Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
I have been enjoying my Beastclaws. Lots of fun. I feel that I am missing out on the magic phase of the game. While I was checking out the GW site, I came across The Butcher model. I like the rule set and would like to add him in to give me that extra boost I need.
What are peoples experiences using him and how well does he fit in?
Butchers. Are. Scary. I've played against them and witnessed them kill monsters in one turn of magic. Their spell can be the scariest thing ever you roll well enough. Plus if you take the cauldron they make a decent force multiplier as well. The one thing to be keep in mind though is that not being of the Beastclaw faction, you will not get the beastclaw allegiance bonuses and will need generic Destruction battleline units if you wish to use him in matched play.
No. Any warscroll in the army without the 'Beastclaw Raiders' keyword would cost you the 'Beastclaw Raiders' allegiance, meaning you could no longer use Stonehorns, Thundertusks, Mournfangs, Yhetees or Frost Sabres as Battleline.
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim