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Made in au
Ancient Space Wolves Venerable Dreadnought






Been trying to find a groove for the Primaris Marines and have only found a real one for the Inceptors, the others all seem to fall between Tactical Marines and Terminators but more expensive and less useful than either unit.
Anybody else figured them out yet?

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Longtime Dakkanaut





The hellblasters seem like they can really lay down the smackdown if they can be allowed to fire.

 
   
Made in my
Veteran Knight Baron in a Crusader






At my desk

Intercessors are essentially less flexible Tacticals with better range. You'll sit them on objectives or in cover to shoot down infantry, they can move up the board and be more aggressive too but you'll likely lose them by doing this. You can have them accompany a Lieutenant, but your Lieutenants are better put with other units. I find they can generally at least equal their Tactical Squad brethren in terms of points won back.

Hellblasters are the bane of many things, have them accompanied by a Lieutenant to re-roll 1's and allow them to overcharge all day. Their lack of mobility does hurt sometimes, but if you can manage to march them in to range they make short work of all tanks and monsters.

The Gravis Captain is essentially an equivalent to a Terminator Captain, just with a fixed (still decent) loadout and cheaper in points cost. His movement isn't all that great, but in this edition where targeting characters is more difficult he should be okay to just walk up the field.

If you have your Inceptors come down turn 1 hopefully they will tie up some of your opponents units allowing your Hellblasters and such to advance.

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Made in us
Tunneling Trygon





NJ

Plus just generally, aren't they roughly two tactical marines squished into one? If the points work out that way (and I don't know that they do) then you're just getting extra wound efficiency in exchange for extra vulnerability to d2 and above weapons. Not a bad trade off.
   
Made in us
Longtime Dakkanaut




 luke1705 wrote:
Plus just generally, aren't they roughly two tactical marines squished into one? If the points work out that way (and I don't know that they do) then you're just getting extra wound efficiency in exchange for extra vulnerability to d2 and above weapons. Not a bad trade off.


Their less flexible, and you really do want your tacs to have some bells and whistles.

Hellblasters need a transport. Here's hoping the repulsor tank is a good unit. Getting Hellblasters the ability to move them down the field will be REALLY good.

Inceptors are too heavily point costed, though I have been playing around with the idea of 2 inceptors, 2 plasma pistol vanguard vets and marneus calger as a brutal strike package to drop somewhere. It's a little over 1000 points though, so it better bring the pain
   
Made in au
Ancient Space Wolves Venerable Dreadnought






stratigo wrote:
 luke1705 wrote:
Plus just generally, aren't they roughly two tactical marines squished into one? If the points work out that way (and I don't know that they do) then you're just getting extra wound efficiency in exchange for extra vulnerability to d2 and above weapons. Not a bad trade off.


Their less flexible, and you really do want your tacs to have some bells and whistles.

Hellblasters need a transport. Here's hoping the repulsor tank is a good unit. Getting Hellblasters the ability to move them down the field will be REALLY good.

Inceptors are too heavily point costed, though I have been playing around with the idea of 2 inceptors, 2 plasma pistol vanguard vets and marneus calger as a brutal strike package to drop somewhere. It's a little over 1000 points though, so it better bring the pain


I've had some success with Inceptors, as long as you know the six inch and less movement units to pick on - eighteen inch Heavy Bolters backed up by re-rolling buff characters can carry some heat.
What are you planning on using to ferry your Hellblasters about?

This message was edited 1 time. Last update was at 2017/06/23 04:47:25


I don't break the rules but I'll bend them as far as they'll go. 
   
Made in se
Executing Exarch






Just got confirmation from WH40k on FB that the Index point cost for the Inceptors is the real one :/ Soooo expensive...
   
Made in us
Longtime Dakkanaut





Connecticut

Incredibly too expensive.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Mekboy on Kustom Deth Kopta






I have not fielded my primaris or seen them fielded yet, but will be rocking 2 starter sets worth of them fully painted next week or the week after (I wait to field things till they are fully painted)

theory crafting though yes they seem expensive for what you get.

10000 points 7000
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5000
2000
 
   
Made in us
Regular Dakkanaut




I was a bit underwhelmed by them in the one game they weee used. They weren't terrible, but I found once the hellblasters go down the other squads just don't have the punch they need for their cost.

