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Quality-of-life fix to Deathwatch Veterans  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Gore-Soaked Lunatic Witchhunter







Deathwatch Veterans' PL cost has always been the weirdest one to assign given that they're (currently) 17pt models perfectly capable of running around with 25pts of weapons, but usually don't. GW has chosen to assume they'll always be fully upgraded and charge 2PL/model for them; I wasn't that bothered about this when PL was an option we never really used, but since Crusade requires PL I thought I might step in and have a poke.

Change Deathwatch Veterans' datasheet base cost to 5PL
Change incremental cost of additional Deathwatch Veterans and Vanguard Veterans to 1PL
A Deathwatch Veteran or Vanguard Veteran must be upgraded to Heavy (+0pts/+1PL) before they may purchase any of the following: power fist, thunderhammer, heavy thunderhammer, combi-weapon, flamer, grav-gun, plasma gun, meltagun, or items from the Heavy Weapons list.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Fixture of Dakka





I don't know DW very well, but this seems like a good way to handle things.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
 
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