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Made in us
Regular Dakkanaut





How are you guys planning to use wound markers in 8th?

I always wanted to make good looking wound markers for 7th like servo skulls but I never got around to it. Now some models like knights have 25 wounds I'm wondering how to do it without a piece of paper.

It's a small thing; just sourcing ideas to make the table look good
   
Made in us
Tough-as-Nails Ork Boy





Illinois

LITKO makes some really awesome wound markers.

http://www.litko.net/search.php?search_query=wound&x=0&y=0

I'm thinking of picking up the blood drop sets. They're pretty cool and they would zazz up some board games that use blood drops as wound markers.

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Made in us
Regular Dakkanaut





Yea these are pretty good. I guess you have to color code them similar to poker chips. This color is 1 that color is 5 kinda thing.

I'm still trying to figure a way to do it with a model though, similar to an objective marker.

Maybe do somthing similar with skulls? Buy a big bag of skulls and do singular skulls, 5 skulls and 10 skulls. Maybe even spare heads
   
Made in au
Lady of the Lake






d12s, d20s and for the few things over 20 I'm thinking of either a combination of the two (as 2 d12s work for a knight for example) or venturing out into the lesser used dice like d28s and d30s.

   
Made in us
Nasty Nob






I dont like the idea of d10, 20, etc because I feel like I will be knocking them off or having them roll around.

What I intend to do, is use round tokens, color coded like power chips.

one for one
one for three
one for 5

I very much doubt I will ever need to make stack taller than 5 for vehiles. For units, the rules seem to be you have to remove whole models anyway, so you only need to keep track of the wounds on ONE of them at any time. So the tokens will work well.

I may even 3d print them up instead of just sourcing some material

This message was edited 1 time. Last update was at 2017/05/21 04:04:04


ERJAK wrote:


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Fresh-Faced New User




Not going to need any because my army will be invicible!
   
Made in au
Hissing Hybrid Metamorph





'Straya... Mate.

I plan on making some dials, similar to X-Wing.
I don't use a lot of big multiwound stuff in my army though, and already have many 1-3 wound and a couple of 5 wound tokens I had from infinity.

 
   
Made in us
Regular Dakkanaut





I had considered dials as well but I don't know where to even start with looking for them. Any suggestions for infantry sized ones? If they were blank I could model somthing on top. That might be cool
   
Made in fr
Longtime Dakkanaut




Maybe GW will release something as many models will now have more than 6 wounds.
But they didn't do it for AoS, so it's not that likely I guess.
   
Made in us
Speedy Swiftclaw Biker





Norfolk, VA

Convert some Heroclix or Mage Knights dials lol

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Made in us
Regular Dakkanaut





Yea but they released a pdf for shadow wars with all the run and down paper cut outs. I think they expect us to go poker chip route
   
Made in ca
Commander of the Mysterious 2nd Legion





 biggie_reg wrote:
Convert some Heroclix or Mage Knights dials lol


I wonder how easy it'd be to make a heroclix style base for various units...

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Made in gb
Focused Dark Angels Land Raider Pilot





The grim darkness of far Fenland

I'm considering using something as simple as tiddlywinks. Colours for 1, 5, 10 wounds and maybe a 4th colour to use for Command Points/strategems.

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Made in au
Lady of the Lake






fresus wrote:
Maybe GW will release something as many models will now have more than 6 wounds.
But they didn't do it for AoS, so it's not that likely I guess.


They released wound trackers already, which are just a set of 8 d10s.

This message was edited 1 time. Last update was at 2017/05/21 08:32:55


   
Made in gg
Hurr! Ogryn Bone 'Ead!




nateprati wrote:
I had considered dials as well but I don't know where to even start with looking for them. Any suggestions for infantry sized ones? If they were blank I could model somthing on top. That might be cool


Magic The Gathering or other similar TCGs would probably be a good place to start.

Also, in MTG players often use different coloured glass pebbles for life tracking.

My plan - use bases with 'dots' on them. The dots will be arranged like dice spots, but be more interesting such as skulls on pikes or something similar.


Automatically Appended Next Post:
also, doing a quick google search, it appears it is easy enough to 3d print life counters as well as another option.

This message was edited 1 time. Last update was at 2017/05/21 10:57:40


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Regular Dakkanaut



Denmark

I just plan on using red D10's, you can get them pretty cheap on ebay.

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Mekboy on Kustom Deth Kopta






I am adding washers to bases of multiwound models from below. then painting a few neodinum magnets red, boom instant static wound counters.

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Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

trackers getting bumped is the number one issue. I think the wound dials are probably a safer option.

