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Made in us
Freaky Flayed One




Patrol 1 - Custom Dynasty (ObSec, 6" pre-game move)

HQ

Catacomb Command Barge - WARLORD (Enduring Will), Resurrection Orb, Tesla Cannon, Voltaic Staff

Chronomancer - Veil of Darkness (-1CP), Entropic Lance


TROOPS

20 Warriors - Gauss Reapers


ELITES

C'tan Shard of the Nightbringer


FAST ATTACK

9 Tomb Blades - Shield Vanes, Twin Gauss Cannons



Patrol 2 - Custom Dynasty (ObSec, 6" pre-game move)


HQ

Skorpekh Lord

Technomancer - Canoptek Cloak


TROOPS

20 Warriors - Gauss Flayers


ELITES

6 Skorpekh Destroyers


FAST ATTACK

5 Canoptek Scarabs

5 Canoptek Scarabs


---

This list was originally a single Battalion but I wanted to turn two units of 10 warriors into a single unit of 20, as it makes it a bit easier to hand out Chronometron, MWBD and Rites.

I'm curious as to how useful the Skorpekh Lord would be. It is not a bad unit at all, but I'm already running the Nightbringer, and I do not know if the reroll 1s to wound aura for the Destroyers is necessary. Likewise, if my Chronomancer gives the 5++/reroll charge buff to the Destroyers, there's a higher chance of that unit making it into combat, but NOT their Lord.

Were I to cut the Skorpekh Lord from the list, I could add a second Chronomancer and have a few points left over for arkana, more Scarabs, nebuloscopes, etc.

All that said, it could become a tertiary melee threat if I invest CP into it: shift Enduring Will from the CCB to the Skorpekh Lord (swap to Immortal Pride, or something) and a Nanoscarab Casket. Doing so cuts me down to 7CP, and instead of making the model better at KILLING, I've spent all that CP to make it better at NOT DYING. Which isn't as cool!

I'd love to hear what people think of the list and any feedback would be welcome!

This message was edited 2 times. Last update was at 2020/10/29 02:21:33


 
   
 
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