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7th is mostly a maintenance edition that fixed issues with 6th. There's now a prominent keyword called 'Snap Shots' to cover any 'only hits on 6s' mechanics, things that would have been 'may not fire' in earlier editions are now 'fires snap shots'. Jinking is a decision made defensively rather than just a free cover save, so bikes and skimmers are less dominant (it's still good, but if you jink you only fire snap shots the next turn so you lose out on firepower). Formations for normal-sized games got introduced in 7th, as well as meta-formations (detachments composed of a number of formations rather than units); you can get a bunch of scary bonuses by playing heavily restricted selections of units.
But given that we've got 8e fast-approaching now it may not be that worth paying attentino.
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