The deciding factor I found was the easy access to weapons that do more than 1 damage a hit. Overcharged plasma will really ruin their day. Their real advantage is that extra wound, and it's too easy to negate it.

Interested to see what transport options they get, they could really use a good one.
   
Made in us
Longtime Dakkanaut




 Dakka Wolf wrote:
stratigo wrote:
 luke1705 wrote:
Plus just generally, aren't they roughly two tactical marines squished into one? If the points work out that way (and I don't know that they do) then you're just getting extra wound efficiency in exchange for extra vulnerability to d2 and above weapons. Not a bad trade off.


Their less flexible, and you really do want your tacs to have some bells and whistles.

Hellblasters need a transport. Here's hoping the repulsor tank is a good unit. Getting Hellblasters the ability to move them down the field will be REALLY good.

Inceptors are too heavily point costed, though I have been playing around with the idea of 2 inceptors, 2 plasma pistol vanguard vets and marneus calger as a brutal strike package to drop somewhere. It's a little over 1000 points though, so it better bring the pain


I've had some success with Inceptors, as long as you know the six inch and less movement units to pick on - eighteen inch Heavy Bolters backed up by re-rolling buff characters can carry some heat.
What are you planning on using to ferry your Hellblasters about?


The repulsor tank is supposed to have I think 7 primeris transport room, and that is the only unit that we know that can transport primeris marines. If it is a good cost ratio tank, I plan on getting 2 to start and sticking 2 hellblasters in it
   
Made in au
Ancient Space Wolves Venerable Dreadnought






stratigo wrote:
 Dakka Wolf wrote:
stratigo wrote:
 luke1705 wrote:
Plus just generally, aren't they roughly two tactical marines squished into one? If the points work out that way (and I don't know that they do) then you're just getting extra wound efficiency in exchange for extra vulnerability to d2 and above weapons. Not a bad trade off.


Their less flexible, and you really do want your tacs to have some bells and whistles.

Hellblasters need a transport. Here's hoping the repulsor tank is a good unit. Getting Hellblasters the ability to move them down the field will be REALLY good.

Inceptors are too heavily point costed, though I have been playing around with the idea of 2 inceptors, 2 plasma pistol vanguard vets and marneus calger as a brutal strike package to drop somewhere. It's a little over 1000 points though, so it better bring the pain


I've had some success with Inceptors, as long as you know the six inch and less movement units to pick on - eighteen inch Heavy Bolters backed up by re-rolling buff characters can carry some heat.
What are you planning on using to ferry your Hellblasters about?


The repulsor tank is supposed to have I think 7 primeris transport room, and that is the only unit that we know that can transport primeris marines. If it is a good cost ratio tank, I plan on getting 2 to start and sticking 2 hellblasters in it


Sounds like a good plan.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in nz
Heroic Senior Officer




New Zealand

This message was edited 2 times. Last update was at 2017/09/01 02:01:33


 
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

I'm really hoping that Primaris marines become a full army force

70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in us
Terrifying Doombull




 luke1705 wrote:
Plus just generally, aren't they roughly two tactical marines squished into one? If the points work out that way (and I don't know that they do) then you're just getting extra wound efficiency in exchange for extra vulnerability to d2 and above weapons. Not a bad trade off.


You're also generally losing firepower. But no, 5 primaris are, pointwise, 7.69 tactical marines.
Rounding down to 7 marines, at short range primaris are slightly better against other marines (1.65 vs 1.52), and worse against orks and guard (3.3 vs 3.84, 3.62 vs 4.03), rounding up to 8 marines, and the primaris fall behind against other marines.
You can add a flamer to the 7 marines to make them completely even, but that obviously benefits the tacticals even more at short range (though punishes them at long).


And with split fire in play, I find it a problematic loss of heavy weapons as well, something primaris won't have any of until the Aggressors (and they'll be missile launchers which so far lack a lot of AT punch).
I find primaris odd, honestly. They're an addition to a massive sprawling toolbox that inexplicably just brings a slightly fancier set of wrenches, when there are already a dozen or so in the box.

Efficiency is the highest virtue. 
   
Made in us
Longtime Dakkanaut





Gig Harbor, WA

 Da-Rock wrote:
I'm really hoping that Primaris marines become a full army force


I think we're sure to see more unit releases for the Primaris, there's already several that have been revealed.

The Tempestus Militarum got a full army book with like four units though, so be careful what you wish for.
   
Made in us
Sinewy Scourge





Lodi CA

 TheManWithNoPlan wrote:
Intercessors are essentially less flexible Tacticals with better range. You'll sit them on objectives or in cover to shoot down infantry, they can move up the board and be more aggressive too but you'll likely lose them by doing this. You can have them accompany a Lieutenant, but your Lieutenants are better put with other units. I find they can generally at least equal their Tactical Squad brethren in terms of points won back.

Hellblasters are the bane of many things, have them accompanied by a Lieutenant to re-roll 1's and allow them to overcharge all day. Their lack of mobility does hurt sometimes, but if you can manage to march them in to range they make short work of all tanks and monsters.

The Gravis Captain is essentially an equivalent to a Terminator Captain, just with a fixed (still decent) loadout and cheaper in points cost. His movement isn't all that great, but in this edition where targeting characters is more difficult he should be okay to just walk up the field.

If you have your Inceptors come down turn 1 hopefully they will tie up some of your opponents units allowing your Hellblasters and such to advance.


The Lieutenant allows you to reroll wounds of 1 so the hellblasters can still blow up from overcharging.










 
   
Made in us
Longtime Dakkanaut




 Da-Rock wrote:
I'm really hoping that Primaris marines become a full army force


they are the 40k Stormcasts of AoS.

Lots of units for them, each one has a specific role, very clear cut. That's whats these guys are in playstyle. they are not like Tac marines that have some small arms some large arms etc.

Ive played a few games now with the following

Roboute
4 Squads of 5 Intercessors
1 Jump Pack guys (hate their point cost but need the flexibility)
2 Ancients
2 Lieutenants with power swords
1 Sicaran
1 Fire Raptor with Las

Honestly its all carried by Sicaran and Fire Raptor, and Papa Smurf himself. The rest is meh. Without different options as of yet, they are just not good.

Fire Raptor sits in hover with Sicarian and G and destroy units and units.


   
Made in us
Dakka Veteran




If you could upgrade the Intercessor squads to have a Hellblaster in there then they would work.

4 bolt rifles + 1 plasma rifle
   
Made in gb
Ship's Officer



London

We simply haven't seen the Primaris army yet. Until we do, it's way too early to say much.

In AoS the guys in the starter set all had the same weapons. When they released the multi-part liberators you could give them all kinds of things, including special weapons for 1 guy in 5 (or 1 in 3 for prosecutors). I wouldn't be at all surprised to see that happen for Primaris too.

I doubt the Repulsor will be cheap. It's got at least 3 lascannons (one of which is apparently a heavy lascannon, whatever that is) strapped to it. So it will improve hellblasters but probably cost more than a squad of them. They do still seem to be the prime candidates to ride in it.

I think I'd probably get something like two hellblaster squads with a captain stood behind an Aegis line. I'd go easy on the captain's equipment. It will be interesting to see if we get any other kinds of weapons to give Hellblasters.
   
Made in gb
Longtime Dakkanaut





UK

I agree, I can't see the Repulsor being cheaper than a Predator realistically. Having said that, if it is worth it at the points and also brings Hellblasters into the frame then it may be worth it.

Hellblasters accompanied by a Captain-like character can overcharge all day long and pack a fair punch at 30" range but are an obvious target so need protection.

I think Hellblasters may work best in Blood Angel or Space Wolf armies thanks to their Psychic powers. Cast "Shield of Sanguinius" on them for a 4++ or "Storm Caller" for a walking cover save and they become a lot harder to shift. Your opponent will need to dedicate serious firepower to removing them which may make them a worthwhile take in themselves. If you opponent targets them, it will protect the rest of your army. If he ignores them, you can walk all that plasma death into double-tap range.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in gb
Ship's Officer



London

There comes a point where you're spending so much on buffing a unit that you'd be better off just getting a second unit. That tends to be my approach.

The repulsor might be an exception in that it does other good things. You can use it to carry the hellblasters into rapid fire range, and of course it has guns of its own.

A lot of course depends on whether the repulsor is a good tank itself. If it is, then it makes sense to take it, and hellblasters are prime candidates to ride in it. If it sucks or is over-priced, look elsewhere.
   
Made in us
Longtime Dakkanaut




I am betting the repulsor will be around 200 points, the same ballpark as a 4 las predator.
   
