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Made in gb
Secretive Dark Angels Veteran





So... this arrived in the week. As always, if you want lots of piccies of the book, head on over to https://ttgamingdiary.wordpress.com/2017/08/23/generals-handbook-2017-open-war-cards/



When the last General’s Handbook hit the shelves it marked a true shift in Age of Sigmar and how the game was played – will the dual release of the General’s Handbook 2017 and the Open War card deck have the same effect again?

It is time for us to see…

I’ll say one thing before kicking off… this book is packed with cool things to do in the Age of Sigmar and if it is any indication of how GW will shake things up on a yearly basis for the game (and for 40k, with their similar Chapter Approved book), then the future is looking very bright for Warhammer players of any ilk.

As expected, the book is divided into the three styles of play; Open, Narrative, and Matched Play. It starts off with Open Play, which most players are just going to skip over – but wait! As well as the general mash-up most players seem to think Open Play is (it really does not need to be that way!), the new GHB introduces some variants that are, in the very least, interesting.

For example, using the Open War cards (scroll down for the review on them), you can construct an Open War campaign with the winner of each battle able to influence the direction the campaign goes in. That might be worth a real look.

There is also ideas for Open War Tournaments – I am less enamoured with that as I am not sure Open Play and tournaments really mix. Still, it is there if you want a swing at it.

Open Play also embraces Triumph & Treachery which, having played at the T&T event at GW HQ, I can thoroughly recommend. More than just a multiplayer game, T&T actively encourages you to make alliances, bribe opponents, and then treacherously turn against them throughout a battle. Get four or five people all doing that round the same table, and you have a real battle on your hands!

This is done through the use of Treachery Points that are accrued through the game and then spent to nobble your opponents through acts like bribing enemy wizards not to cast spells, placing a turncoat in an enemy unit, or placing a booby trap in front of a unit about to charge…

GW then go one step further… Triumph & Treachery campaigns. This plays just like the map campaign of the first GHB but with more treachery. That kind of campaign is going to be chaotic in the extreme, but it has to be a lot of fun, and will suit less serious (more fun!) players nicely.

That concludes the Open War section and then we launch into Narrative Play – and I am all about the Narrative Play, as regular readers will know. There are a few pages on forging a narrative and building themed armies… which is okay, but the first real meat comes in the form of new Time of War sheets that now cover each of the Mortal Realms.

This is useful (I could certainly have used it during the Realmgate Wars), though there is a lot that will be familiar when playing in Aqshy or Ghyran – if you have used Time of War sheets, you have seen many of the rules presented here before. That said, we have our first real look at rules for Shyish, Hysh and Ulgu, which I will certainly be pulling out in forthcoming games.

We then get six Battleplans intended for Narrative Play… and they are all pulled from the Realmgate Wars books. That was disappointing, and I am trying hard not to use the word ‘filler’. However, we then get a definite plus in the form of siege battles.

Now, don’t expect anything too complicated here – this is Age of Sigmar, and counting up ‘tunnelling points’ as you try to undermine an enemy wall would not have been the way to go. Instead, GW have adopted a system based upon the siege in the Realmgate Wars – however, rather than just lifting the simple matrix system, they have built upon it. You still focus on starving, battering or tunnelling (if you are the attacker), but the effects of each are now more varied, so even if you concentrate you starving your enemy out, you may till have some success on battering down their walls.

Two Battleplans are provided so you can start your siege immediately.

By this time, we are less than half way through the book, and now it turns to Matched Play, the bulk of the General’s Handbook.

There do not seem to be too many changes to the actual core of Matched Play, though there are two new Rules of One (you cannot re-roll or modify the dice roll to determine who starts each battle round – bad news for Seraphon – and no Artefact can be taken twice in an army).

You also have the rules for Allies in your force, which basically allow you to bypass Battlefield roles to take a small detachment within your army – so, if you have always wanted to add a couple of Gargants to your otherwise ‘pure’ Ironjawz, it is now a simple matter. A great move to inject some variety and get new models on the table without having to build a full force around them.

There are also six new Battleplans intended for Matched Play. This I like, having a new set of Battleplans for tournaments every year (that is how they are going to get used, after all), meaning even competitive play will not be static. There are already well over 100 Battleplans for Age of Sigmar and in a few years time, that number will increase to a truly ungodly amount!

The Pitched Battle profiles (the points for units) have all been updated – it looks like just the current range is included (I hear rumours that the old ‘compendium’ forces will still be ‘legal, just removed to a download – which is great, as that leaves more room for everything else in this book), but older ‘direct only’ models are still there, such as the Orruk Warboss on Wyvern.

One brilliant little touch on these pages are those stars next to certain (many!) units. This denotes something has changed since the last GHB and that, frankly, is a mark of genius on the part of the designers (really simple things can be genius because the rest of us miss them…). If you want to know if anything has changed for your favourite unit, there is no need to sit down with both books and cross-reference everything, it has all been done for you.

