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![[Post New]](/s/i/i.gif) 2016/12/27 22:16:33
Subject: [1996] - Grey Knights - GK, Custodes and Knight
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Thrall Wizard of Tzeentch
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Fun list that is mildly competitive, please give thoughts x
HQ Captain-195
(psycannon, mastercrafted Hammer, Cuirass)
Troops Strike Squad-123
(5 man, 4 halberds, 1 stave)
Troops Terminator Squad-194
(5 man, 2 halberds, 2 swords 1 Hammer, 1 psilencer)
Troops Terminator Squad-189
(5 man, 2 halberds, 2 swords, 1 stave, 1 psilencer)
Heavy Support Dreadknight-225
(Teleporter, h psycannon, gatling psilencer)
Heavy Support LandRaider-250
(flamestorm cannons, mm)
Heavy Support Dreadnought-155
(assault cannon, heavy flamer)
Formation Custodian Guard-290
(3 stormshields, 3 swords, 2 spears)
Imperial Knight Warden-375
(gatling cannon, chainsword)
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This message was edited 1 time. Last update was at 2016/12/28 22:57:10
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![[Post New]](/s/i/i.gif) 2016/12/28 21:03:35
Subject: [1996] - Grey Knights - GK, Custodes and Knight
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Member of the Malleus
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Are you using the NSF? If not you have no reason not to.
The Strikes feel out of place. Also I don't recommend upgrading them with CC weapons since they are only 1A.
Termies need that psycannon on them unless your meta is riddled with multi-wound dudes who need insta killing.
DKs 114% need personal teles. One has it but both truly need them to work.
As for the custodes I can't comment on them nor the IK.
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I make bad decisions and think they are good.
Team No Bueno
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![[Post New]](/s/i/i.gif) 2016/12/28 21:08:51
Subject: [1996] - Grey Knights - GK, Custodes and Knight
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Damsel of the Lady
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I agree with FinkleLord's sentiments regarding the GK loadout. The addition I'd add is that you might want to consider switching the Warden to a Paladin. Right now, your list is relying heavily on Rending for dealing with high AV. The Ordnance trait on the Paladin's cannon will help you deal with that more than the 2 6's you're likely to get from the Warden's cannon.
Doesn't hurt your point distribution at all either as the Paladin also costs 375.
Just spit balling here, but if you ditch the Strike Squad, you can add 2 more Custodes with shields and increasing the unit size to 7. You could also put a Stormspear Rocked Pod or Icarus Cannon on the Knight with those points.
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![[Post New]](/s/i/i.gif) 2016/12/28 22:00:38
Subject: [1996] - Grey Knights - GK, Custodes and Knight
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Monster-Slaying Daemonhunter
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There IS a reason to stick with a CAD over a NSF, and that's ObSec! Termies with ObSec are fun.
I'd echo Finkle in that a psycan is much more versatile than a psilencer.
And finally, I'd disagree with him that a Dreadnought needs a teleporter. I don't think they can take them.
I would change the 'nought to a MM instead of the AC, tho. You're lacking in ranged anti-armour.
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LVO 2017 - Best GK Player
The Grimdark Future 8500 1500  6000 2000 5000
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 |
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![[Post New]](/s/i/i.gif) 2016/12/28 22:59:14
Subject: [1996] - Grey Knights - GK, Custodes and Knight
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Thrall Wizard of Tzeentch
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Hey thanks so much for replies  I also missed out a landraider redeemer (still same point cost) to transport those custodians and captain. I regret not psycannoning them up. I mainly use the psilencers for force insta death to MC and the like.
Way it has worked so far is they are distracted by either the knight or the deathstar landraider with payload. Im not sure why i have the strike squad. Just points to kill i guess. Oh i also use the wardens cannon to kill fliers. That way it can combat av with the chainsword, killing 2 birds w one stone
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This message was edited 2 times. Last update was at 2016/12/28 23:01:50
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![[Post New]](/s/i/i.gif) 2016/12/29 04:43:10
Subject: [1996] - Grey Knights - GK, Custodes and Knight
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Damsel of the Lady
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Psilencers have a place if your meta is low on AV and high on monstrous creatures. If it's working for you, don't second guess it.
The Warden's cannon can work as AA in a pinch, but you already have more than you realize. Custodes shoot at fliers at BS2 when wielding Sentinel Blades. They also fire twice. Your Psycannons, due to volume of fire, can also pull double duty and attempt to instant death flying monstrous creatures.
That said, if you have a fair amount of flying vehicles then the Rending cannon definitely helps and pulls its weight equal to the ordnance cannon.
I'd still recommend dropping the Strike Squad and grabbing more Custodes, upping the Captain to Grandmaster or mounting a carapace gun on that Knight. I think all of those will give you a better rate of return.
Alternatively, you could glue backpacks to them and turn them into Interceptors for not much more points.
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![[Post New]](/s/i/i.gif) 2016/12/30 04:47:04
Subject: [1996] - Grey Knights - GK, Custodes and Knight
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Member of the Malleus
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Elric Greywolf wrote:There IS a reason to stick with a CAD over a NSF, and that's ObSec! Termies with ObSec are fun.
I'd echo Finkle in that a psycan is much more versatile than a psilencer.
And finally, I'd disagree with him that a Dreadnought needs a teleporter. I don't think they can take them.
I would change the 'nought to a MM instead of the AC, tho. You're lacking in ranged anti-armour.
Haha my mistake. I thought there were two in the list and not a DK and Dreadnought.
As far at the NSF vs CAD it also depends on meta. Mine I need that T1 DS and get up in their faces and try to cause as much damage as possible. While I like obsec it isn't always needed, my meta has a TON of AP2 spam and I can't camp objectives well.
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I make bad decisions and think they are good.
Team No Bueno
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