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A place for constructive criticisms/suggestions to improve the game.
My first submissions:
-flamers ignore weapon range on a charge, so a charging unit isn't out of range when they charge from 9'' out.
-flyers can't attack in cc.
-If something is over X wounds, then infantry can't stop it from moving. i.e. a Grot can't stop a landraider in it's tracks and potentially lock it in place.
and possibly:
-if a target's toughness is double your strength/weapon strength then you cannot wound it (I think it would actually speed up the game, so you don't have a million Cadian Shock Troops shooting at a tank in the off chance one wound)
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