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Made in us
Regular Dakkanaut




Hey,

I stumbled upon psi-shock the other day and am trying to weaponize it vs the psi warlord, Looks like I can get 3 hits out of a destroyer squad deep striking with grenades and 2 grenade launchers. No plans for sisters of silence tho.
Am I missing any better applications, only 1 model can toss grenades in the shooting phase right?
   
Made in us
Gore-Soaked Lunatic Witchhunter







Not sure it'll help a lot. Those three psyk-out grenades are going to run you 265pts for ten Destroyers with jump packs under the playtest datasheet. Realistically you're not going to be able to drop enough within 8" to one-round the Warlord if the other guy screens it at all, so we're really looking at 295pts for the psyk-out missiles, and you need fifteen squads (4,425pts) to one-round it. Then you need Day of Revelation to coordinate their arrival, plus nuncio-voxes, plus first turn or the Warlord wipes whatever else of your army is deployed on the table.

Psyk-out grenades are useful for fighting Thousand Sons and Daemons. If you want to kill the Warlord anti-Warlord weapons will get you a lot further than anti-psyker weapons.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Regular Dakkanaut




Thank you for the input,

If only I could take the missiles on a normal missile launcher squad lol
   
Made in us
Gore-Soaked Lunatic Witchhunter







Daemons/Thousand Sons rapidly become unplayable if you can make them take thirty Perils tests a turn from 48" range.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
 
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