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![[Post New]](/s/i/i.gif) 2017/01/13 14:50:43
Subject: [1850] - Death Guard - Vectorium w/Zombies
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Regular Dakkanaut
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I made this list recently and I am currently in a "test" game against a Thousand Sons/Tzeentch army. I will post my results and my thoughts later. I was looking for opinions (what you think may be it's strength or weaknesses). Lots of FNP and re-rolling 1's. I am think of maybe cutting some corners to get some more bikes in. Or maybe dropping the Lost and Damned for a bunch of spawn, more bikes, more summoning. Either way, the core of this army is very strong.
Death Guard Vectorium
Warband
Typhus
3 Bikes 2/melta guns
5x Havocs w/4 lascannons
5x Havocs w/4 autocannons
7 Marines w/plasma, power sword w/rhino
7 Marines w/metla, power sword w/rhino
7 Chosen w/2 flamers 2 plasma guns w/rhino (Typhus in this unit)
Sorcerer ML2 /spell familiar (to summon plaguebearers)
Lost and the Damned
Dark Apostle
4x12 Plague Zombies
Daemon Allied Detachment
Herald ML2 (to summon plaguebearers)
Nurglings
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This message was edited 1 time. Last update was at 2017/01/13 16:58:05
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![[Post New]](/s/i/i.gif) 2017/01/13 18:05:09
Subject: [1850] - Death Guard - Vectorium w/Zombies
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Sinister Chaos Marine
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I like the idea of this list. I'd change a couple things though:
- While having units with 7 models is cool for Nurgle love, I'd probably change that up a little to better balance some of the units.
- In those regards, I would drop the marine units to 5 man each and add a few more bikes to the bike squad. Or, find points to make a 10 man marine squad for the extra Special Weapon and one 5 man squad.
- I'd drop the Chosen for termies (Same slot in Chaos Warband). Termies with Typhus can Deep Strike for laughs and carry a similar payload as the chosen, and will probably live longer.
- I'd bring either Power Axes or, if you have the points, Power Fists on DG since they're going to be I3 at best. You may as well hit harder and at AP2.
- Sorcerer and Herald only having 4 mastery levels to work with is going to make summoning hard. Not sure if you have alternate strategy here.
I do like the Lost and Damned for respawning Zombies ... that's gold. And Fearless. Weapon choices are solid, though I would not mix them in your Chosen (or mix combi's if you go termie instead).
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![[Post New]](/s/i/i.gif) 2017/01/13 19:13:41
Subject: [1850] - Death Guard - Vectorium w/Zombies
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Regular Dakkanaut
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With Typhus that's 6 mastery levels, so with an average of 9 dice, I can try to summon two units a turn. Even if I can get one off, that's a big deal for this list. I am up against a 18 power dice Tzeentch army and already gotten two Plaguebearer units and 1 nurgling unit out.
I always get scared deep striking someone like Typhus. He cost so much, and I feel he would be shot to death immediately, or (knowing me) he will scatter off the table. How can I DP him without much risk you think? Is there ways for Chaos to make deep strike work better for us?
Automatically Appended Next Post: What about deep striking with a unit of Obliterators?
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This message was edited 1 time. Last update was at 2017/01/13 19:15:24
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![[Post New]](/s/i/i.gif) 2017/01/13 19:25:20
Subject: Re:[1850] - Death Guard - Vectorium w/Zombies
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Sinister Chaos Marine
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Oh, I totally forgot about Typhus being a ML2 psyker, my bad there. I'd say that'd be at least one good summon, maybe two if the 1d6 extra charges roll high enough, so I retract that if you're going for some summoning.
Deep Striking him can be a gamble, no doubt. A lot of it is luck and a lot is surveying the board during deployment. Just because he -can- deepstrike and you brought either termies or oblits to ride with him doesn't mean he -has- to Deep Strike, you know? I feel like having a unit in your army to give him that option at least lets you decide depending on how terrain and your opponent's deployment goes. I feel you on DS luck though ... but risk vs. the reward of getting him and some tough company right where they need to be? It's hard to say that isn't a game changer. Sadly, the only non daemon related Deep Strike thing we have is the Dimensional Key ... and it's hard to activate and still be relevant to most lists.
I would say it you can squeeze in Oblits, then they're probably a better choice simply due to having better ranged power than termies. Not to mention they are not bad in CC as well.
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This message was edited 1 time. Last update was at 2017/01/13 19:26:25
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![[Post New]](/s/i/i.gif) 2017/01/13 19:59:19
Subject: [1850] - Death Guard - Vectorium w/Zombies
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Regular Dakkanaut
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I don't think it would be possible to put 3 Oblits in here, but I will try later when I have time.
It's really hard to get the Lost and the Damned and the Warband in under 1850. But it feels like such a good combo, having all those zombies re-rolls those 1's. The Dark Apostle I feel is a waste of 105 points, but I guess he's the tax we pay...
I think you are right, the termies are prolly the way to go, since then I wouldn't have to waste points on chosen, and still get some firepower when I drop.
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This message was edited 1 time. Last update was at 2017/01/13 20:08:46
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![[Post New]](/s/i/i.gif) 2017/01/13 20:20:46
Subject: Re:[1850] - Death Guard - Vectorium w/Zombies
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Sinister Chaos Marine
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Yeah, I'd have to punch in the list myself and see if squeezing in a Cult of Destruction would be feasible. However, I agree that the Lost and the Damned are great for this list. I think termies are going to be the most cost-effective setup for Typhus' bodyguard, or just a large blob of Zombie's to march in the middle of the field.
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![[Post New]](/s/i/i.gif) 2017/01/16 04:28:25
Subject: [1850] - Death Guard - Vectorium w/Zombies
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Regular Dakkanaut
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OK against Thousand Sons, I lost by a landslide, even though I was actually doing better. My zombies and rhinos ended up getting stuck behind a lot of terrain, and my army sorta hit a bottleneck trying to push through. My big mistake was putting my zombies in front of everything. They were a great meat-shield, almost too good...
The Thousand Sons literally were able to get every single objective, while I could only scrounge up like 1 a turn, all due to mobility.
I played another game today of strictly Warband + Daemons and I'm telling you... these guys do not die.
Death Guard will not die. Troops + Bikes + Spawn and you have one of the tankiest armies I have ever seen. I felt bad for my opponent. No matter how much he shot me, how many CC attacks he got, my troops would NOT die.
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![[Post New]](/s/i/i.gif) 2017/01/16 13:26:05
Subject: [1850] - Death Guard - Vectorium w/Zombies
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Stealthy Kroot Stalker
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make the herald tzeentch and take paradox relic to garuntee summoning with 5 dice
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