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Made in za
Jovial Plaguebearer of Nurgle





South Africa

Hi Guys

I've played a mate who plays Skitarii and mechanicum and he keeps bringing 4 kastellans with their little controller prawn and Cawl and it doesnt matter what i do i can never kill them best Ive done is 3 of the 4. I just want to know if there is any way to kill them easily.

Ive shot at them but the high T value and the invul and the FNP and the 3 wounds and cawl letting them make IWND rolls etc keeps them alive.
They tank Magnus' D powers killed him in overwatch also once reflected the D and killed magnus on a 6... they have killed more daemon princes than i care to admit, Ive tried Force weapons for the instant death but cant hurt them with the crazy high toughness. Last night they killed my Dakka renegade Knight with cawls 5 haywire attacks and him adding +1s so all the robbits could hurt me.

My mate doesnt try to cheat since we both play pretty fluffy chilled lists but we are both new to Skitarii and Ad mech so im wondering if he is getting any rules wrong or what i thought they would get worse after the dude controlling them dies but they get a never ending FNP?

Yeah so i just want to know strategies to kill them, I also had 20 ork boys and a MA warboss with DLS hit them and they only killed 1. So tired of these guys never dying...

Facts are chains that bind perception and fetter truth. For a man can remake the world if he has a dream and no facts to cloud his mind. 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Poison works. Summon up some Plaguebearers

Plasma

Only the Datasmith has FNP. The robots do not (unless using the Aegis protocol). Also anything that will instakill him (instant death) will negate FNP. If they are using the Aegis protocol to tank they are a lot less shooty and will be looking to close for CC - don't let them

They are tough, sure, but only have 3+ armour. Hit them with some AP 3. I don't play CSM , but i'm sure you can find some in there somewhere To be fair they are the ONLY heavy support Ad Mech gets, and they don't get any vehicles in pure Ad Mech (and fragile skitarii ones), so it's only fair that the bots are sturdy..

They also swing at initiative 2. A daemon prince should be hitting first, ignoring their armour, and in all probability landing some serious wounds on them. They have no invulnerable save in close combat, if I remember, just against shooting attacks.

Personally i shoot them from range with blasts. They can't reflect blasts, templates or psychic shooting attacks.

Perhaps you could let us know what you have, and we can work something up? Right now i'm guessing on what you have available.

This message was edited 4 times. Last update was at 2017/03/10 07:58:24


The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in za
Jovial Plaguebearer of Nurgle





South Africa

So only the datasmith has FNP? IIRC he gives them a protocol every turn which is just a buff, or thats what ive been lead to believe. I have tried hitting them with a bucket load of plasma but they just dont die.

I pretty much have everything in CSM nurgle daemons and orks.

Facts are chains that bind perception and fetter truth. For a man can remake the world if he has a dream and no facts to cloud his mind. 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

He can buff them to FNP with the protocol, yes. Only the Datasmith comes by it naturally.

A bucket of plasma ought to kill them, maybe your luck just sucks, like mine... It should wound on 4+, ignoring the armor..

If you want to go full on unkillable in response try a Biomancy GUO - if you get Iron Arm off you are S 9, T 10 with an invulnerable save and AP 2. You would wound them on 2's and strike first, ignoring the armor

Oblits perhaps? Lascannons would wound on 2's, ignoring the armour.. If you have any str D weapons they ignore FNP and armor, such as an Aquila Strongpoint of a knight's cc attacks...

I'll think on it a bit, and get back to you. I run mono-nurgle daemons, so MC's are usually less of a threat to me. Poisoned MC's with high strength and AP 2 are my tanks


The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in za
Jovial Plaguebearer of Nurgle





South Africa

I run much more CSM than daemons but i have the daemons i was thinking maybe running a DP with the new nurgle item that is poisoned 2+ that could work nicely only allowing their FNP. Should hopefully kill one or 2 the GUO sounds like fun too. Talking about the plasma I once had 4 squads of plague marnies all double tap into them with 2 plasma each so it was like 16 shots i killed 2 marines in gets hot... and another 2 died from the 6's invul reflecting and only did a couple wounds i think killing one. then all their ap3 twin linked guns murdered me.

