They are quite good, but diversity of play options is about as limited as their unit roster. They are a melee army that relies on strong support buffs from characters. Almost everything they have can be measured in how effectively it fights in melee, with only a handful of character options not being able to hold their own. Unlike many melee armies they do have some ranged support of note; auric hearthguard are a dedicated ranged unit, magmadroth characters have a MW shooting attack, and one of their invocations (endless spell analogues) does anti-horde MWs at a long range. It is also an army where the basic allegiance abilities are lackluster but it is made up for in a strong unit roster and absolutely fantastic sub-factions.
Speaking of unit roster, this is Fyreslayers' biggest downside; in addition to having few options the internal balance of those options is poor. Vulkite berzerkers, the basic troop option, are strictly inferior to hearthguard berzerkers which are among the strongest units in the game for their point cost. The melee-centered heroes (grimwrath, doomseeker) are not as good as getting a hero with a support ability, and magmadroths are less bang for the buck than foot options. Fortunately these options are not bad, just inferior to different choices in the faction.
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