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[2000] - Iron Hands/ Grey Knights  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Slippery Scout Biker



Memphis, TN

Trying to make my Iron Hands/ GK army as competitive as possible without being cheese.

Main detachment: Iron Hands Medusa Strike Force

Demi company:
Captain w/ Cataphractii armour with chainfist
Bike squad with meltas, attack bike with multi melta
Devastators w/ lascannons
3x tac squads with rhino melta and combo melta

Libby conclave w 1x mastery lvl 2, 2x mastery lvl 1

10th company with camp cloaks, bolters and teleport homers

GK Nemesis Strike Force:
Termie Librarian lvl 3 with domina
Terminators w/ 4x halberd, 1 hammer, 1 psycannon
2x dread knight with sword and heavy paycannon

Use the scouts wit good ass cover saves as objective holders and to make sure my termies don't mishap on the turn 1 deep strike. As you can see, there's gonna be a lot of psychic nonsense going on. I'm gonna shoot to give at least one of my psychers the magnokinesis and invisibility powers so my termies with Libby and Captain can swoosh around 24" a turn while the enemies can only snap fire at them.

"They say heroes are born, but this can not be. Heroes are forged in a Crucible of fire. Only after one has lead others through the fire, without regard for his own life, may he bear the title of hero." 
   
 
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