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Made in ca
Tough Tyrant Guard






Batallion Detachment - Hive Fleet Adaptation
- Bio-Metalic Cyst (+1 AP for Scything talons)
- Metamorphic Regrowth (Regains 1 lost wound at start of my turn)

82pts - Tyranid Prime - BoneSwords - Devourer (Warlord)
180pts - Hive tyrant - Resonance Barb (Relic) - HVC- MRC - TS

132pts - 6x Tyranid Warriors - 2x Venom Canon - 2x Scything Talons on everyone except gun wielders with 1x Scything Talon
122pts - 6x Tyranid Warriors - 2x Barbed Strangler - 2x Scything Talons on everyone except gun wielders with 1x Scything Talon
122pts - 6x Tyranid Warriors - 2x Barbed Strangler - 2x Scything Talons on everyone except gun wielders with 1x Scything Talon
36pts - 3x Ripper Swarms
36pts - 3x Ripper Swarms
36pts - 3x Ripper Swarms

37pts - Lictor
37pts - Lictor
270pts - 6x Hive Guard - Impaler Cannon

230pts - Dimachaeron

275pts - Barbed Hierodule - Dermic Symbiosis
235pts - Scythed Hierodule - Dermic Symbiosis (-1CP)
170pts - Exocrine

2000pts - 11CP

Resonance Barb: +1 to Psychic test, can cast and deny one extra time

Hive Tyrant Spells: The Horror & Catalyst

Dermic Symbiosis: 5++ and remaining wounds counts as double for wound chart
HVC: Heavy Venom Cannon
MRC: Monstrous Rending Claws
TS: Toxin Sacs

Not sure what secondaries I should take, I'm still not great with them.
Do you guys have any recommendation?

I'm using one of each of the nice Forgeworld beasty, with an exocrine and a Hive tyrant I feel that there is probably enough target saturation of gribblies to give regular TAC list a hard time. also this should avoid the opponent from having too many multiple damage shots to be aimed at the Warriors, Rippers or Lictors, leaving only anti infantry shot hopefully.

Lots of cheap warriors (I'm so happy GW showed them a bit more love) with a Tyranid Prime to boost them, at 17pts each they really are very tough for their points.
Three Rippers team and two Lictors for playing the objectives and backfield tying up, Dima and Scythed Hierodule running forward.
Hive Tyrant would mostly stay to babysit the Exocrine and Hiveguards, Barbed hierodule can stick with them or move forward with the Dima and Scythed Hierodule.

Warriors can either follow in the wreck that the forward force leaves to mop up remains or stick around the shooty base depending on what the opponent does.

Everything has multiple wounds so can heal a wound per turn, most things have scything talons of some kind... do you guys think the Dima counts to get the extra ap with his scything sickle talons? ...What about the Lictors with their grasping talons?
I kindof doubt the lictors would get it (although I really would want them to have it) but Dima seems likely to work as the name of his weapons does fully have scything talon inside it.

Thoughts? Comment?





This message was edited 3 times. Last update was at 2021/03/12 06:30:15


My Face is my Shield!!!!!

My painted Tyranids army up to date: http://www.dakkadakka.com/dakkaforum/posts/list/630244.page 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





List looks pretty good. I think the only technical flaw is that (I’m pretty sure on this) you can’t repeat the same Adaptive Physiology in your list, so no double dermic symbiosis. In that case I’d leave it on the scythed ‘dule since he only has a 3+ and wants to be more aggressive. In that case I’d run your warriors as 9, 6, and 3 and give the big unit the physiology that ignore AP -1 and 2. Also not sold on barbed stranglers. I’d rather just put the points into death spitters for as many as you can fit. And while your custom hive fleet does jive pretty well with your unit selection, it’s hard for me to want to diverge from some of the base hive fleets, particularly Kraken with your list. Switching out the horror for Onslaught could give you some really long range charges with their double advance strat on the Dima or Scythed ‘Dule

"Backfield? I have no backfield." 
   
Made in gb
Regular Dakkanaut






You can have the same adaption twice as they aren't relics. Can't remember which page it's on, must be in blood of Baal on the adaption page.
   
Made in ca
Tough Tyrant Guard






Where did you see a rule that would say we cant have twice the same adaptive physiology astro_nomicon?
I checked the adaptive physiology rules and the erratas and didnt find anything.



Automatically Appended Next Post:
I usualy also prefer the venom cannon over the barbed strangler but having another look at it its really a decent gun for anti-infantry.
Good range of 36", str 5 and ap1 on a d6 blast.
With a tyranid prime they would each shoot 6 shots and hit on a 2+ if the unit is 11+ models. A 2+ is fabulous. All for only 10pts, not bad.
This list doesnt have much anti infantry so some stuff to reduve the flack shoukd be good and I'm also trying to keep the warriors as cheap as possible so the stranglers does help ober the venom cannon

This message was edited 1 time. Last update was at 2021/03/12 21:07:06


My Face is my Shield!!!!!

My painted Tyranids army up to date: http://www.dakkadakka.com/dakkaforum/posts/list/630244.page 
   
Made in nz
Longtime Dakkanaut





Auckland, NZ

You can indeed have the same adaptive physiology on two different units.
The restriction is that you can't have two adaptive physiologies on a single unit.
   
 
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