My rolls are generally average i have good days and bad ones but vs these robots i can never get a break haha.

This message was edited 1 time. Last update was at 2017/03/13 11:46:08


Facts are chains that bind perception and fetter truth. For a man can remake the world if he has a dream and no facts to cloud his mind. 
   
Made in gb
Member of a Lodge? I Can't Say






Vindicare Assassin with Turbo Pens can take out the Datasmith EASILY
   
Made in za
Jovial Plaguebearer of Nurgle





South Africa

But what does the squad lose if the data smith dies? if the protocol is on how its worded it seems they keep the FNP for the game?

Facts are chains that bind perception and fetter truth. For a man can remake the world if he has a dream and no facts to cloud his mind. 
   
Made in gb
Member of a Lodge? I Can't Say






 Ubl1k wrote:
But what does the squad lose if the data smith dies? if the protocol is on how its worded it seems they keep the FNP for the game?

It means they cannot swap their Data Protocols
So, for example, if the "Fire Twice but cant move" protocol was enabled, and the datasmith died, the Robots would be stuck where they are, as they cannot move
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

Daemon Prince with the Seer's Bane:
-Average of 9 attacks on the charge
-Hitting on 3s
-Wounding on 2s
-ap2
-Instant Death because of Force

On average killing 4 models per turn in cc (or 480pts).
Have fun with that.

This message was edited 1 time. Last update was at 2017/03/13 12:36:31


Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in be
Mysterious Techpriest





Belgium

Hi there, I play a minimum squad of Kastelans and absolutely love them, I plan on getting the Cohort Cybernetica minus Cawl in the future, like your opponent, as it it really sturdy indeed. It it not unbeatable though, mine never made it all the game through.

Dreadknights with Nemesis Swords and Force, they can one-shot them. Poison weaponry still wounds them fairly easily (go figure how poison works against a robot). S10 blasts are still dangerous, especially as it's often AP1/2. Psykers are really mean too, they can't deflect Psychic bolts, and the power where you oppose two Ld tests and deduce the difference in Wounds is really mean too, I lost one this way and it hurted (now I swear I'm bringing a Culexus everyday). If you have cheap bodies you can lock them in CC forever too but as they are Fearless don't expect them to lose the fight and run.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in gb
Ork-Hunting Inquisitorial Xenokiller





I play this formation - "Cohort Cybernetica". Rabbit Kastellans lol.

People have already said ideas to kill them, really.

Couple of mistakes above - the Kastelans come with Feel No Pain by default but it's one of their three "Protocols" so they can choose to swap it out mid game for something else.

You can also get IWND across them all by taking the Autocaduceus of Arkhan Land relic so the unit self heals.

Datasmiths and Cawl/Tech-Priest Dominus are 2+ save so should be out front taking the hits.

It's tough!

It's worth noting that as listed with Belisarius Cawl, that one formation is a minimum of 800 points. Probably 850. Its the points equivalent of 2 kitted out imperial knights, or almost 3 wraithknights. It SHOULD be very hard to kill.

It's also slow and will not win you objective based games. Hopefully it absorbs a huge amount of firepower so the army's objective grabbing gribblies can be relatively unmolested.

TO of Death Before Dishonour - A Warhammer 40k Tournament with a focus on great battles between well painted, thematic armies on tables with full terrain.

Read the blog at:
https://deathbeforedishonour.co.uk/blog 
   
Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






Which is why of course you run a single Datasmith - makes it that much harder to leave them locked on a dubious protocol.

Their major downside though is their points. Kastellan do not come cheap, at all.

I ran a particularly minging unit during an Apocalypse game. Took their formation which allows them to split their fire (one Robot per Smith/Magos can do it), and with the Canticles (I had the 'always count max units for Canticles Warlord Trait - truth be told I always roll that one up!). They had FnP, It Will Not Die and BS2 Overwatch. Six Kastellan with all the dakka, two Datasmiths and the Arcmagos came in a little over 1,000 points.

My recommendation? See if you can't actively avoid them. They can't get Objective Secured, and they're excrutiatingly slow. With so many points tied up in a single unit, that can be punishing.

