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Made in us
Librarian with Freaky Familiar






So is there a competative T sons list that uses rubrics and or SoT? I would love it if my t sons list was not hot garbage but I don't see any way other then tzengors bomb and crap tons of them.

To many unpainted models to count. 
   
Made in ca
Pulsating Possessed Chaos Marine




Competitive? No. Fun? Yes. I'm sure there are a few builds kicking around they most likely include no rubrics or SoTs. Plenty of threads as to why that is. But that is also a wider problem with all elite armies and troops.

Tzangs and more tzaangs with tons of smite and demon princes.

   
Made in us
Willing Inquisitorial Excruciator




Tzaangor bombs and Tsons psykers are very competitive. Rubrics? Pretty much only as a single tough unit to anchor your board. SOTs not at all so far as I'm concerned.

This message was edited 1 time. Last update was at 2018/04/23 20:28:52


 
   
Made in it
Waaagh! Ork Warboss




Italy

Define competetive. Do you want to win major tournaments with T Sons? Then the answer is now, they're not top tiers. But in any real meta, even against competitive lists. they can do very well.

 
   
Made in gb
Longtime Dakkanaut




They can abuse charictor psykers on disks to spam MW while being untargetable. It certainly a nasty list but your lacking ways to hold objectives outside of cultists.

They can hurt castled armies especially with no/little psykic phase. Eg tau marines, guard can just hoard you away as can orks. Custards still get a save against mortal wounds. Necrons should also be an easier match up ifnyou can wipe units.
   
Made in gb
Horrific Hive Tyrant





Tournament competitive? Doesn't look like it.

Will you hold your own in an average pickup game if you take a fairly optimised list? Probably, depends on your local meta though.
   
Made in fr
Lead-Footed Trukkboy Driver





Rubrics and SoT are not competitive at all atm, but that's the case for all MEQ / TEQ in the game (except maybe Blood Angels).

But there are a lot of competitive TS lists, though they mostly include Tzaangors, Enlightened and Ahriman / Daemon prince.

Deffskullz desert scavengers
Thousand Sons 
   
Made in im
Regular Dakkanaut




Wales,UK

TS are very competitive but none of the marine junk bar Ahriman.
   
Made in gb
Combat Jumping Rasyat




East of England

Table wrote:
Competitive? No. Fun? Yes. I'm sure there are a few builds kicking around they most likely include no rubrics or SoTs. Plenty of threads as to why that is. But that is also a wider problem with all elite armies and troops.


I don't mean to be combative, but I do hear that a lot when the issue of Rubrics/Scarabs comes up - 'suck it up tzeentch-boy, it's a game-wide problem', or words to that effect. I guess no-one told Stealth Suits, Bezerkers, Aggressors, Death Company, Ogryns, Reapers, Custodes, Wraithguard, Obliterators, Hive Guard or Shining Spears about that fact. There are plenty of examples of great elite units in 8th. It's just that none of them live in the Thousand Sons Codex.

They can have great lists though, because their hordes and their HQs are both top shelf. New lists will probably focus on even more Tzaangor, to flood the board to make up for the 1st turn beta nerf, and loads of mobile smite spammers behind them, supported by Mutaliths for all the buffs. So yes, if you can resign yourself to buying a Sigmar army, you can be competitive with the Sons. If you want to run Rubrics in a competitive setting, your best bet would be playing Alpha Legion instead, perversely enough.

This message was edited 2 times. Last update was at 2018/04/24 10:52:57


 
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





I believe a mildly competitive one does from what I have seen - no expert mind.

Catch is, it involves Mortarion.

Please note, for those of you who play Chaos Daemons as a faction the term "Daemon" is potentially offensive. Instead, please play codex "Chaos: Mortally Challenged". Thank you. 
   
Made in ch
Automated Rubric Marine of Tzeentch



Netherlands

Play their characters. Twice. Like two supreme command detachments. Ahriman on disc, exalted on disc with seer's bane, couple of daemon princes, even the terminator sorcerer with the spell familiar. Fly around smiting everything to death, untouched by the FAQ. Add doombolts, infernal gateways and tzeentch's firestorms to the mix. Dish out 20 mortal wounds per turn, aka 2 big targets of your opponent's.

Leave the rest of the models at home. Or fill the rest of your list with 100+ cultists.

This message was edited 1 time. Last update was at 2018/04/24 11:51:13


14000
15000
4000 
   
Made in ca
Pulsating Possessed Chaos Marine




 grouchoben wrote:
Table wrote:
Competitive? No. Fun? Yes. I'm sure there are a few builds kicking around they most likely include no rubrics or SoTs. Plenty of threads as to why that is. But that is also a wider problem with all elite armies and troops.


