Toying around with army builder. No transports yet. foot slogging. The point total is off by a few.
According to my codex, the grav gun specialist and meltagun specialist are overpriced by a total of 13 points. So this is really 880 points right now.
Is this totally ineffectual? I really like Lysander. He's so beast.
+++ SM 1000 Imp. Fist. (Warhammer 40,000 7th Edition v2017) (893pts) +++
++ Combined Arms Detachment (Space Marines: IA10 - Siege Assault Vanguard (2013) v2001) (893pts) ++
Ideal Mission Commander, Ideal Mission Commander (Combined Arms Detachment), Objective Secured (Combined Arms Detachment), Objective Secured (Troops), Siege Objective
+ Uncategorised +
········
Chapter Tactics [Imperial Fists]
········
Chapter Tactics: Bolter Drill, Chapter Tactics: Siege Masters
+ HQ (230pts) +
········
Captain Lysander, Imperial Fists (230pts) [Warlord]
········
And They Shall Know No Fear, Eternal Warrior, Icon of Obstinacy, Independent Character, Tactical Objectives - Imperial Fists (Imperial Fists), Tactical Objectives - Space Marines, Warlord, Warlord Trait: Crimson Fists (Imperial Fists), Warlord Trait: Imperial Fists (Imperial Fists), Warlord Trait: Iron Resolve, Warlord Trait: Salamanders, Warlord Trait: Siege Master, Warlord Trait: Space Marines
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Profiles:
················
Captain Lysander: Unit Type:Infantry (Character)|
WS:6|
BS:5|S:4|T:4|W:4|I:5|A:3|
Ld:10|Save:2+/3++|Codex: Space Marines
················
Iron Halo: Description:4+ Invul
Sv|Codex: Space Marines
················
Storm Shield: Description:3+ Invul
Sv. Cannot claim +1 A for having two Melee weapons in an assault.|Codex: Space Marines
················
Terminator Armour: Description:2+ Armour
Sv, 5+ Invul
Sv, Bulky, Deep Strike, Relentless, may not make Sweeping Advances.|Codex: Space Marines
················
Fist of Dorn: Range:-|Strength:+6|
AP:1|Type:Melee, Concussive, Master-crafted, Specialist Weapon, Unwieldy|Codex: Space Marines
+ Elites (380pts) +
········
Centurion Devastator Squad (230pts)
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And They Shall Know No Fear, Chapter Tactics, Decimator Protocols, Slow And Purposeful, Very Bulky
············
2x Centurion (160pts) [2x Grav-cannon and Grav-
amp (50pts), 2x Hurricane Bolter]
············
Centurion Sergeant (15pts) [Hurricane Bolter, Twin-linked Lascannon (15pts)]
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Profiles:
················
Centurion: Unit Type:Infantry|
WS:4|
BS:4|S:5|T:5|W:2|I:4|A:1|
Ld:8|Save:2+|Codex: Space Marines
················
Centurion Sergeant: Unit Type:Infantry (Character)|
WS:4|
BS:4|S:5|T:5|W:2|I:4|A:1|
Ld:8|Save:2+|Codex: Space Marines
················
Centurion Warsuit: Description:2+ Armour
Sv, Slow and Purposeful, Very Bulky|Codex: Space Marines p94
················
Grav-amp: Description:When rolling to Wound with a grav-weapon, or to determine its effects on a vehicle, the bearer can re-roll the result.|Codex: Space Marines
················
Grav-cannon: Range:24|Strength:*|
AP:2|Type:Salvo 3/5, Concussive, Graviton|Warhammer
40k rulebook
················
Hurricane Bolter: Range:24|Strength:4|
AP:5|Type:3 Twin-linked Bolters fired as a single weapon, (Rapid Fire?)|Codex: Space Marines
················
Lascannon: Range:48|Strength:9|
AP:2|Type:Heavy 1|Warhammer
40k rulebook
········
Venerable Dreadnoughts (150pts)
············
Venerable Dreadnought (150pts) [Power Fist w/ Heavy Flamer (10pts), Twin-Linked Lascannon (15pts)]
············
Chapter Tactics, Venerable
········
Profiles:
················
Venerable Dreadnought: WS:5|
BS:5|S:6|Front:12|Side:12|Rear:10|I:4|A:4|
HP:3|Type:Walker|Codex: Space Marines
················
