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Made in us
Fresh-Faced New User




In an 1850 War Con list, what 2 knights go best together?
   
Made in us
Locked in the Tower of Amareo




I think the Warden and the Errant work very well together. I use the Errant like a Gallant that can shoot.

This message was edited 1 time. Last update was at 2016/12/29 18:05:54


 
   
Made in us
Fresh-Faced New User




What about double warden
   
Made in us
Locked in the Tower of Amareo




That works too, but I like the ability to melt AP 2 units with one of my knights. Errant is brilliant vs Broadsides and the like. Plus, I always give my wardens the stormspear launcher, but the errant has no carapace weapon in my case. So it's a lot cheaper and more expendable.

This message was edited 1 time. Last update was at 2016/12/29 18:08:08


 
   
Made in us
Fresh-Faced New User




That makes sense
   
Made in us
Locked in the Tower of Amareo




I fire off the melta cannon on the way over and charge it in and whatever happens happens. Also, the Warden is good at popping transports and the Errant is good at shooting the unit that comes out. Even though I'm sure GW meant the reverse to be true.

This message was edited 1 time. Last update was at 2016/12/29 18:11:29


 
   
Made in us
Fresh-Faced New User




What about the fw knights?
   
Made in us
Locked in the Tower of Amareo




They each have a special niche for the most part. I forget exactly what each one does, though.
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

Why no a Crusader?

He has both weapons rolled into one amazing package.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, my pick is the Errant with a melta gun.

Former moderator 40kOnline

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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in se
Snord





Stockholm

The lancer is a good choice if you are facing other knights and wraithknights. With 18" 7/2 heavy 6 and increased survivability plus a charge bonus.

Atrapos is my favorite, more hp, reduced strength on incoming shooting. Twin linked 8" D weapon and 8/2 large blast with special rules.

It all comes down to what you need.

 
   
Made in us
Locked in the Tower of Amareo




 Sinji wrote:
Why no a Crusader?

He has both weapons rolled into one amazing package.


Because sometimes you need to D punch something. The Knight ranged weapons are actually pretty poor vs really tough targets.
   
Made in us
Damsel of the Lady




If you just want a pair of TAC Knights I always recommend grabbing a Warden and a Paladin. The Warden gives you a D-sword, a flamer, a stubber and the gatling cannon. The Paladin gives you the same great D-sword, two stubbers and an ordnance cannon to help with other AV.

Put Stormspear Rocket Pods on both of them (or Icarus' if you face a lot of fliers) and they're useful against just about everything.

As far as Foregworld goes, Bla-Ze has great recommendations. The Lancer is the only Knight who can expect to beat a sword + board Wraithknight in melee consistently and the Atrapos is a D-wielding, Vortex spawning beast.
   
Made in us
Locked in the Tower of Amareo




I prefer the Errant to the Paladin. The melta encourages you to get close, where it needs to be.
   
 
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