shrew wrote:I know I’ve been out of gaming for a long time. The only
40k I do anymore is on say “snow days” or rainy days my son who’s now 10 will ask to play the soldier game. So we dust off my
40k stuff & play a game. We use 3rd edition cause I think it’s simpler & quicker than the 2 later versions I have. But the other day when we had a game he asked why don’t we have airplanes? I remembered the later rules on flyers that came out but that was when I was getting out of the hobby & don’t have a copy. I was hoping with all these experienced & seasoned players out there someone could come up with something I could experiment with? I’m not worried about specific stats for a particular aircraft. I just want ideas on the whole turn sequence: move, shoot, & being shot at. Thanks in advance
I'd just try to find a copy of the old paperback Imperial Armour (the first one, before Volume 1 even), which had rules for flyers and super heavies. These rules were printed in the old
WD with the Vehicle Design Rules too, I think it was #252 or 251.
I actually think those old flyer rules were cooler than the current ones. Maybe a bit more complex, but certainly with a lot more flavor.
In short:
They always start in reserve, so they can arrive from turn 2 and onwards, starting on a 4+ like other reserves.
When they arrive, place them on whichever table edge you want, facing the direction they're heading.
But here's the kicker - you can't move it until the opposing player's turn. First he makes his movement phase, then you move your flyer. Then he makes his shooting phase, and you fire whichever weapons the flyer has.
You have to move it in a straight line, and can only turn 45 degrees once. After you've fired, the flyer continues and flies off the table edge - it will return next turn on a 2+.
Flyers can only be hit on 6's, and can not be targeted by ordnance or guess range weapons. Add 12" to the range (so obviously no flamers either). Weapons with the
AA special rule, like the Hydra, will hit using their regular
BS.
Use the normal vehicle damage charts. Immobilized counts as destroyed. Most flyers only have AV10.
That's off the top of my head, but in broad strokes it should more or less cover the 3rd ed flyer rules.
The Valkyrie also had an entire page of special rules for stuff like hovering and rapelling.