I don't mean to be combative, but I do hear that a lot when the issue of Rubrics/Scarabs comes up - 'suck it up tzeentch-boy, it's a game-wide problem', or words to that effect. I guess no-one told Stealth Suits, Bezerkers, Aggressors, Death Company, Ogryns, Reapers, Custodes, Wraithguard, Obliterators, Hive Guard or Shining Spears about that fact. There are plenty of examples of great elite units in 8th. It's just that none of them live in the Thousand Sons Codex.

They can have great lists though, because their hordes and their HQs are both top shelf. New lists will probably focus on even more Tzaangor, to flood the board to make up for the 1st turn beta nerf, and loads of mobile smite spammers behind them, supported by Mutaliths for all the buffs. So yes, if you can resign yourself to buying a Sigmar army, you can be competitive with the Sons. If you want to run Rubrics in a competitive setting, your best bet would be playing Alpha Legion instead, perversely enough.


I myself run rubrics. But they are always hard pressed to make their points back. Here is the deal with "elite" infantry. The definition changes from person to person but overall I think others and myself are talking about powered armor marines of all flavors and terminators. Things like Wraithguard and Oblits are generally outside the scope of the statement. Regardless, I wont regurgitate as to why marine infantry and termies are bad this edition because there are hundreds of pages on dakka that explain it better than I can. As to why Rubrics are mediocre at best ill tell you this. If warpflamers were actually priced sanely and not a laughable 15 points then rubrics would be in a far better place than they are now. Also the nerf to AP on the inferno bolters hurt a bit. But the main problem that is native to rubrics is they excel at killing other power armor infantry, which there is very little of these days.

Not gonna tell you to suck it up. But I will suggest reading the many threads on this topic or proxie a 10 man unit in your next game and see for your self.
   
Made in ca
Librarian with Freaky Familiar






I will admit, i love my rubrics, but they are so meh, they only time they perform well, is when i drop them way up the board and let them soak up all the small arms fire, and thats about all they are good for. I really wanted to like the T sons codex, but its pretty much just warhammer 40k beast men codex with how much tzangors i have to run.

That said, Tzaangors im kinda in a tough spot with. because either A i take 10 man min squads to minimize their losses, but make them not as potent in melee by bombing them, or take them in 30 and loose half the squad turn one to shooting and moral.

To many unpainted models to count. 
   
Made in ca
Pulsating Possessed Chaos Marine




 Backspacehacker wrote:
I will admit, i love my rubrics, but they are so meh, they only time they perform well, is when i drop them way up the board and let them soak up all the small arms fire, and thats about all they are good for. I really wanted to like the T sons codex, but its pretty much just warhammer 40k beast men codex with how much tzangors i have to run.

That said, Tzaangors im kinda in a tough spot with. because either A i take 10 man min squads to minimize their losses, but make them not as potent in melee by bombing them, or take them in 30 and loose half the squad turn one to shooting and moral.

Yes, it was a sad codex in more ways than one, but in heavy irony, it is also a very fun codex. Well, not so fun if you want to play actual 1ksons. I use two 20 man bombs dropped through webway. Seems to work great for me.
   
Made in ca
Longtime Dakkanaut





My current tourney list is technically based around a Thousand Sons Supreme Command Detachment as my Primary Detachment. But it's pretty much a Soup build for maximizing psychic powers in order to buff Magnus and Mortarion, while having staying value if it takes 2 turns to kill both Primarchs (though if they both die Turn 1, I'm pretty boned).

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in us
Shadowy Grot Kommittee Memba






Since the codex dropped, my list has always featured at least 2 full 10-man rubric squads in rhinos and 5 SOTs, and they have worked out generally alright against competitive lists. The big key to running rubrics is to put down a big distraction unit or two to soak up the fire that the rubrics would usually be tanking, and also to give your rubrics rhinos (you'd be amazed how many people I've seen just running 5-man squads of them on foot and moping about how unviable they are when they suck like that...)

My list usually has a Defiler, which I like because my daemons can buff it 6 ways to sunday, and that tanks the firepower that would otherwise crack the rubrics transports. Add in 30 pink horrors that I usually have running forward that present a big old target, and my opponents typically get fairly distracted by those.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Omnipotent Necron Overlord






SOT are competitive IMO. Very easy to buff them to deathstar levels and you can deep strike them into your own deployment zone vs armies coming at you. Cast every spell you have on them. +1 to invo, -1 to hit, +1 to wound stratagem. They have decent CC on top of it of all that shooting. Expensive but good.

