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What about partially covered (Dense cover, light cover) unit by Obstacle, Area terrain?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in kr
Fresh-Faced New User




Hey guys.
If just some models of a unit, not all models, are on (or within) Area Terrain or are within 3inches of an Obstacle, the hole models of the unit can get light cover or dense cover?
   
Made in us
Regular Dakkanaut





For Light or Heavy cover... Only models within the terrain get the benefit of cover. So hits allocated to models in cover apply the terrain modifiers; hits allocated to models outside the cover do not. Different models within the same unit can have different cover bonuses applied to them.

For Dense cover, the entire unit loses the benefit of Dense cover if even one model is fully exposed.

This message was edited 2 times. Last update was at 2020/07/17 16:37:02


 
   
Made in us
Shadowy Grot Kommittee Memba






Hankovitch wrote:
For Light or Heavy cover... Only models within the terrain get the benefit of cover. So hits allocated to models in cover apply the terrain modifiers; hits allocated to models outside the cover do not. Different models within the same unit can have different cover bonuses applied to them.

For Dense cover, the entire unit loses the benefit of Dense cover if even one model is fully exposed.


To put it this way: dense cover depends on the shooter, other cover on the target.

If gusrdsman 1 and 2 are shooting some orks, and guardsman one sees an ork exposed while guardsman 2 can only draw los through the dense over, guardsman 1 hits on a 4 and guardsman 2 hits on a 5.

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Made in us
Regular Dakkanaut





Yeah, that's the better way to put it.

Light cover is resolved model by model, based on whether the defending model is within cover.

Dense cover is resolved model by model, based on whether the attacking model can "see" the defending model without going through/over the terrain feature.
   
Made in kr
Fresh-Faced New User




Thank you guys!! It is more clear now. Model by model.....
   
 
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