There is also just one Warscroll update, for the Grundstok Thunderers. This is nice as it goes, but I cannot help thinking that the GHB is not the place for this – think a few years ahead, and these Warscrolls could really start crowding out other material, when they would be far better placed as downloads… like every other Warscroll.

Finally, we get into the new Allegiance stuff. Every Grand Alliance is represented, as before, though there have been some small tweaks (don’t worry, Destruction players, Battle Brew is still there). What is new is that the small alliances are now represented – not all of them (perhaps more will appear in GHB 2018?), but enough to get you going and you do, of course, still have the Grand Alliance to build upon.

For example, Clans Pestilens and Skryre now have their own Allegiance abilities, but Verminus does not.

There is always going to be someone who gets missed out with this approach, but I don’t think there will be too many glum faces, especially as a force like the Free Peoples get attention…

One of my favourites, the Seraphon, have this treatment, and all you lizard guys will not be disappointed – you can now teleport any unit across the table and unbind spells regardless of range… This is on top of Commmand traits, which are specific to Slann, Saurus and Skink, and new Artefacts (the Coronal Shield, which blinds enemy units, has potential, but I think a lot of people will lock firmly on the Prism of Amyntok and take advantage of the D3 mortals it kicks out during movement phases…).

Not enough for you lizard players? Well, have a couple of new Warscroll Battalions as well. Not every allegiance gets these, but there are enough scattered about to keep things interesting. The personalities in the Battalions will be familiar to anyone following the Realmgate Wars storylines and though they take the form of the ‘mega-battalions’ that have appeared in past Battletomes, the required models are not too onerous at all. The Fangs of Sotek is a nice addition to boost a Carnosaur, especially when added to the abilities of the other Starhosts within the Battalion, but the Dracothion’s Tail might be worth a look – if someone can ‘figure’ this Battalion out for tournaments, summoning might be a real thing.

As I said earlier, if GW can keep reinvigorating their games by these yearly books, I think they are onto a winner. Even if they release a ‘bum’ year book, you will only have a few months for things to change again rather than waiting years for a whole new edition. What is even better is that, points aside, this GHB does not really replace the old one, so they can build into a full library of ‘cool things to do in Warhammer’ over the years (that does not apply to Matched Play so much but if you chose to be a competitive only player, well, that is your look out – you are missing out on a lot!).

When GW talk about ‘game changing, again’, they actually mean it. This book is more of an evolution than the last GHB, but it is building on solid foundations and is all the better for it. At £20 for 160 pages, the GHB 2017 gets a big thumbs up.



Open War
The Open War card deck comes in GW’s new style ‘cigarette packet, like those of the recent 40k card decks.

The rules to use them come, predictably, on the first card, but the rules take up four sides – now, it would have been very easy (and, indeed, lazy) for GW to simply print them on two cards but, instead, they made a little ‘gatefold’ card instead. A tiny touch, but a nice one.

When using the cards, you divide them up into five decks; Deployment, Objectives, Twist, Ruses and Sudden Death. Draw a card from the first three decks, and you have a Battleplan all set and ready to go!

You then count up Wounds in your armies. If one player has more, his opponent draws a Ruses card. If he has more than twice the Wounds, his opponent also draws a Sudden Death card.

There is a great deal of variety here – the Objectives cards create the victory conditions, and they can be as obvious as placing objective markers, to King Slayer, which gets players to count out the Wounds they dish out, doubling their score if they nobble the enemy general.

Twists create adverse conditions players must either get around or find someway to use to their benefit. Dead of Night, for example, limits the range of all spells and attacks, while Battle Frenzy boosts all melee attacks.

Ruses are used to boost weaker armies, and basically represent inspired tactics like Outflanking an army or bringing in Reinforcements (recycling a dead unit). If an army is really outclassed, it can used Sudden Death cards to focus all their efforts on a single objective to immediately win the battle – Assassinate allows you to destroy the highest Wound Hero or Monster in order to win, while Endure simply means you need just one model on the table at the end of the fifth round.

Assuming you can avoid the real twits in your group (five Bloodthirster man) who just want to win at all costs, I think this is a great little system for pick up games. There is plenty of variety in this card deck, and there is no reason why any two games should repeat themselves, a hallmark of Age of Sigmar.

GW have avoided printing the text too small (unlike their recent Warscroll cards – grrrr!) and, at just a tenner, I don’t think you can go wrong…

40k and Age of Sigmar Blog - A Tabletop Gamer's Diary: https://ttgamingdiary.wordpress.com/

Mongoose Publishing: http://www.mongoosepublishing.com/ 
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

I love the idea of open war cards, I think they will be my go-to for any AOS game, whether using points or not. Maybe use Ruse cards anyways without any requirement (each player gets one), but skip Sudden Death.

- Wayne
Formerly WayneTheGame 
   
Made in us
Damsel of the Lady





drinking tea in the snow

Nice!