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Mashed Potatoes Can Be Your Friend. 
   
Made in za
Jovial Plaguebearer of Nurgle





South Africa

Thanks guys lots of great ideas here, Honestly i usually end up just leaving them to do their business but all those Ap3 shots end up hurting a large swathe of my army. I love running plague marines but these guys just plough through me.

Facts are chains that bind perception and fetter truth. For a man can remake the world if he has a dream and no facts to cloud his mind. 
   
Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






They are a nightmare for MEQ which rely on boosted Toughness, I'll give you that

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Goodness me! It’s my 2026 Hobby Extravaganza!

Mashed Potatoes Can Be Your Friend. 
   
Made in be
Mysterious Techpriest





Belgium

At least they're balanced, they're worth their cost. I'd like to run a Cohort Cybernetica allied with a big Skitarii Maniple to do the objectives and anti-tank duty, you can ignore the Kastelans but as slow as they are they still have 36" and pump out a LOT of hurt, either way they have to be dealt with most of the time I feel.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in gb
Ork-Hunting Inquisitorial Xenokiller





 Aaranis wrote:
At least they're balanced, they're worth their cost. I'd like to run a Cohort Cybernetica allied with a big Skitarii Maniple to do the objectives and anti-tank duty, you can ignore the Kastelans but as slow as they are they still have 36" and pump out a LOT of hurt, either way they have to be dealt with most of the time I feel.

Yes, you need units to play the maelstrom game as well. When I use the Cohort Cybernetica, I take a Castellans of the Imperium detachment, giving me 6 or more units of troops (bikes and tac squads) that respawn on a 5+. Works ok.

TO of Death Before Dishonour - A Warhammer 40k Tournament with a focus on great battles between well painted, thematic armies on tables with full terrain.

Read the blog at:
https://deathbeforedishonour.co.uk/blog 
   
Made in za
Jovial Plaguebearer of Nurgle





South Africa

I even tried giving them weapon virus once haha they just use the canticles or twin linked to reroll haha

Facts are chains that bind perception and fetter truth. For a man can remake the world if he has a dream and no facts to cloud his mind. 
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

 mrhappyface wrote:
Daemon Prince with the Seer's Bane:
-Average of 9 attacks on the charge
-Hitting on 3s
-Wounding on 2s
-ap2
-Instant Death because of Force

On average killing 4 models per turn in cc (or 480pts).
Have fun with that.


Problem with that is you're going down a very expensive route to deal with a problem.

The Daemon Prince with that set up is going to be around the 350+ point Mark and also would be a Thousand Sons prince - forcing your detachment choice for that.

And the problem with Kastellans is....

You kill one of the T6 FNP grav spam blobs....and then are left standing there to be deleted by the second T6 FNP grav spam blob after you delete the first. Sadly...they come in twos.


Now only a CSM player. 
   
Made in be
Mysterious Techpriest





Belgium

 DarkStarSabre wrote:

Problem with that is you're going down a very expensive route to deal with a problem.

The Daemon Prince with that set up is going to be around the 350+ point Mark and also would be a Thousand Sons prince - forcing your detachment choice for that.

And the problem with Kastellans is....

You kill one of the T6 FNP grav spam blobs....and then are left standing there to be deleted by the second T6 FNP grav spam blob after you delete the first. Sadly...they come in twos.

What ? The unit you're describing doesn't exist, the Kastelans are T7 and don't have any Grav weapons. You're confusing them with the T5 Kataphrons, who indeed have 6 shots Grav Cannons but no FNP at all.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in us
Shadowy Grot Kommittee Memba






If you're running Nurgle daemons/csm, I would pretty much only ever fight them if you've got like a psychic buffed deathstar of some sort ready to go to crack them open. They are prettttty easy to take down with some fairly minor poison stuff comparatively. Poison only really drops off in effectiveness vs 2+ armor, any time I take DE against them I can reliably drop them with a couple of venoms from a safe distance.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Ork-Hunting Inquisitorial Xenokiller





 Aaranis wrote:

What ? The unit you're describing doesn't exist, the Kastelans are T7 and don't have any Grav weapons. You're confusing them with the T5 Kataphrons, who indeed have 6 shots Grav Cannons but no FNP at all.
Kastelans do have Feel No Pain. It's called Aegis Protocol and is the 'mode' they start the game in, but can switch out of.

