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Does your current list use deepstrike?
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Made in us
Implacable Black Templar Initiate





Oklahoma

Relating to the other poll which asks the question; ‘should we keep the beta deepstrike rules?’, I wonder how many people that voted yes actually use deepstrike. That poll seems to be in favor of keeping the beta rules.

I know we haven’t even had a chance to play with the rules. I am just curious as to how objective people are being.

Simple question, does your current list (or preferred way to play) utilize deepstriking?


This message was edited 3 times. Last update was at 2018/04/17 13:50:27


5500 pt 3500 1500 2000 3500 pt 3500pt 1500 pt 1000 2000 
   
Made in gb
Twisting Tzeentch Horror






Oh yeah.
How can 30 tzaangors do well unless they appear and smash ASAP?

 insaniak wrote:

You can choose to focus on the parts of a hobby that make you unhappy, or you can choose to focus on the parts that you enjoy.
 
   
Made in gb
Sneaky Lictor






My Inceptors like to land and then I make a bunch of pew pew noises.

A Song of Ice and Fire - House Greyjoy.
AoS - Maggotkin of Nurgle, Ossiarch Bonereapers & Seraphon.
Bloodbowl - Lizardmen.
Horus Heresy - World Eaters.
Marvel Crisis Protocol - Avengers, Brotherhood of Mutants & Cabal. 
Middle Earth Strategy Battle game - Rivendell & The Easterlings. 
The Ninth Age - Beast Herds & Highborn Elves. 
Warhammer 40k  - Tyranids. 
 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

I play a Slaanesh Daemons army, so...
   
Made in us
Savage Khorne Berserker Biker





Bloodletters, terminators, Berzerkers in Dreadclaws, lord in terminator armor/jump pack. World Eaters, no psychic shenanigans.
   
Made in us
Daemonic Dreadnought





Eye of Terror

I have been using deep striking Obliterators (and sometimes Terminators) in one of my lists. The beta rules say they won't be able to come in turn one anymore, so I think I will stop playing them.

It's sad. I started using them because friends were complaining about my other list, the one with 25 lascannons. The problem was with what happens first turn, I would just shoot up all my opponents tanks and force him to footslog with anything on the board.

So I was using deep striking units to tone down my gunline. Both of them had a big impact first turn, now the rules say only one of them works.

   
Made in us
Powerful Phoenix Lord





Dallas area, TX

I have a list with about 14 Eldar Guardians that Deep Strike and pump out lots of Shuriken shoots.
Luckily for me, I intend to drop them on Turn 2 after more threats have been eliminated. They are Troops afterall and valuable for objectives. Turn 1 I clear out big threats so the Guardians don't get squished immediately after dropping in.

-

This message was edited 1 time. Last update was at 2018/04/17 14:05:26


   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

I have a Scion airborne list that will need rework. My Krieg list has a Hades breaching drill.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in us
Oozing Plague Marine Terminator





I Deepstrike Oblits, but usually wait till turn 2 anyhow. My gaming group screens and bubble wraps very well and I usually just forget to drop Turn 1 by mistake.

I will certainly give the Beta a try.
   
Made in us
Blood-Drenched Death Company Marine




As a Blood Angel I deep Strike my Death Co., Sanguinary Guard, and Supporting Characters every game. This beta rule doesn't bother me.
   
Made in vn
Battlefortress Driver with Krusha Wheel






1 squad of termies and 3 koptas. That's it... kinda happy my mates scions won't come down and rapid fire my trukks into oblivion anymore though.
   
Made in us
Blood-Drenched Death Company Marine




Besides according to Dakka's intelligentsia' Deep Strike was dead because of screens.
   
Made in us
Twisted Trueborn with Blaster





Voted no because while I use DS, I only use Shooting DS, because CC DS is unreliable as-is.

"But If the Earth isn't flat, then how did Jabba chakka wookiee no Solo ho ho ho hoooooooo?" 
   
Made in gb
Dipping With Wood Stain




Sheep Loveland

I use Allarus Custodians.

One shield captain, one vexilla for +1 attack bubble and a squad of 4 dudes.

I always waited to drop them in for some hilarious back line carnage. 32 Strength 8 - 2AP hits followed by 6 Strength 5 - 2AP 'cordia hits tend to leave things quite dead...

40k: Thousand Sons World Eaters
30k: Imperial Fists 405th Company 
   
Made in us
Kid_Kyoto






Probably work

 Bobthehero wrote:
I have a Scion airborne list that will need rework. My Krieg list has a Hades breaching drill.


Yup. That thing has always had weird, kind of unworkable rules, but it's a paperweight now for sure.


Automatically Appended Next Post:
My IG list isn't dead, but it's definitely going to have to be a thing I rethink. Not ant major change because there's likely enough on the table to counterweight even 60 scions.

My GK list is fethed though. I was using inquisitors/acolytes as counterweights to let my GK deep strike more units.. Now I guess I get to watch them disintegrate as they try to footslog into position.

Going to have to rework detachments too since the Inq and GK can't share a detachment anymore, because that makes sense.

Well done, GW.

Welll done.

