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Golden Host
Dante
5 Sanguinary Guard
Chapter banner, 2 fists, 3 swords
5 Sanguinary guard
1 fist, 2 axes, 2 swords
5 Sanguinary guard
1 fist, 2 axes, 2 swords
5 Sanguinary guard
1 fist, 2 axes, 2 swords
5 Sanguinary guard
1 fist, 2 axes, 2 swords
Flesh Tearers Strike force
Techmarine
5 scouts
Bp & ccws
3 bikes
2 melta
Deimos Vindicator
Schism of Mars
3 Quad Mortars
3 Quad Mortars
1998pts
The Flesh Tearers force puts out 24 st8 ap4 sunder (tank hunting) shots from the mortars (or 24 st5 ap5 pinning barrage blasts) and 3 st9 ap1 ordnance tank hunting shots.
"With all 3 shots and schism of mars a deimos vindicator has a 39.5% chance of exploding an av14 vehicle in 1 round of shooting.
Against av13 (using 2/3 in place of 5/6) it becomes 55.8% chance of an explodes in one round of shooting.
Against av12 (using 1/2) it becomes a 62.4% chance.
Against av11 (using 1/3) it becomes a 64.6% chance.
Against av10 (using 1/6) it becomes a 65.1% chance."
The artillery and Deimos also have durability enough to survive almost any alpha strike before the SG arrive (24 T7 3+ wounds from the artillery units). The scouts can either infiltrate or have the techmarine join them and be used as artillery guards. The bikes run around and cause a nuisance or provide a roadblock/lock units in combat.
Then 5 SG units assault from DS T2, 1 with Dante. Dante also making all SG units scatter d6" less during deepstrike. Fists in all units so they can take on most units by themselves.
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