

Space Marine Scout Bike Squad (179)
7 Scout Bikes, Veteran Sgt. w/power weapon/Melta bombs, Astartes Grenade Launcher

Stormtalon Gunship (115)
Twin-linked Assault cannon/Skyhammer Missile Launcher

Stormtalon Gunship (125)
Twin-linked Assault cannon/Skyhammer Missile Launcher

Heavy Support:

Thunderfire Cannons (300)
3 Thunderfire Cannons with Tech Marine Gunners

Predators (330)
3 Predators w/Autocannon/sponson Heavy bolters/Storm bolted/Hunter-killer Missile

Total: 3,000 pos.

The Stormtalons simulate Apache attack helicopters and the Predators simulate Bradley fighting vehicles to go along with modern military fluff. Bikers are just….fun!
Also, who doesn't love a TFC artillery battery for long range support and helping out those scout snipers in ruins by giving them a 2+ cover save with their camp cloaks and bolster defenses.

Tactics:
Able to control battlefield at close (assault), medium (bolters), and long ranges (snipers). Able to control skies with talons and any tank/monstrous creature threats with Preds. Use infiltrate/scout/outflank rules as needed per specific game needs, and have ability to cover mod of board quickly with speed of bikes, speeders, talons. Command squad is heavy hitting units capable of some good damage if able to get in right position. TFC's will lay down firepower wherever needed!

Scout Power! 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

You might want to look into formations.

The 10th company TF is the first one. You do give up ObSec for the troops (which is non-trivial) but gain some nice boosts. You don’t need to move everyone, but some guys would benefit. The armored TF is another one. Split off the tanks and TFGs, add a techmarine to shepherd them, and free special rules. There are a few with flyers as well. If you are willing to include some normal speeders, more open up.

On to the units:
If taking the SS, I’d just go for a fist/hammer rather then an axe and digital weapon. Or call the axe a relic blade, if you like how it’s modeled.

Talion is fluffy and cool.

If you are doing a chapter company, you need your chaplain. (I’d have to check the books to see if the 10th has dreads. I don’t think so, but could see it going either way)

Company champion for the command squad? It’s a no-brainer if going for CC.

The troop picks are a healthy mix of firepower. I’m not a fan of powerfists on 1W guys who pay full price, or plasma pistols ever. I’d also try to work some melta into them. Some things still need it to take down.

Bikes are fine.

Talons are fine.

TFCs I’d not group unless I had to. And you don’t, as you should be running 2 CADs as written, and if you go formations that frees them up as well.

Preds I would not squadron as well. The big drawback of all having to shoot the same thing is a big high. The squadron rules aren’t worth it IMHO. These guys are also the only serious long range AV in your list. I’d go full LC on them. Or at the very least auto/las.

   
Made in us
Adolescent Youth with Potential



USA

Appreciate the critiques. I will check out the formations and will likely move some stuff around.

I understand some things may not be the best option competition wise but I was going for a fluff theme and I have actually been surprisingly quite successful with the army at multiple point levels.

I like the idea of running the Chaplain to fit the company theme with the command squad. I don't really care for the Champion and having to declare and accept challenges, also being a scout company didn't think a Champion went with structure of the company.

The Power Fists are expensive for the model that has them but I figured with 7 Land Speeder Storms and an Alpha Strike with them and the bikers I'd get them in position to assault where they could do some damage against vehicles since as you noted I lack Melta weapons.

Scout Power! 
   
 
Forum Index » 40K Army Lists
Go to: