Loon wrote:Am I the only one who misses infantry blobs for the Imperial Gaurd?
Honestly? Not really, no. Most of their advantages (require fewer priests/commissars, can tarpit units, require fewer orders etc.) are either already covered or else no longer matter. e.g. a single priest or commissar can now affect many infantry units - so there's no longer any need to meld infantry squads to get the best use out of each one. Tarpitting is largely pointless now (given that units can freely fall back), so there's not much advantage there. The only one that still seems to apply is Orders, but with Company Commanders now being half the price I'd say that's far less of an issue.
I actually prefer the current system as the individual infantry squads can now act as such without penalty.
With regard to the loss of platoons in general, I think some units came off well and others came off badly:
Infantry Squads: These seem fine, really. As above, I think they've gained more than they've lost. And by no longer being platoons it means you don't need nearly as many to fill out a Battalion or Brigade.
Platoon Commander: I think these guys really should be 5pts cheaper. As it stands, Company Commanders cost 50% more but give you twice the value in terms of orders.
Command Squad: I think these really need some sort of command-based rule. As it stands, they're probably too fragile to be of much use to most armies.
Conscripts: Arguably
too efficient. I don't think they're overpowered
per se, but needing to take a couple of infantry squads to unlock them might have been a more sensible idea than allowing them to freely
replace infantry squads.
SWSs: These really need to be troops. As it stands, they're competing with Command Squads (no surplus bodies but
BS 3+ and can take an additional special weapon) and Veterans (can also take 3 special weapons, but are BS3+ have more surplus bodies and can also take a Heavy Flamer and/or Heavy Weapon). What's more, they're competing with Scions (2 special weapons per 5, but are
BS 3+, can deep strike, have
AP-2 lasguns on other members, have 4+ saves and are
troops). Even as troops, SWSs would probably struggle to compete, but at least the gap wouldn't be quite so wide.
HWS: These have gotten a lot better (being significantly cheaper and having many of their weapons improve considerably). The fact that they're now
HS units is fantastic, as it gives infantry
IG armies a way to fill out those slots in a Brigade, without having to use tanks.