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How GW could have made Codex: Harlequins, instead of the no-effort attempt it is now  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Fresh-Faced New User




So, I pretty much lost interest in 40K when Codex: Harlequins was released and I got it. For an army with such potential regarding special rules, weapons, Masque Forms and something else I'll mention later on, GW has pretty much copy-pasted the Index with a few points changes into the Codex.

So, I'm going to talk about what they could have done, what I came up with in the roughly 5 minutes after I got it.

WEAPONS, and what they should be
Caress
Strength User, but Poison(3+)

Embrace
Roll a D6 per full 3 inches the model charged, 5+ = mortal wound

Kiss
On an unmodified charge roll of 9+, changes to
Strength User + 5, AP -3 and Damage 3

Blade
+1 to hit rolls (mentioned as balanced in the Codex)

Miststave
Wound roll of 6+, roll off. If controlling player wins, he can choose a psychic power the opponent has; they lose it and on a 4+ he gets it and it affects HARLEQUINS units

Neuro Disruptor
Poison(2+), Strength 1. Damage 2(3?)


MASQUE FORMS

Midnight Sorrow
6" pile in and consolidate, and in any direction, not towards closest unit - as long as it remains in combat with all units it was

Twisted Veil
Discard lower result, not higher

Frozen Stars
+1 to wound, hit or attack on the charge. Can choose TWO bonuses, even if they're the same, but must subtract 2 from save rolls (to represent them fighting harder and defending less)

Soaring Spite
No change

Dreaming Shadow
On a 6 for Sombre Sentinels comes back with 1 wound (?)

Silent Shroud
-1 Ld 6", max -3
Roll 2D6 discard lowest for leadership
Any special rules that affect leadership (e.g. Synapse, ATSKNF, Bonding Knife Ritual) do not work when within 6"

Troupe Proficiencies
Before the first battle round, for each HARLEQUINS unit in your army you can choose if they are from Troupes of the Light, Twilight or Dark. They gain these bonuses as well as their Masque Forms.

Light:
+1 to advance and charge, re-roll advance and charge

Twilight:
Roll off if the opponent wishes to Fall Back; can only do so if they win. If they win, you may ALSO Fall Back, as the Twilight can tell what their actions will be.

Dark:
No overwatch against this unit



Yes, I know a lot of this is a lot to wish for (Silent Shroud, Player of the Dark) but I reckon this could be fairly reasonable accompanying a points increase, or if toned down a bit. The troupe Proficiencies part was something of my own invention, as I wanted something unique that no other army had.

I still think that this is magnitudes better than what GW did with the Codex, though they'll never listen to me (or do this) because Harlequins aren't Imperium.

Any more suggestions, please reply, I'll add them in!
   
Made in us
Fixture of Dakka





You want the Proposed Rules forum.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Dakka Veteran





duplicate thread
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Locking duplicate thread

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Fatum Iustum Stultorum Fiat justitia ruat caelum

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