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Made in us
Steadfast Ultramarine Sergeant






Now I don't play AoS but I know that it has a Hero Phase where all wizards and characters with abilities can use their abilities. 40k as we know has a psychic phase for only psykers, and most other units (chaplains, jackal alphus, etc) activate their abilities at the end or start of other phases.

Personally I think it would clean up a lot of the game. There have been times where I forgot about the timing of rules, and timing doesn't really exist in 40k like other games. Chaplains for instance have to go 2 rounds without using the ability you bought them for if you drive them up the field in a rhino since his ability is at the start of the movement phase.

So what I'm asking is how would people feel if all these abilities were moved to a "Hero Phase"?

   
Made in us
Heroic Senior Officer





Western Kentucky

 fraser1191 wrote:
Now I don't play AoS but I know that it has a Hero Phase where all wizards and characters with abilities can use their abilities. 40k as we know has a psychic phase for only psykers, and most other units (chaplains, jackal alphus, etc) activate their abilities at the end or start of other phases.

Personally I think it would clean up a lot of the game. There have been times where I forgot about the timing of rules, and timing doesn't really exist in 40k like other games. Chaplains for instance have to go 2 rounds without using the ability you bought them for if you drive them up the field in a rhino since his ability is at the start of the movement phase.

So what I'm asking is how would people feel if all these abilities were moved to a "Hero Phase"?


Basically just replace pysker phase with hero phase? That could work. A lot of buff units would benefit from that immensely. I'd be down for it

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Longtime Dakkanaut





Definitely. It’s so much better with just one catch all phase.
   
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Ultramarine Chaplain with Hate to Spare







Not a bad idea, but where that phase goes in the turn sequence is pretty important. Is it post-movement phase? The new Chaplain abilities are smartly required to be prior to movement, truncating the possibilities of certain combos (like using a Litany on a unit that deep strikes).

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Made in us
Steadfast Ultramarine Sergeant






As far as I can see it works pretty well in aos and it's something I'd like to see ported over. I remember people were saying Catan powers could easily be put in the psychic phase and are listed just like psychic powers but are cast in the movement phase because reasons. Sure they aren't psychic powers so they can't be denied, but if they can figure out how to make the hero phase work in aos they can figure out how to do it in 40k
   
Made in us
Morphing Obliterator






Virginia, US

Id be all for it, the dark apostle's "Prayer after movement phase" is essentially just a physhic power with different rules anyway.

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Made in us
Abel





Washington State

Works great in AoS. Don't see why it wouldn't work well in 40K.

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Gore-Soaked Lunatic Witchhunter







My problem with the Hero Phase in Sigmar is that they market it as "here's the phase where you use all your hero abilities!" and then there are actually a whole bunch you use at other times. I'd support the existence of a Hero Phase if they actually locked you to using hero abilities in the Hero Phase.




Automatically Appended Next Post:
 Tamwulf wrote:
Works great in AoS. Don't see why it wouldn't work well in 40K.


Requiring you to use psychic powers before moving would make it a lot harder to make Smite do anything meaningful; 40k tends to have a lot more units for a given points value (=cheaper easier screens), and units do tend to be faster.

This message was edited 1 time. Last update was at 2019/12/07 18:06:24


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Made in se
Willing Inquisitorial Excruciator






As someone with a AM army I’d love this idea just to make orders easier. Order phase should totally be a thing.

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Made in us
Fixture of Dakka






 AnomanderRake wrote:
My problem with the Hero Phase in Sigmar is that they market it as "here's the phase where you use all your hero abilities!" and then there are actually a whole bunch you use at other times. I'd support the existence of a Hero Phase if they actually locked you to using hero abilities in the Hero Phase.




Automatically Appended Next Post:
 Tamwulf wrote:
Works great in AoS. Don't see why it wouldn't work well in 40K.


Requiring you to use psychic powers before moving would make it a lot harder to make Smite do anything meaningful; 40k tends to have a lot more units for a given points value (=cheaper easier screens), and units do tend to be faster.


Hero phase can still be after movement phase for 40k tho, nothing is saying to make it the first phase.

Also almost every hero ability in 40k can still be used in the hero phase (if it was after movement), sure something will be worst or better but in general it'll work, now if you move the phase to before the movement then yeah large amount of abilities and powers wont work anymore.

   
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Pyromaniac Hellhound Pilot





The Wastes of Krieg

I'd say no. Things work pretty well how they are so it's bet to leave it as is.
   
Made in us
Dakka Veteran




A hero phase could work for 8th edition, I suppose. I maintain that 40k would be greatly improved by switching to AA.
   
 
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