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Hello Dakka.
I've been playing around with a Tzeentch list I want to try out. I think I understand how all the Tzeentch spells and traits work but if I have made a mistake please let me know. Feedback appreciated.
LEADER / BEHEMOTH
Lord of Change - 300
Warlord
Command Trait: Incorporeal Form
Daemonic Gifts: Pyrofyre Stave or Wellspring of Arcane Might
Spells: Arcane Bolt, Mystic Shield, Infernal Gateway, Fold Reality
Ogroid Thramaturge - 160
Spells: Arcane Bolt, Mystic Shield, Fireblast, Infusion Arcanum
Gaunt Summoner with Familiars - 100
Spells: Arcane Bolt, Mystic Shield, Infernal Flames, Shield of Fate
Chaos Sorcerer Lord - 140
Spells: Arcane Bolt, Mystic Shield, Daemonic Power, Arcane Suggestion
Blue Scribes - 120
Spells: Arcane Bolt, Mystic Shield, Boon of Tzeentch, Tzeentch’s Firestorm
BATTLELINE
Chaos Warriors (20) - 360
Shield and Sword
Pink Horrors (10) - 140
Spells: Arcane Bolt, Mystic Shield, Bolt of Change
Pink Horrors (10) - 140
Spells: Arcane Bolt, Mystic Shield, Bolt of Change
OTHER
Burning Chariot of Tzeentch - 160
Burning Chariot of Tzeentch - 160
Flamers - 200
TOTAL: 1980 / 2000
As with all Tzeentch armies it's lots of wizards casting lots of spells. I have the Chaos Warriors added in bc Tzeentch really lacks any sort of melee defense, and having a big blob of 20 2-wound models with good saves (possibly re-rolling etc) is a great road block to keep my wizards safe and my Chariots and Flamers unharassed and throwing fireballs. Their job is to not die.
I have alo considered removing the flamers and keeping the points open for summoning blue horrors / brimstone horrors when the pink horrors die or if the ogroid summons them with his damage spells. Just to be extra annoying and stick on objectives.
My main concerns are that my wizards will get sniped and that the warriors will be too slow. However, with lots of magic etc I think I should be able to deal with anything fairly easily due to lots of mortal wounds etc. Anything I should add or change? I guess I can always move the spells around depending on who I am playing but I think it gives a lot of offensive and defensive options especially when combined with fate dice. Thoughts?
- VardenV2
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