Made in us
Legendary Master of the Chapter






Mandragola wrote:
There comes a point where you're spending so much on buffing a unit that you'd be better off just getting a second unit. That tends to be my approach.

The repulsor might be an exception in that it does other good things. You can use it to carry the hellblasters into rapid fire range, and of course it has guns of its own.

A lot of course depends on whether the repulsor is a good tank itself. If it is, then it makes sense to take it, and hellblasters are prime candidates to ride in it. If it sucks or is over-priced, look elsewhere.


Hmm cant find the stats for the heavy las cannon off the doritos dreadnought.

all i know its going to be coming with at least 3 las cannons and a rotocannon which could be assumed to be a bunch of shots at infantry strength and no ap.

its one las cannon shy of a pred.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Regular Dakkanaut






 Desubot wrote:
Mandragola wrote:
There comes a point where you're spending so much on buffing a unit that you'd be better off just getting a second unit. That tends to be my approach.

The repulsor might be an exception in that it does other good things. You can use it to carry the hellblasters into rapid fire range, and of course it has guns of its own.

A lot of course depends on whether the repulsor is a good tank itself. If it is, then it makes sense to take it, and hellblasters are prime candidates to ride in it. If it sucks or is over-priced, look elsewhere.


Hmm cant find the stats for the heavy las cannon off the doritos dreadnought.

all i know its going to be coming with at least 3 las cannons and a rotocannon which could be assumed to be a bunch of shots at infantry strength and no ap.

its one las cannon shy of a pred.


But it will discharge plasma-y death.

-three orange whips 
   
Made in us
Mekboy on Kustom Deth Kopta






I fully expect the primaris dred and grav tank to be undercosted to move plastic but then again so far the primaris stuff has been pretty points heavy for what you get so I could be wrong.

10000 points 7000
6000
5000
5000
2000
 
   
Made in us
Legendary Master of the Chapter






 G00fySmiley wrote:
I fully expect the primaris dred and grav tank to be undercosted to move plastic but then again so far the primaris stuff has been pretty points heavy for what you get so I could be wrong.


it seems to be the bean counters are no longer in charge of points. i think we can move passed the OP to move plastic mantra.

(hopefully)


Also

i guess it would be a little better to compare the repulsor to a razorback. its a razorback with one extra super spicy lascannon (really does anyone know what the deorado heavy las cannon does if they have the fw book?) and an kinda assault cannon option.

i bet the points will be some where around the pred and lasback option

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Mekboy on Kustom Deth Kopta






 Desubot wrote:
 G00fySmiley wrote:
I fully expect the primaris dred and grav tank to be undercosted to move plastic but then again so far the primaris stuff has been pretty points heavy for what you get so I could be wrong.


it seems to be the bean counters are no longer in charge of points. i think we can move passed the OP to move plastic mantra.

(hopefully)


Also

i guess it would be a little better to compare the repulsor to a razorback. its a razorback with one extra super spicy lascannon (really does anyone know what the deorado heavy las cannon does if they have the fw book?) and an kinda assault cannon option.

i bet the points will be some where around the pred and lasback option


thank the emperor if so. and yea we need to see the stats and points for sure. my biggest though is likely predator cost but much faster plus transport but I am hopefully just cynical after all of these years of GW abusing us. Then again I play orks mostly and 6th edition came out with a few new models ie gorka and morkanaughts and they were all crap but then again that seems to be what GW just wants from orks (seriously I don't think any GW devs play orks as while they buffed boys most of our toys are still kind of useless and overcosted its like GW somehow says this weapon has d6 shots it will obviously always shoot 6 times and hit with 66% of the shots)

10000 points 7000
6000
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5000
2000
 
   
Made in gb
Ship's Officer



London

I think it could be closer to land raider cost, and durability.

The fact that it flies is a huge bonus, because it can move out of combat and still shoot. That's worth something.

It's armour looks to me like it will be tougher than a rhino chassis, but not as much as a land raider. I think it's reasonable to expect it to have potms, though that could be a 50:50.

All told, I wouldn't be shocked by any points value between 200 and 300. A land raider comes in around 350, after all. I think it's a bigger tank than it appears, because the guy in the turret is a Primaris - and bigger than we're used to. That throws off the scale.
   
Made in us
Legendary Master of the Chapter






IIRC there was some really early leaks of the stat.

it something like T8 3+ save. moves about as much as a rhino but just flies

i should see if i can find it.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
 
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