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Made in us
Fresh-Faced New User




Hey everyone.

There is a tourney this weekend and my friend and I signed up. We haven't done any 1850 competitive yet and I can't decide between two lists.

List 1

Aspect Host 315pts
Warp Spiders w/exarch
Warp Spiders w/exarch
Warp Spiders w/exarch

Aspect Host 315pts
Warp Spiders w/exarch
Warp Spiders w/exarch
Warp Spiders w/exarch

CAD
Autarch 95pts
Banshee mask, fusion gun,warp jump generator

Farseer 135pts
Jetbike, Singing Spear, Spirit Stones

Windriders 81
3x
Windriders 81
3x
Windriders 81
3x
Windriders 81
3x

Crimson Hunter 160pts
bright lances

War Walker 180pts
3x all with scatter lasers

Wraithknight 325pts
2x scatter lasers
2x heavy wraithcannon

1849


List 2

Aspect Host 315pts
Warp Spiders w/exarch
Warp Spiders w/exarch
Warp Spiders w/exarch

Aspect Host 315pts
Warp Spiders w/exarch
Warp Spiders w/exarch
Warp Spiders w/exarch

CAD
Autarch 95pts
Banshee mask, fusion gun,warp jump generator

Farseer 135pts
Jetbike, Singing Spear, Spirit Stones

Windriders 81
3x
Windriders 81
3x
Windriders 81
3x
Windriders 81
3x
Windriders 81
3x


War Walker 120pts
2x all with scatter lasers

War Walkers 140pts
2x all with starcannons

Wraithknight 325pts
2x scatter lasers
2x heavy wraithcannon

1850

Just subtle differences. The first list has more anti armor, but the second has more ap2 weaponry. Some input would be appreciated!

This message was edited 1 time. Last update was at 2017/01/05 00:49:45


 
   
Made in gb
Wicked Canoptek Wraith




Personally I prefer list 2, but with some changes, provided you can do those changes with the models you have available. So I'll run through the list in the order you presented it:

6 x 5 warp spiders - fine

Farseer - drop the singing spear, he'll be sitting with jetbikes all game so really should never be in range to use it.

Autarch - drop all wargear and take a jetbike instead, even if the autarch has got a warp jump generator it can't flickerjump, and so the unit of spiders he's attached to can't flickerjump either. So he's better off on a jetbike, and for the same reasoning for the farseer's spear, drop the fusion gun you'll never be in range if you're playing it correctly and the banshee mask as you'll never be charging in.

5 x 3 scatbikes - fine

War walkers - they're fine in this loadout, but to consider my final suggestion you'd have to drop both starcannon war walkers and take star engines on the remaining walkers (+3" to run moves) perhaps split them into 2 single units as well

Wraithknight - under itc ranged D is nerfed (I believe) so take sword and board with double scatter lasers, or have you considered a skathach wraithknight with double deathshroud cannons?

Add in a void shield generator with the spare points. It protects your jetbikes and war walkers. The reason why I suggest star engines on the war walkers is because they have battle focus, so they can move outside of the void shield range to get a better angle, shoot and then run back into range of the shield.

Small changes but a pretty solid list. Hope this helps.

This message was edited 1 time. Last update was at 2017/01/05 08:07:17


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

I'd take the first list.
Scatter lasers always served me well. The more dice rolled the better.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Fresh-Faced New User




Minimanj wrote:
Personally I prefer list 2, but with some changes, provided you can do those changes with the models you have available. So I'll run through the list in the order you presented it:

6 x 5 warp spiders - fine

Farseer - drop the singing spear, he'll be sitting with jetbikes all game so really should never be in range to use it.

Autarch - drop all wargear and take a jetbike instead, even if the autarch has got a warp jump generator it can't flickerjump, and so the unit of spiders he's attached to can't flickerjump either. So he's better off on a jetbike, and for the same reasoning for the farseer's spear, drop the fusion gun you'll never be in range if you're playing it correctly and the banshee mask as you'll never be charging in.

5 x 3 scatbikes - fine

War walkers - they're fine in this loadout, but to consider my final suggestion you'd have to drop both starcannon war walkers and take star engines on the remaining walkers (+3" to run moves) perhaps split them into 2 single units as well

Wraithknight - under itc ranged D is nerfed (I believe) so take sword and board with double scatter lasers, or have you considered a skathach wraithknight with double deathshroud cannons?

Add in a void shield generator with the spare points. It protects your jetbikes and war walkers. The reason why I suggest star engines on the war walkers is because they have battle focus, so they can move outside of the void shield range to get a better angle, shoot and then run back into range of the shield.

Small changes but a pretty solid list. Hope this helps.


These are some great ideas! I usually use the autarch as a single model to deep strike and to take some sort of armor out the turn he arrives. I've always debated an autarch on bike.

The only reason why I put the singing spear on him was cause I had left over points, haha.

I saw the nerf to ranged D. Kinda disappointed with that. The ranged D was my only reliable way to deal with high armor. Big benefit to sword and board is the invuln. I'll take that.

I'll take all your suggestions into account and see what I can come up with.
   
 
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