Searchlight: Description:Used when the Night Fighting rules are in effect. If a vehicle has a searchlight, it can, after firing all of its weapons, choose to illuminate its target with the searchlight. If it does so, it also illuminates itself. Illumination lasts until the end of the following turn. Illuminated units gain no benefit from the Night Fighting special rule.|Warhammer
40k rulebook
················
Smoke Launchers: Description:Once per game, instead of shooting or moving Flat Out (or Running in the case of Walkers), a vehicle with smoke launchers can trigger them. Place some cotton wool or some other appropriate counter next to the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but counts as obscured in the next enemy Shooting phase, receiving a 5+ cover save. After the enemy’s Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if has suffered a Crew Shaken or Stunned result or it does not have any shooting weapons.|Warhammer
40k rulebook
················
Heavy Flamer: Range:Template|Strength:5|
AP:4|Type:Assault 1|Warhammer
40k rulebook
················
Lascannon: Range:48|Strength:9|
AP:2|Type:Heavy 1|Warhammer
40k rulebook
················
Power Fist: Range:-|Strength:x2|
AP:2|Type:Melee, Specialist Weapon, Unwieldy|Warhammer
40k rulebook
+ Troops (283pts) +
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Tactical Squad (96pts) [3x Space Marine w/ Bolter (42pts), Space Marine w/ Grav-gun (29pts)]
········
And They Shall Know No Fear, Brethren of Ancients, Chapter Tactics, Combat Squads
············
Sergeant (11pts) [Bolt Pistol, Combi-melta (11pts)]
········
Profiles:
················
Space Marine: Unit Type:Infantry|
WS:4|
BS:4|S:4|T:4|W:1|I:4|A:1|
Ld:8|Save:3+|Codex: Space Marines
················
Space Marine Sergeant: Unit Type:Infantry (Character)|
WS:4|
BS:4|S:4|T:4|W:1|I:4|A:1|
Ld:8|Save:3+|Codex: Space Marines
················
Combi-Weapons: Description:Bolter may be fired every turn, secondary weapon may be fired once. (Combi-plasma does have Rapid Fire). Cannot fire both in same turn.|Warhammer
40k rulebook
················
Power Armour: Description:3+ Armour
Sv|Codex: Space Marines
················
Bolt Pistol: Range:12|Strength:4|
AP:5|Type

istol|Warhammer
40k rulebook
················
Bolter: Range:24|Strength:4|
AP:5|Type:Rapid Fire|Warhammer
40k rulebook
················
Frag Grenades: Range:8"|Strength:3|
AP:-|Type:Assault 1, 3" Blast|Warhammer
40k rulebook
················
Grav-gun: Range:18|Strength:*|
AP:2|Type:Salvo 2/3, Concussive, Graviton|Warhammer
40k rulebook
················
Krak Grenades: Range:8"|Strength:6|
AP:4|Type:Assault 1|Warhammer
40k rulebook
················
Meltagun: Range:12|Strength:8|
AP:1|Type:Assault 1, Melta|Warhammer
40k rulebook
········
Tactical Squad (91pts) [3x Space Marine w/ Bolter (42pts), Space Marine w/ Meltagun (24pts)]
········
And They Shall Know No Fear, Brethren of Ancients, Chapter Tactics, Combat Squads
············
Sergeant (11pts) [Bolt Pistol, Combi-melta (11pts)]
········
Profiles:
················
Space Marine: Unit Type:Infantry|
WS:4|
BS:4|S:4|T:4|W:1|I:4|A:1|
Ld:8|Save:3+|Codex: Space Marines
················
Space Marine Sergeant: Unit Type:Infantry (Character)|
WS:4|
BS:4|S:4|T:4|W:1|I:4|A:1|
Ld:8|Save:3+|Codex: Space Marines
················
Combi-Weapons: Description:Bolter may be fired every turn, secondary weapon may be fired once. (Combi-plasma does have Rapid Fire). Cannot fire both in same turn.|Warhammer
40k rulebook
················
Power Armour: Description:3+ Armour
Sv|Codex: Space Marines
················
Bolt Pistol: Range:12|Strength:4|
AP:5|Type

istol|Warhammer
40k rulebook
················
Bolter: Range:24|Strength:4|
AP:5|Type:Rapid Fire|Warhammer
40k rulebook
················
Frag Grenades: Range:8"|Strength:3|
AP:-|Type:Assault 1, 3" Blast|Warhammer
40k rulebook
················
Krak Grenades: Range:8"|Strength:6|
AP:4|Type:Assault 1|Warhammer
40k rulebook
················