Are grot scuttlings represented in the book?

realism is a lie
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Can you give me a rundown on the Wanderers stuff, Matt? I get my copy on Saturday but I can't wait to hear what I get for my ivy-covered Aelves.
   
Made in us
Clousseau




I'm excited for the cards. Going to do my best to see that they get used.
   
Made in gb
Arch Magos w/ 4 Meg of RAM





Wayniac wrote:
I love the idea of open war cards, I think they will be my go-to for any AOS game, whether using points or not. Maybe use Ruse cards anyways without any requirement (each player gets one), but skip Sudden Death.


This is exactly how I use the 40k ones and it works great. Objective,Deployment, Twist and then a ruse each :-)

Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in us
Dakka Veteran




Seattle, WA USA

Great review, thanks MongooseMatt.

I was digging around over the weekend and got out my Mighty Empires rules to see how much work it might be to incorporate them into something for AoS. Sounds like I might not have to do too much, as I was thinking of using the Open War cards to generate the battles and give Ruses to people with fewer territories or something. I'll have to see what the Open War campaign rules are like.
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

I'm looking forward to the details on the seraphon stuff. I've had an army of them waiting beside my painting table since the lizardmen for kow dropped and they might be my new 2018 tournament army.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in be
Dakka Veteran






https://www.aosnederland.nl/single-post/2017/08/23/GH-2017-nieuwe-punten

Seeing those new pts... man formations are getting expensive... I do not think we will see much multiple formations in small games as they are easily doubled in price...

Then again most units have become cheaper ...

I am eager to start playing
   
Made in us
Evasive Eshin Assassin






man, what size game are you playing where youre spending 500 points on a single 40 man unit?

i like diversity and it seems that going for the large unit bonus doesnt leave much room for that.
   
Made in us
Clousseau




Its about cost efficiency to a lot of folks. If you've noticed, most tournament lists are spamming the same one or two things as much as possible.
   
Made in us
Humming Great Unclean One of Nurgle






GHB1 was an elite/battalion meta, GHB2 is swinging too far the other way. It bodes well for GHB3, at least.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Longtime Dakkanaut




As always, thank you so much for the awesome review!

A must-buy for sure.(once my hobby funds recover that is)

 Valander wrote:
Great review, thanks MongooseMatt.

I was digging around over the weekend and got out my Mighty Empires rules to see how much work it might be to incorporate them into something for AoS. Sounds like I might not have to do too much, as I was thinking of using the Open War cards to generate the battles and give Ruses to people with fewer territories or something. I'll have to see what the Open War campaign rules are like.


I don't know much about Mighty Empires but wouldn't this help you out as well?

https://www.warhammer-community.com/2017/08/17/the-season-of-war-continues-in-firestorm-aug17gw-homepage-post-2/
   
Made in us
Omnipotent Lord of Change





Albany, NY

 minisnatcher wrote:
Seeing those new pts... man formations are getting expensive... I do not think we will see much multiple formations in small games as they are easily doubled in price...

I am eager to start playing
You know, I'm kinda interested too? 48k got me paying attention to GW again - and frankly it's a better ruleset than AOS, extremely similar but a touch more developed - but the WAAC is so ingrained there that I've been reminded why I left the grim dark future for the last several years. Also everybody wants to do 2000 points so they can use all their FW junk

I'm worried AOS isn't all that much better (our local meta is EXTREMELY competitive, when the game can't support that by any means) however I was working on some armies that, while they translate to 40k (read: daemons), were intended to use certain formations in AOS ...

Anyhoo, I've been looking forward to seeing what GHB2 would bring, things look like they're revolving in the right direction. Though I still can't believe you can just reach out and snipe characters. I mean, it's a game based around synergies, so shutting down the enemy synergy providers makes sense ... but it's a game based around synergies, so why is it so easy to turn them off??

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Dakka Veteran




Seattle, WA USA

Baron Klatz wrote:


 Valander wrote:
Great review, thanks MongooseMatt.

I was digging around over the weekend and got out my Mighty Empires rules to see how much work it might be to incorporate them into something for AoS. Sounds like I might not have to do too much, as I was thinking of using the Open War cards to generate the battles and give Ruses to people with fewer territories or something. I'll have to see what the Open War campaign rules are like.


I don't know much about Mighty Empires but wouldn't this help you out as well?

https://www.warhammer-community.com/2017/08/17/the-season-of-war-continues-in-firestorm-aug17gw-homepage-post-2/
Yeah, that likely will add more stuff I can use. Looking forward to that, too.
   
Made in ca
Preacher of the Emperor






Hm... I'm a little relieved since the only thing people could tell me about Sylvaneth were that the Kurnoths were going up in points,but it looks like there's some across the board work done on their lineup and they actually have an 80-point hero to fill the 80-point spaces that certain combinations tended to leave.

But their batallions seem to be missing, what's up with that?

   
Made in au
Steadfast Grey Hunter




Thanks for the review Matt, good reading as usual.
   
 
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