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Made in de
Flashy Flashgitz






I'm starting to flash out a bonesplitterz army, but don't want to take a lot of Arrowboyz and abuse the Kunnin Rukk rules. The Kunnin Rukk will still be the base for my army, but with just 1 unit of Arrowboyz and 1 unit of normal Savage orcs. Then there will be a few Big Stabbas and a unit of Boarboyz, possibly some Morboyz. Leading the army will be a Wurrgog Prophet. Can this army be successful against newer armies or do I have to take more arrowspammers?
   
Made in ca
Fresh-Faced New User




The only viable Bonesplitterz lists I've seen work in 2.0 is arrow spam and caster spam. Their melee options lack a hard hitting option outside the fragile stabbas, they don't have a way to deal with a unit of 60 grots, or keep up with summoning armies, and don't have behemoth options outside allies.

If you're going to do bonesplitterz it's almost a requirement to bring an orc warboss with banner and a warboss on wyvern as allies.
   
Made in us
Humming Great Unclean One of Nurgle






With Age of Sigmar it comes down to optimization; even assuming just competent listbuilding (as in, not just random units thrown together with no tactical consideration) there is an immense range of power at any given point costs. Bonesplittaz are a reasonably well balanced army (and always have been IF the kunnin' rukk is put aside) so as long as you are covering your tactical bases you should be OK in a casual setting. If your opponent is optimizing or running LoN/Seraphon then there is nothing you could do anyways so it is not particularly worth worrying about.

Accordingly:
-With Bonesplittaz you want to max out your hero slots, they are cheap and offer valuable backup for your masses of troops.
-Continuing on the above I would recommend one of each and double-up on your favorite (though Wardokk is IMO the best one to have multiples of)
-As Taliel mentioned a Greenskinz Warboss with a boar and banner is a great buy
-Like every army with a wizard in it, take Chronomantic Cogs
-If you are taking Kunnin Rukk consider taking Bonegrinz as well
-Big Stabbas are a great source of rend and are relatively easy to protect in melee by putting a line of foot troops in front of them; with a 3" melee range they can attack while being out of range for most enemy models. Just remember if you are charging to leave a small gap so one model from the stabbas unit can get within 1/2"
-Having a boar unit or two is nice for tactical options but especially with Kunnin' Rukk for extra movement just taking more boyz is going to be the better option most of the time.
-Give yourself at least one big arrow unit as they provide really valuable shooting (and you need the weight of shots because the individual attack profile is poor).

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
 
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