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GK are one of the smallest squads you will be able to take in SWA, as their models cost a lot and so do their mandatory Force Weapons (min 30 points each for Falchions or 25 points for Staves). I used a squad of four (Justicar, Gunner, 2x GK) vs CSM and it was fun and turned out to be a very close game. The swords worked well against generic CCW, and were a huge benefit when assaulting. This was at the GW store's launch so some errors were made, but I still enjoyed it. I would start with two Gunners if you plan on having multiple special weapons, as otherwise you will not be able to add them later due to their high cost. You would have to start the with Staves and upgrade the weapons as the campaign goes on, so it would weaken your early games but provide a huge pickup later on.
The only box you will need is a 5 man Squad to start. If you want Specialists later on you could magnetize the packs to make an Interceptor (if you're a WYSIWYG), or grab some Terminators. Keep in mind that the Specialists are not free (take a separate in game currency), so it's not like you can start off with a group of Terminators.
I was in the process of building a GK Army already (Librarian, GKT, DK), so I picked up a Strike Squad and modeled them as Interceptors from the start with Force Swords and an Incinerator. During the match they counted as Strike Squads though as everything is the same minus the back packs (much like Purifiers and their helmets). I also had to count one Force Sword as Dual Falchions, but in my defense I bought the box the day prior and did not have the rules on hand when modeling them.
Good luck!
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