Meltagun: Range:12|Strength:8|
AP:1|Type:Assault 1, Melta|Warhammer
40k rulebook
········
Tactical Squad (96pts) [3x Space Marine w/ Bolter (42pts), Space Marine w/ Grav-gun (29pts)]
········
And They Shall Know No Fear, Brethren of Ancients, Chapter Tactics, Combat Squads
············
Sergeant (11pts) [Bolt Pistol, Combi-plasma (11pts)]
········
Profiles:
················
Space Marine: Unit Type:Infantry|
WS:4|
BS:4|S:4|T:4|W:1|I:4|A:1|
Ld:8|Save:3+|Codex: Space Marines
················
Space Marine Sergeant: Unit Type:Infantry (Character)|
WS:4|
BS:4|S:4|T:4|W:1|I:4|A:1|
Ld:8|Save:3+|Codex: Space Marines
················
Combi-Weapons: Description:Bolter may be fired every turn, secondary weapon may be fired once. (Combi-plasma does have Rapid Fire). Cannot fire both in same turn.|Warhammer
40k rulebook
················
Power Armour: Description:3+ Armour
Sv|Codex: Space Marines
················
Bolt Pistol: Range:12|Strength:4|
AP:5|Type

istol|Warhammer
40k rulebook
················
Bolter: Range:24|Strength:4|
AP:5|Type:Rapid Fire|Warhammer
40k rulebook
················
Frag Grenades: Range:8"|Strength:3|
AP:-|Type:Assault 1, 3" Blast|Warhammer
40k rulebook
················
Grav-gun: Range:18|Strength:*|
AP:2|Type:Salvo 2/3, Concussive, Graviton|Warhammer
40k rulebook
················
Krak Grenades: Range:8"|Strength:6|
AP:4|Type:Assault 1|Warhammer
40k rulebook
················
Plasma Gun: Range:24|Strength:7|
AP:2|Type:Rapid Fire, Gets Hot!|Warhammer
40k rulebook
++ Roster Rules ++
Ideal Mission Commander: If this Detachment is chosen as your Primary Detachment, you can choose to re-roll the result on the Warlord Trait table. (
BRB)
Ideal Mission Commander (Combined Arms Detachment): (Warhammer
40k rulebook)
Objective Secured (Combined Arms Detachment): (Warhammer
40k rulebook)
Objective Secured (Troops): A unit with this special rule controls objectives even if an enemy scoring unit is within range of the objective marker, unless the enemy unit also has this special rule. (
BRB)
Siege Objective: (Siege_Assault_Van.pdf)
++ Selection Rules ++
And They Shall Know No Fear: (Codex: Space Marines)
Brethren of Ancients: (Siege_Assault_Van.pdf)
Chapter Tactics: (Codex: Space Marines)
Chapter Tactics: Bolter Drill: (Codex: Space Marines)
Chapter Tactics: Siege Masters: (Codex: Space Marines)
Combat Squads: (Codex: Space Marines)
Decimator Protocols: (Codex: Space Marines)
Eternal Warrior: (Warhammer
40k rulebook)
Icon of Obstinacy: (Codex: Space Marines)
Independent Character: (Warhammer
40k rulebook p39)
Slow And Purposeful: (Warhammer
40k rulebook p42)
Tactical Objectives - Imperial Fists (Imperial Fists): (Angels of Death p84)
Tactical Objectives - Space Marines: (Codex: Space Marines)
Venerable: (Codex: Space Marines)
Very Bulky: (Warhammer
40k rulebook p35)
Warlord: (Warhammer
40k rulebook)
Warlord Trait: Crimson Fists (Imperial Fists): 1 Pain is for Lesser Warriors
2 Tenacious Defender
3 Rynn’s World Veteran
4 Expert Instructor
5 Refuse to Die
6 Scion of Dorn (Angels of Death p85)
Warlord Trait: Imperial Fists (Imperial Fists): 1 Siege Lord
2 Tenacious Opponent
3 Wise Commander
4 Indomitable
5 Architect of War
6 Fleet Commander (Angels of Death p82)
Warlord Trait: Iron Resolve: (Codex: Space Marines)
Warlord Trait: Salamanders: 1 Anvil of Strength
2 Lord of Fire
3 Patient and Determined
4 Miraculous Constitution
5 Forge Master
6 Never Give Up (Angels of Death p94)
Warlord Trait: Siege Master: 1 Diviner of Weakness
2 Master of Bombardment
3 Arch Logistician
4 Bloody Lord of the Breach
5 Empowered by Hatred
6 Indomitable Will (Siege_Assault_Van.pdf)
Warlord Trait: Space Marines: 1 Angel of Death
2 The Imperium's Sword
3 Iron Resolve
4 Storm of Fire
5 Rites of War
6 Champion of Humanity (Codex: Space Marines)
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