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Made in us
Banelord Titan Princeps of Khorne






Help me out.  How can I make this list better?

 

 

Tau 1850<?

 

HQ

 

Colonel Klink - Shas'el - (97)

Plasma Rifle, Missile Pod, Targeting Array

Hardwired Multi-Tracker

 

Captain Steuben - Shas'el - (97)

Plasma Rifle, Missile Pod, Targeting Array

Hardwired Multi-Tracker

 

Elites

 

Crisis Suit Team (186)

3x Crisis with Plasma Rifle, Missile Pod, and Multi-Tracker

 

Stealth Suit Team (180)

6x Stealth Suits

 

Stealth Suit Team (180)

6x Stealth Suits

 

Troops

 

Firewarrior Team (120)

12x Firewarriors with Pulse Rifles

Mounted in a Devilfish with Decoy Launchers (85)

 

Kroot Carnivores (70)

10 Kroot Carnivores

 

Kroot Carnivores (70)

10 Kroot Carnivores

 

Fast Attack

 

Pirahna (75)

Fusion Gun, Targeting Array

 

Pirahna (75)

Fusion Gun, Targeting Array

 

Pirahna (75)

Fusion Gun, Targeting Array

 

 

Heavy Support

 

Hammerhead - (180)

Railgun, Smart Missile System

Multi-Tracker, Decoy Launchers, Target Lock

 

Hammerhead - (170)

Railgun, Burst Cannons

Multi-Tracker, Decoy Launchers, Target Lock

 

Broadside Battlesuit Team (190)

1x Broadside with Advanced Stabilization System

1x Team Leader with Advanced Stabilization System

Drone Controller with 2x Shield Drones


Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in gb
Regular Dakkanaut




Flame On!

ur piranha are only 70, but the BASS are 195
   
Made in us
Rampaging Carnifex





and this is not the best tau list ever.

stealth suits are so 2001.

and how exactly could you possibly think those two broadsides are better than another railhead? drop them and use your points to make all 3 railheads with sms.
   
Made in us
Regular Dakkanaut





Actually, the ASS and fixed shield drone rules have done a lot to make Broadsides a viable choice again. Even if they're not your personal preference, they're at least good enough now to not warrant such a condescending response. It gives him more accuracy, more resistance to lascannons, and gives him a little bit better chance against Iron Warriors and the like. The configuration he's got looks pretty standard to me. A hardwired target lock is optional if you can spring for it, but it's not a necessity.

I would switch out one of the Stealth units for another Crisis team, though. Then perhaps drop a Piranha to give the two Crisis teams leaders with Target Arrays, give the second Hammerhead a SMS and upgrade the Devilfish to a Smartfish.
   
Made in ch
Regular Dakkanaut




Zürich

I personally run 2 BASS and 2 Railheads at that level, and its is much better than 3 Railheads. The reason is thus:
Tau need to destroy all armour by about turn 3, otherwise we'll end up dealing with tanks as well as infantry, and that isn't good.

Now in order to do so, we need RGs that do not die or are put out of action to 1 lucky shot. Against BASS you need at least 4 shots to do so. Plus with a greater accuracy and more shots BASS are better at killing slow moving vehicles like Preds or Russes.

With 2 BASS and 2 HHs your opponent needs to get at least 6 hits in order to completely remove your anti armour power, whereas with 3 Railheads he only needs 3.
So if he chooses to try and kill the BASS, then the Railheads don't get shot at. If he goes for the Railheads, then he's unlikely to destroy the BASS.

Sure at 1500 3 RHs is still king, but not at 1750 and higher.

3 RHs is about as 2001 as 18 Stealth, IMO.

-"Subtle is subjective, of course; in a finesseless game like 40K, anything that isn't a brick to the head is downright sneaky..." ->lord_sutekh 
   
Made in us
Rampaging Carnifex





One big thing in the modern game that makes me still choose 3 rhs. Hammerheads don't make target priority tests on LD8, and don't take morale at all.
   
Made in us
Clousseau





Wilmington DE

*shrug* I'd hit it.

Seriously, looks pretty good to me. But I like Stealth suits. I'd probably have one more squad of FCW in there for kicks (and not do the 'fish), but that's more a matter of taste than tactics. Me likey.

EDIT: that is, once you've fixed the points issues.   

Guinness: for those who are men of the cloth and football fans, but not necessarily in that order.

I think the lesson here is the best way to enjoy GW's games is to not use any of their rules.--Crimson Devil 
   
Made in us
Banelord Titan Princeps of Khorne






The points issues raised leave me with a net of 10 pts, so I will definetely hardwire a target lock on the broadsides. That is an excellent idea that I hadn't thought of earlier. I'm going ot do the same with the crisis I think, and maybe give one 3 weapons and a hardwired tracker and target lock, so he can have a fusion gun.

Speaking of crisis suits, should I have a unit of 3 or 2, and should I add shield drones to them also?

The reason the second hammerhead has Burst Cannons is because thats what I have. I don't want to buy a whole new sprue just for the damn SMS. maybe I can find a cheap sucker to buy my hammerhead so I can just buy a new tank.