This message was edited 1 time. Last update was at 2018/04/17 16:10:10


Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in ca
Preacher of the Emperor






... Sort of?

I have some Tallarn guard that have an outflanking strategem, does that count in principle and in the nerf?

It's honestly not a big inconvenience for me because it's a small force that's meant to hit at a weird angle the enemy left undefended, which is what deep strike was all about in previous editions where you had to roll to see if your reserves were coming in.

   
Made in ca
Regular Dakkanaut





I had a warp talons and raptor heavy NL force. That's going to be shelved for a while...
Good time to switch army IMO. NL were never really good, but at least for 8th they worked and they were fun to play.
   
Made in us
Dakka Veteran




The half the PL on the table hurts my army more than the no deepstriking until turn 2.
   
Made in ro
Regular Dakkanaut





Well, I am GK so I have to Deep Strike, that said not sure how to know play with the current beta. There is an whole argument going on about if interceptors teleport and GoI on the 1st turn are legal.

This message was edited 1 time. Last update was at 2018/04/17 16:43:09



 
   
Made in gb
Bounding Assault Marine




United Kingdom

Yes. Somewhat. On the rare occasion that I take Blightlord or Deathshroud terminators but otherwise not.

40k: Space Marines (Rift Wardens) - 8050pts.
T9A: Vampire Covenants 2060pts. 
   
Made in us
Clousseau





East Bay, Ca, US

Of course I deep strike, until astra militarum ceases to exist we have to deep strike in order to survive turn 1 shooting.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Decrepit Dakkanaut





 McMagnus Mindbullets wrote:
Oh yeah.
How can 30 tzaangors do well unless they appear and smash ASAP?


Stay in the webway until turn 2? If anything it gives you time to get Mutaliths, Shamans, etc into place.
   
Made in us
Kid_Kyoto






Probably work

 Marmatag wrote:
Of course I deep strike, until astra militarum ceases to exist we have to deep strike in order to survive turn 1 shooting.


Figure out how you're going to deal with the beta rule yet? I don't really have a solution at this point.

Good thing the GK was the one army I WASN'T planning on selling ever. I'd imagine they're not worth the shipping right now.

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in us
Stalwart Space Marine





Scions and Inceptors are two of my favorite units so I'm all about the DS.

This message was edited 1 time. Last update was at 2018/04/17 17:05:04


Praying to get a game of 9th edition in before Summer. 
   
Made in us
Longtime Dakkanaut





Yes, but only one or two units at most. It was never 50%+ of my army and never game changing. Coming in turn 2 will be totally fine to me, since I often forget to deploy them turn 1 anyway.
   
Made in gb
Lethal Lhamean




Birmingham

Scourge, Mandrakes, anything I put in the webway or use Screaming Jets on. I like the changes and will continue to use my deep strikers on turn 2.
   
Made in us
Tough Tyrant Guard





My poor khorne daemons....
   
Made in us
Twisted Trueborn with Blaster





drbored wrote:
Yes, but only one or two units at most. It was never 50%+ of my army and never game changing.


See, I'm the same way, and that's part of why I dislike this proposal. I deep strike maybe 15% of my army each game, all fragile shooting units like Scourges. But I was considering adding some Mandrakes, which I probably won't do if this beta rule is added to the game, because if they can't reliably attack until turn three, there's no point to them. Guess I'll save myself $60, but it still highlights one of the biggest things GW does that cheeses me off, which is mess up things for players who just want to play an army they like because of a handful of players who have to do ridiculous nonsense to win tournaments. My cadre of elite, eldritch assassins shouldn't lose their defining ability to strike viciously from nowhere at the worst possible moment, because somebody else's [insert mathhammered nonsense completely devoid of any actual enjoyment of 40k] has been min/maxed into complete cheese.

"But If the Earth isn't flat, then how did Jabba chakka wookiee no Solo ho ho ho hoooooooo?" 
   
Made in fi
Courageous Space Marine Captain






AnFéasógMór wrote:

See, I'm the same way, and that's part of why I dislike this proposal. I deep strike maybe 15% of my army each game, all fragile shooting units like Scourges. But I was considering adding some Mandrakes, which I probably won't do if this beta rule is added to the game, because if they can't reliably attack until turn three, there's no point to them. Guess I'll save myself $60, but it still highlights one of the biggest things GW does that cheeses me off, which is mess up things for players who just want to play an army they like because of a handful of players who have to do ridiculous nonsense to win tournaments. My cadre of elite, eldritch assassins shouldn't lose their defining ability to strike viciously from nowhere at the worst possible moment, because somebody else's [insert mathhammered nonsense completely devoid of any actual enjoyment of 40k] has been min/maxed into complete cheese.

I feel you. I really like the Primaris Reiver models, but they were considered to be one of the weakest units even before this nerf. I'm afraid that now they're pretty much worthless.

   
Made in us
Decrepit Dakkanaut





StarHunter25 wrote:
My poor khorne daemons....


On the bright side you can actually use the models other than Bloodletters and Skullmaster. I can't imagine the BL bombs were fun to play, but they sure were fun to kill.

   
 
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