This message was edited 1 time. Last update was at 2017/05/22 19:05:38


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Made in us
Potent Possessed Daemonvessel





The same thing I do now, non-D6 dice. It works pretty well, you just need to place them where they won't get bumped.
   
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Shas'o Commanding the Hunter Kadre




Olympia, WA

Breng77 wrote:
The same thing I do now, non-D6 dice. It works pretty well, you just need to place them where they won't get bumped.


that can be tricky.

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Made in us
Been Around the Block




X-wing shield tokens here is what I've been using lately.
   
Made in au
Mutilatin' Mad Dok





Australia

I might use coins to track wounds. The bigger the coin, the more wounds it has. That'll work with smaller models, but with bigger models.

I think I'm going to go with my dnd dice. Easy and cheap way of doing things.

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Made in us
Elite Tyranid Warrior





From playing the Pokemon tcg which requires a lot of wound tracking on multiwound characters, I have found a good "poor man's method" (as in too poor to afford anything) for tracking wounds is using the value of coins. In the United States, pennies (1 cent), nickels (5 cents), and dimes (10 cents) provide a convenient range of values that work for most models. You also do not need to worry as much about placement as if you bump the stack, you can just pick up the coins. This could be difficult if you have a lot of multiwound characters together as the stacks get confused, but GW did suggest that they were doing away with deathstars.

Still waiting for Godot. 
   
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Servoarm Flailing Magos






Metalica

If you used a binary pin system, you could get up to 16 wounds, which seems like a good level, on 4 pins. empty pin is a 0, pin with a bead on it is a 1.

 
   
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Elite Tyranid Warrior





 Purifier wrote:
If you used a binary pin system, you could get up to 16 wounds, which seems like a good level, on 4 pins. empty pin is a 0, pin with a bead on it is a 1.
This is space efficient, but people not in computer sciences will have trouble at a glance telling the number of wounds at a glance. You would need to be prepared to answer a lot of "How many wounds is that again?" questions if you go with this.

Still waiting for Godot. 
   
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Liche Priest Hierophant







 the Signless wrote:
 Purifier wrote:
If you used a binary pin system, you could get up to 16 wounds, which seems like a good level, on 4 pins. empty pin is a 0, pin with a bead on it is a 1.
This is space efficient, but people not in computer sciences will have trouble at a glance telling the number of wounds at a glance. You would need to be prepared to answer a lot of "How many wounds is that again?" questions if you go with this.

And also a lot of people not trusting your response.
   
Made in us
Potent Possessed Daemonvessel





 Jancoran wrote:
Breng77 wrote:
The same thing I do now, non-D6 dice. It works pretty well, you just need to place them where they won't get bumped.


that can be tricky.


It isn't that hard, the trickiest is for multi-wound infantry because they are so small. For Most Vehicles you can put the dice right on the vehicle, for MCs you can usually put it right on the base. The issue is going to be for units of multiple wound models, unless the rules state that you always must apply wounds to wounded models first you can end up dragging a ton of dice with you.
   
Made in gb
Stabbin' Skarboy





armagedon

I think the little slider dials is a great idea, as everyone can read numbers and they would sit on top of a tank reasonably well, does anyone makes ones that have double figures or two wheels, so you could do any number up to 99?

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Potent Possessed Daemonvessel





 the Signless wrote:
From playing the Pokemon tcg which requires a lot of wound tracking on multiwound characters, I have found a good "poor man's method" (as in too poor to afford anything) for tracking wounds is using the value of coins. In the United States, pennies (1 cent), nickels (5 cents), and dimes (10 cents) provide a convenient range of values that work for most models. You also do not need to worry as much about placement as if you bump the stack, you can just pick up the coins. This could be difficult if you have a lot of multiwound characters together as the stacks get confused, but GW did suggest that they were doing away with deathstars.


The problem with this method in 40k is "making change" when you lose wounds adding time to the game.
   
Made in us
Elite Tyranid Warrior





Breng77 wrote:
 the Signless wrote:
From playing the Pokemon tcg which requires a lot of wound tracking on multiwound characters, I have found a good "poor man's method" (as in too poor to afford anything) for tracking wounds is using the value of coins. In the United States, pennies (1 cent), nickels (5 cents), and dimes (10 cents) provide a convenient range of values that work for most models. You also do not need to worry as much about placement as if you bump the stack, you can just pick up the coins. This could be difficult if you have a lot of multiwound characters together as the stacks get confused, but GW did suggest that they were doing away with deathstars.


The problem with this method in 40k is "making change" when you lose wounds adding time to the game.
I tend to count up when using coins, so you would just remove a chunk of the stack and replace is with a new, higher value coin when damage is dealt. It is a problem though, especially with multiwound attacks in the mix.

Still waiting for Godot. 
   
 
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