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Jan 25th, 2020 FAQ - Lumineth  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in ca
Perfect Shot Ultramarine Predator Pilot






Am I crazy, or is GW being stupid? In the Designer Commentary, they added this to Lumineth.

Q: Can I use the ‘Seeing Stone of Celennar’ rule to ignore the effects of endless spells cast by friendly Wizards?

A: No.

What is Seeing Stone of Celennar? It's the Aura on Teclis, and it does this.

Seeing Stone of Celennar: Each time a friendly unit within range of this model’s Aura of Celennar ability is affected by an endless spell or a spell cast by an enemy Wizard, you can roll a dice. On a 4+, ignore the effects of that spell or endless spell on that unit. Then, pick 1 enemy unit within 18" of that unit. That enemy unit suffers D3 mortal wounds. The range of the Aura of Celennar ability for this model is shown on the damage table.

Here's how I'm reading it. If you cast a predatory or whatever endless spell as Lumineth, and on the next battle round, your enemy gains control of it, and uses it against you, Teclis' aura cannot protect you, because it was cast by a "friendly Wizard."


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Gathering the Informations.

Counterpoint:
It also prevents you from dishing Mortal Wounds out to people while camped next to a Mirror, Twinstones, Sanctum, or other non-combat Endless Spells.
   
Made in ca
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 Kanluwen wrote:
Counterpoint:
It also prevents you from dishing Mortal Wounds out to people while camped next to a Mirror, Twinstones, Sanctum, or other non-combat Endless Spells.


OH. Okay, I see the problem now. However, this is still a gak stupid way to word it, and just causes another weird effect instead of something like.

"If you ignore the effect of an Endless Spell cast by a friendly wizard, you can't pick an enemy unit to deal mortal wounds to"

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Gathering the Informations.

It really does not cause any weirdness though.

Predatory Endless Spells are supposed to be a wildcard element. Teclis can choose to autodispel if he wants to. He's also got a spell that gives a save vs Wounds/Mortal Wounds that would be able to come into play there.
   
Made in fi
Locked in the Tower of Amareo





Teclis auto dispel isn't much help vs predatory spell. It causes damage before you get to dispel it.

However i don't mind it. Endless spells should have risk in them. And this is preferable to bouncing (# of lumineth units)/2xd3 mw to targets of your choice basically vaporizing all support characters at once(especially with searing light) and stuff like terrorgheists etc would just melt. Sorry but cogs shouldn't be mw bomb like that

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Made in ca
Perfect Shot Ultramarine Predator Pilot






Enemy endless spells can be blocked, but not your own. It's inconsistent and weird.

I agree that they needed to fix the interaction with the bouncing mortal wounds from friendly endless spells. But this change is heavy handed, with a niche collateral effect. Spells that YOU cast, and are then controlled by the enemy on the next battle round cannot be stopped with Teclis.

This message was edited 1 time. Last update was at 2021/01/25 22:36:06


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NE Ohio, USA

 Thadin wrote:
Am I crazy, or is GW being stupid? In the Designer Commentary, they added this to Lumineth.

Q: Can I use the ‘Seeing Stone of Celennar’ rule to ignore the effects of endless spells cast by friendly Wizards?

A: No.

What is Seeing Stone of Celennar? It's the Aura on Teclis, and it does this.

Seeing Stone of Celennar: Each time a friendly unit within range of this model’s Aura of Celennar ability is affected by an endless spell or a spell cast by an enemy Wizard, you can roll a dice. On a 4+, ignore the effects of that spell or endless spell on that unit. Then, pick 1 enemy unit within 18" of that unit. That enemy unit suffers D3 mortal wounds. The range of the Aura of Celennar ability for this model is shown on the damage table.


Your not crazy & GW isn't being stupid. The people who're stupid are the ones who can't read the part I highlighted.
It's a simple yes/no question. Was that spell/endless spell CAST by an enemy wizard? Yes or No.
Yes - you can attempt to ignore it.
No - too bad.
It doesn't say anything about who's currently moving an endless spell around.
   
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Not ideal, but mechanically sometimes sacrifices must be made so that a game element can function properly.

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