The question is what else do you include in your army. Daemon princes are pretty nice but are more hit or miss for me. Rubrics really need to be improved. If 5 mans could take soul reaper cannon - that would be great. It would also be great if the sorcerer retained his bolter.

Vortex beast seem awesome (been outta stock since the codex dropped) but 3 of those seem auto include in a competitive list. Ether buffing goat men or pink horors. Ranged anti tank is needed. Probably better to ally in something else...predators suck so bad.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Clousseau




It depends on your opinion on what makes something competitive.

For my money, no Thousand Sons will never compete for top tables at Adepticon or LVO. That to me makes them not competitive.

For casual games where everyone isn't trying to bust the game, yes they can be quite fun and hold their own.
   
Made in dk
Longtime Dakkanaut




I'd say that Thousand Sons are decently competitive, but will struggle against the absolute top-tier troll builds.

As for rubrics they're are pretty mediocre. But mediocre is still better than many other types of Space Marines. Rubrics can do a lot of damage when buffed by Veterans of The long war, and they can be very hard to kill when in cover. The free psyker is useful if you protect him from peril with the Reroll psychich power, and the beta-smite-nerf exception is a nice touch.

The problem with Rubrics and Scarabs is that they are totally hardcountered by plasma. And plasmaspam is everywhere these days.
   
Made in gb
Longtime Dakkanaut




 Xenomancers wrote:
SOT are competitive IMO. Very easy to buff them to deathstar levels and you can deep strike them into your own deployment zone vs armies coming at you. Cast every spell you have on them. +1 to invo, -1 to hit, +1 to wound stratagem. They have decent CC on top of it of all that shooting. Expensive but good.

The question is what else do you include in your army. Daemon princes are pretty nice but are more hit or miss for me. Rubrics really need to be improved. If 5 mans could take soul reaper cannon - that would be great. It would also be great if the sorcerer retained his bolter.

Vortex beast seem awesome (been outta stock since the codex dropped) but 3 of those seem auto include in a competitive list. Ether buffing goat men or pink horors. Ranged anti tank is needed. Probably better to ally in something else...predators suck so bad.


I agree, in a sense, but, if you take other large units that might also want those buffs, I feel like the SoT won’t give you much. I’d personally rather buff up Magnus with those powers, and if I do that, then I feel like 10 Rubrics works out better than 5 terminators. All depends on the amount of threats you have though, I guess. If you can deep strike them in turn 2 whilst still having big threats elsewhere then I think you’re in a good position, but if you don’t then they will just melt :(


Automatically Appended Next Post:
 auticus wrote:
It depends on your opinion on what makes something competitive.

For my money, no Thousand Sons will never compete for top tables at Adepticon or LVO. That to me makes them not competitive.

For casual games where everyone isn't trying to bust the game, yes they can be quite fun and hold their own.


I’m curious as to your thoughts on that. Is it simply because they are too elite to work well enough with the primary missions of ITC?

Holding 1 objective, and likely smiting 1-2 units to death a turn is relatively easy to do with 1ksons, but I guess spreading out to hold 3-4 objectives hurts them.

Also, if you’re not running tzanngor spam, then you’re also limiting peoples options on secondary missions. Sure, they can take headhunter and kingslayer (if running Magnus) but then you’re forcing them to go all out on securing those points over several turns. One of the biggest strengths of one of my Eldar lists was their ability to deny, and gain, secondary points. I can see certain 1kson builds being able to do the same.



Automatically Appended Next Post:
pismakron wrote:
I'd say that Thousand Sons are decently competitive, but will struggle against the absolute top-tier troll builds.

As for rubrics they're are pretty mediocre. But mediocre is still better than many other types of Space Marines. Rubrics can do a lot of damage when buffed by Veterans of The long war, and they can be very hard to kill when in cover. The free psyker is useful if you protect him from peril with the Reroll psychich power, and the beta-smite-nerf exception is a nice touch.

The problem with Rubrics and Scarabs is that they are totally hardcountered by plasma. And plasmaspam is everywhere these days.


I’d argue that plasma doesn’t always hard counter rubrics – especially if they aren’t in a position to reliably overcharge.

This is because, if they don’t overcharge Rubrics have a 4++ vs the plasma. If they do overcharge it’s a 5++. A 4 man plasma squad will likely only take 2, maybe 3, rubrics out per shooting phase, so, they have to put in some concentration of fire. This however sucks for SoT cos it is still 2 dead, which hurts so much more.