I'm also thinking 3 Pirahnas is a bit much, I'd rather have another fire warrior unit or kroot unit, ie, drop a crisis suit and a pirahnna, add 10 more kroot and 6 firewarriors or something.

Stealths are staying, they rock.

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in us
Rampaging Carnifex





Units of 3 can have shield drones, units of 2 are probly better off JSJing as they'll do better hiding than trying to tank.
   
Made in ee
Regular Dakkanaut




Zürich

Personally I always go for 2 man teams with 2 Shield Drones, the exception is DSing Fusion (which I never use) and if i'm using MLs, then 3man is obviously better.

The problem normally with 3 man units, is you have to take at least 2 Shield Drones to protect your investment, however the footprint of such a unit is huge, and it makes it very hard to JSJ around cover.

But with 2 man teams SDs are also very important, especially if you, like me, face a lot of Fast / Tau vehicles, Dsing Asscans, Dsing melta/multi-melta, Dsing plasma, etc. Without SDs you'll lose those Crisis very quickly.
The other advantage of having a couple of SDs, is that it sion't such a terrible thing to stand in LOS of a couple of lascannons for a turn while moving from cover to cover. Or the "oh gak, would never have thought that pred could move so far and still shoot !" situation.

Yeah, my 2/100

-"Subtle is subjective, of course; in a finesseless game like 40K, anything that isn't a brick to the head is downright sneaky..." ->lord_sutekh 
   
Made in gb
Longtime Dakkanaut





There's some bits here you might find useful.

http://www.dakkadakka.com/Default.aspx?tabid=93&view=topic&forumid=14&postid=62042

Hodge-Podge says: Run with the Devil, Shout Satan's Might. Deathtongue! Deathtongue! The Beast arises tonight!
 
   
Made in us
Fireknife Shas'el





A bizarre array of focusing mirrors and lenses turning my phrases into even more accurate clones of

Sweet list. It's exactly like mine, except I have one less piranha and one more BASS. I've been wrestling with the "dead weight" pathfinders for a while but I think the piranhas are a pretty decent choice given that we can't add anymore suits save for bodyguards. I'll miss my pathfinders, and I enjoyed using them, but alas they were never an active part of the list.

Spend the extra points on a target lock for the BASS as well as a bonding knife.

WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS

2009, Year of the Dog
 
   
Made in us
Rampaging Carnifex





if broadsides could all have multitrackers, plasma, ASS and shield drones I'd take'em. I'd maybe take a single team leader with 2 drones, stabilization thingy, hardwired multitracker. That'd be pretty spiffy. move and shoot twinlinked plasma and rail. yar.
   
Made in ch
Regular Dakkanaut




Zürich

Just give the TmLd a MT + t-l PR, then you have PR + 2 RG shots on the move.

-"Subtle is subjective, of course; in a finesseless game like 40K, anything that isn't a brick to the head is downright sneaky..." ->lord_sutekh 
   
Made in us
Banelord Titan Princeps of Khorne






**UPDATE**

I have like 30 pts left over or something

Tau 1850

HQ

Colonel Klink - Shas'el - (97)
Plasma Rifle, Missile Pod, and Targeting Array
Hardwired Multi-Tracker

Captain Steuben - Shas'el - (97)
Plasma Rifle, Missile Pod, and Targeting Array
Hardwired Multi-Tracker

Elites

Crisis Suit Team (139)
1x Team Leader with Plasma Rifle, Missile Pod,
Targeting Array, Hardwired Multi-tracker, Hardwired Target Lock
1x Crisis Suit with Plasma Rifle, Missile Pod, and Multi-Tracker

Stealth Suit Team (180)
6x Stealth Suits

Stealth Suit Team (180)
6x Stealth Suits

Troops

Firewarrior Team (120)
12x Firewarriors with Pulse Rifles
Mounted in a Devilfish with Decoy Launchers (85)

Firewarrior Team (120)
12x Firewarriors with Pulse Rifles
Mounted in a Devilfish with Decoy Launchers (85)

Kroot Carnivores (70)
10 Kroot Carnivores

Fast Attack

Pirahna (70)
Fusion Gun, Targeting Array

Pirahna (70)
Fusion Gun, Targeting Array


Heavy Support

Hammerhead - (180)
Railgun, Smart Missile System
Multi-Tracker, Decoy Launchers, Target Lock

Hammerhead - (120)
Ion Cannon, Burst Cannons
Multi-Tracker, Decoy Launchers

Broadside Battlesuit Team (200)
1x Broadside with Advanced Stabilization System
1x Team Leader with Advanced Stabilization System
Hardwired Drone Controller with 2x Shield Drones
Hardwired Target Lock

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in ch
Regular Dakkanaut




Zürich

I'm no fan of 2 SS units, more Fireknife Crisis is imo better (especially since you already have 2 mech FW teams, you really don't need that much pulse fire), but if it works for you, fine.

There's sometihng wrong with your Crisis. The Team should be 144pts, but you really don't need the Target Lock, so drop it and then the pts are ok again.

With the 30pts I suggest MT on both Devilfish and the correct pts of the Ionhead are 130, so that all fine then.

-"Subtle is subjective, of course; in a finesseless game like 40K, anything that isn't a brick to the head is downright sneaky..." ->lord_sutekh 
   
 
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