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So, I pretty much lost interest in 40K when Codex: Harlequins was released and I got it. For an army with such potential regarding special rules, weapons, Masque Forms and something else I'll mention later on, GW has pretty much copy-pasted the Index with a few points changes into the Codex.
So, I'm going to talk about what they could have done, what I came up with in the roughly 5 minutes after I got it.
WEAPONS, and what they should be
Caress
Strength User, but Poison(3+)
Embrace
Roll a D6 per full 3 inches the model charged, 5+ = mortal wound
Kiss
On an unmodified charge roll of 9+, changes to
Strength User + 5, AP -3 and Damage 3
Blade
+1 to hit rolls (mentioned as balanced in the Codex)
Miststave
Wound roll of 6+, roll off. If controlling player wins, he can choose a psychic power the opponent has; they lose it and on a 4+ he gets it and it affects HARLEQUINS units
Neuro Disruptor
Poison(2+), Strength 1. Damage 2(3?)
MASQUE FORMS
Midnight Sorrow
6" pile in and consolidate, and in any direction, not towards closest unit - as long as it remains in combat with all units it was
Twisted Veil
Discard lower result, not higher
Frozen Stars
+1 to wound, hit or attack on the charge. Can choose TWO bonuses, even if they're the same, but must subtract 2 from save rolls (to represent them fighting harder and defending less)
Soaring Spite
No change
Dreaming Shadow
On a 6 for Sombre Sentinels comes back with 1 wound (?)
Silent Shroud
-1 Ld 6", max -3
Roll 2D6 discard lowest for leadership
Any special rules that affect leadership (e.g. Synapse, ATSKNF, Bonding Knife Ritual) do not work when within 6"
Troupe Proficiencies
Before the first battle round, for each HARLEQUINS unit in your army you can choose if they are from Troupes of the Light, Twilight or Dark. They gain these bonuses as well as their Masque Forms.
Light:
+1 to advance and charge, re-roll advance and charge
Twilight:
Roll off if the opponent wishes to Fall Back; can only do so if they win. If they win, you may ALSO Fall Back, as the Twilight can tell what their actions will be.
Dark:
No overwatch against this unit
Yes, I know a lot of this is a lot to wish for (Silent Shroud, Player of the Dark) but I reckon this could be fairly reasonable accompanying a points increase, or if toned down a bit. The troupe Proficiencies part was something of my own invention, as I wanted something unique that no other army had.
I still think that this is magnitudes better than what GW did with the Codex, though they'll never listen to me (or do this) because Harlequins aren't Imperium.
Any more suggestions, please reply, I'll add them in!
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