This message was edited 2 times. Last update was at 2018/04/24 14:17:49


 
   
Made in gb
Combat Jumping Rasyat




East of England

Hi Table, yeah, i trudged through those fields of salt threads too when the Codex dropped. I know the arguments, and I agree with your analysis. One 10-man in a rhino is my personal fluff-tax when playing a battalion in Sons! The fact remains that if you want to run Rubrics, imo taking 2 AL 5-man squads with src's in a rhino is the best option. 312pts but a very tough cookie to deal with, with lots of ap dakka.

This message was edited 1 time. Last update was at 2018/04/24 14:28:34


 
   
Made in ru
!!Goffik Rocker!!






SOT are a solid unit in your average game. Especially with sorc support.

I also like how mellee defilers perform in a tson list cause of all the different buffs like +1 to inv, -1 to hit and d3 wound healing. A defiler healing 1+d3 wounds every turn that's also hard to hit is cool.

Rubrics aren't amazing when it comes to competitive play but a couple min units can be pretty tough point-holders.

Tzaangor bombs with sorc support are very potent.
   
Made in us
Omnipotent Necron Overlord






Is magnus better than 10 SOT? IDK really. He certainly is harder to kill.

I just really like the buffed up SOT unit - combined with death hex...There is nothing they can't remove from the game.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in gb
Automated Rubric Marine of Tzeentch



Netherlands

 koooaei wrote:
SOT are a solid unit in your average game. Especially with sorc support.

I also like how mellee defilers perform in a tson list cause of all the different buffs like +1 to inv, -1 to hit and d3 wound healing. A defiler healing 1+d3 wounds every turn that's also hard to hit is cool.

Rubrics aren't amazing when it comes to competitive play but a couple min units can be pretty tough point-holders.

Tzaangor bombs with sorc support are very potent.


Melee defilers are great with diabolical strength, flickering flames and a scourge. You get 8 attacks @ str 14 with +1 to wound. Toss in a daemonforge or a Daemon Prince aura and you have a very beefy and nasty brawler. Alternatively, if you are pressed against something big, you can use your claws for 5 attacks at str 18 (lol) and d6 damage. I mean to say, I love the ugly bastard.

14000
15000
4000 
   
Made in us
Decrepit Dakkanaut





I took a Magnus list to a tournament this past weekend. I got totally caught up in trying to record video that I screwed up in several places. Still, everything performed pretty admirably even if I won't be using the same list next time.

Here's my headless Magnus getting caught up a BL bomb. He failed to stop Death Hex from my opponents Ahriman and I lost his 3++. Ouch. I should have blocked with the vindicator.

Spoiler:


This is my revenge the very next round:

Spoiler:


   
Made in fr
Lead-Footed Trukkboy Driver





topaxygouroun i wrote:
Melee defilers are great with diabolical strength, flickering flames and a scourge. You get 8 attacks @ str 14 with +1 to wound.

Just a quick note : Flickering Flames is shooting only.

Deffskullz desert scavengers
Thousand Sons 
   
Made in us
Librarian with Freaky Familiar






See every time I try and use Magnus it's a one trick pony, I kill one thing or two and then he dies. I'm convinced he is the weakest LoW in the game because of how easy he is to counter. Out of my dozens of games with him he has made his points back twice. Once was killing 3 tank commanders to which he got blasted by a baneblade. The other was taking out a GuO and a bunch of little stuff then died. And once he is gone there goes a huge point sink or anti armor

Latly I have been running 3 preds with an exaulted sorcerer to give them rerolls and using killshot and it's been pretty good and actually lasts

To many unpainted models to count. 
   
Made in us
Decrepit Dakkanaut





 Backspacehacker wrote:
See every time I try and use Magnus it's a one trick pony


He faced down 3 squads of scions, a couple Thunderbolts, and an avenger in my first game and only succumbed to my own stupidity at the end.
Second game he crushed just about everything on the board once I neutralized the big guns.
Third game my psychic phase was totally blown out of the water, which has never happened and he just wasn't able to get into a good spot to do work.

Battle reports will be up some time this week.
   
Made in gb
Longtime Dakkanaut




Quick "this or that" style vote of opinions if pos!

2 Hellforged Contemptors (1 butcher cannon and c-beam on each) OR 1 double butcher Leviathan?

1 x5 SoT squad with Missles OR 1 x10 Rubric with Soulreaper?

I can't seem to make my mind up between the two sets. All options would have a reasonable spot in the army.
   
Made in us
Librarian with Freaky Familiar






Personally neither of the hellcorged unless it's way the hell outta the way. If they go boom they deal d6 mortal wounds to psyker

To many unpainted models to count. 
   
 
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