TO of Death Before Dishonour - A Warhammer 40k Tournament with a focus on great battles between well painted, thematic armies on tables with full terrain.

Read the blog at:
https://deathbeforedishonour.co.uk/blog 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

 Silentz wrote:
 Aaranis wrote:

What ? The unit you're describing doesn't exist, the Kastelans are T7 and don't have any Grav weapons. You're confusing them with the T5 Kataphrons, who indeed have 6 shots Grav Cannons but no FNP at all.
Kastelans do have Feel No Pain. It's called Aegis Protocol and is the 'mode' they start the game in, but can switch out of.


Kastellans do, Kataphrons do not. Which is what he was explaining.

The Grav blobs are Kataphrons (track units with a servitor body and gun), which have no FNP and less toughness. Kastellans are the big 50's looking robots.

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in be
Mysterious Techpriest





Belgium

 Ascalam wrote:
 Silentz wrote:
 Aaranis wrote:

What ? The unit you're describing doesn't exist, the Kastelans are T7 and don't have any Grav weapons. You're confusing them with the T5 Kataphrons, who indeed have 6 shots Grav Cannons but no FNP at all.
Kastelans do have Feel No Pain. It's called Aegis Protocol and is the 'mode' they start the game in, but can switch out of.


Kastellans do, Kataphrons do not. Which is what he was explaining.

The Grav blobs are Kataphrons (track units with a servitor body and gun), which have no FNP and less toughness. Kastellans are the big 50's looking robots.


Thanks, you explained for me. We all misunderstood the other

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

It would help if GW could manage to name units in a mini-codex something markedly different from each other It's not like there were a lot of units to name ...

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in gb
Regular Dakkanaut




As someone who loves kastellens the best way to play against them is usually to ignore them where possible. Unless you have units dedicated to killing them that are themselves 250+ pts you wont do serious damage, especially with cawl in there.

I know its a lot of shooting to weather but at the end of the day that's 800 pts for one unit that can at best score one or two objectives a turn. Focus on killing the rest of the army and getting objectives.

I've played against them only once myself and that was with a grey knights army, Draigo, a librarian and paladins (halberds) did kill them and mostly survive thanks to hammerhand and force. Unless you can do something similar working around them is the only good option.

Grey Knights - 3500pts
SKitarii - 4000pts
Ad mech - 2000pts
Imperial Knights - 1000pts
Black Templars - 3200pts
Genestealer cults - 1750 
   
Made in be
Mysterious Techpriest





Belgium

Ah, once again my single Kastelan Maniple died in a 1350 pts game today, first turn of my opponent. He just charged them from an assault vehicle with a dozen of Nobz (don't know the exact ones, they have a 4+ and 2 of them had Power Claws), the Boss and a Pain Boy. They got killed before even hitting.

I don't know what I did wrong but this game went really downside for me when he shot off my Techpriest and 7 Vanguards in one shooting phase from his transport full of whatever guns. He had some units with 72" range, what the hell ? Orks have a longer range than me ?

Just to say, the Kastelan are not good in CC when there's not enough of them, drown them in attacks and they will fall.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Lootas might? But I thought they were 36"...

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in be
Mysterious Techpriest





Belgium

Think that was Lootas yeah, he rolled a D6 to know how much shots each guys of his unit could do for the upcoming shooting phase. I can't check the range myself, I believed him on the spot.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

It's d3 shots, so yeah, that makes sense.

I really didn't think they were 72".

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in be
Mysterious Techpriest





Belgium

 JNAProductions wrote:
It's d3 shots, so yeah, that makes sense.

I really didn't think they were 72".


Update: they're not

Spoiler:


Sorry for the off-topic guys !

EDIT: It's the Deffguns, first table

This message was edited 2 times. Last update was at 2017/03/14 20:08:02


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