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![[Post New]](/s/i/i.gif) 2022/07/26 00:37:17
Subject: Any Advice for Escher
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Longtime Dakkanaut
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I am having real trouble with the Escher gang. All three games have been really brutal and uphill. Only won one because of a fluke bottle test. Not sure how much can be done since gang list is made.
Basically I am not sure what the Escher benefit is exactly? They’re not particularly fast and toxin seems really overpriced for what it does since most model have one wound and I could just give everybody chainswords. They seem like a very vanilla gang compared to Goliath or Van Saar who just seem better for the same price. Plus I am having massive issues with me only putting out a few lasguns that don’t reliably kill gangers whilst getting constant blaze and template attacks that cripple the gang.
The list is meant to focus on toxin blades and some lasguns and a heavy stubber for fire support. Full gang with ten members.
When I’ve looked online the theme seems to be just give everybody cheap lasguns. But, I can only bring ten people so I can’t just flood the board with cheap lasguns. Every ganger already has a lasgun or they aren’t a ganger. Plus I kind of want the gang to be focused on close combat and it doesn’t have the speed to just dance around the enemy with lasguns.
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Starting Sons of Horus Legion
Starting Daughters of Khaine
2000pts Sisters of Silence
4000pts Fists Legion
Sylvaneth A forest
III Legion 5000pts
XIII Legion 9000pts
Hive Fleet Khadrim 5000pts
Kabal of the Torn Lotus .4000pts
Coalition of neo Sacea 5000pts
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![[Post New]](/s/i/i.gif) 2022/07/26 19:26:02
Subject: Any Advice for Escher
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Pious Warrior Priest
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I just cram as many cats into the gang as possible and have fun with it. It's not very competitive, but I've had some great Khimerix rampages.
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![[Post New]](/s/i/i.gif) 2022/07/27 12:36:12
Subject: Any Advice for Escher
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Longtime Dakkanaut
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Death Maiden or two?
Wyld Runners are no good I don’t think, so the box is half and half. But it has the cats too.
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![[Post New]](/s/i/i.gif) 2022/07/27 12:37:58
Subject: Re:Any Advice for Escher
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Longtime Dakkanaut
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The worst you can do with Necromunda is treating a gang like an IG rifle squad. Sucks the joy out of the game. I had a couple of battles with my vintage Escher gang (9 models) against Goliath when N17 hit the stores. It was always a close fight as it should be.
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![[Post New]](/s/i/i.gif) 2022/07/28 17:26:48
Subject: Re:Any Advice for Escher
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Longtime Dakkanaut
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I am not sure I’ll have the money to buy Death Maidens for the Gang. Only have two territories at present and I could well lose one of them next round.
Currently the gang is focused on using toxin. But the way the rule works now it’s basically just a way of bypassing multiple wounds; which is not worth 20 points. I need stuff that can kill low armour 1 wound guys. A normal dagger is actually better now and a fraction of the cost. So long term I am thinking of divesting most of these for the -1 ap daggers or axes.
I am just sure what Escher get exactly to mitigate Van Saar BS and Goliath str and toughness. The agility skills from levelling up or buying Chems assumes I am winning the game.
Plus I am just not sure how to deal with flamers and blast weapons because they cripple a close combat gang where your pinning lasgun don’t really matter.
The last campaign I did had this problem that very quickly some gangs just took off and it was impossible for the others to catch up. One bad run with the injury roles and losing successive battles will eventually take a toll.
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Starting Sons of Horus Legion
Starting Daughters of Khaine
2000pts Sisters of Silence
4000pts Fists Legion
Sylvaneth A forest
III Legion 5000pts
XIII Legion 9000pts
Hive Fleet Khadrim 5000pts
Kabal of the Torn Lotus .4000pts
Coalition of neo Sacea 5000pts
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![[Post New]](/s/i/i.gif) 2022/08/01 15:45:28
Subject: Re:Any Advice for Escher
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Longtime Dakkanaut
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All campaigns suffer from snowball effects. That´s why you need an Arbitor to pick more difficult scenarios for the leading gangs or you mostly don´t have to play the game in order to find out who wins the next encounter.
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![[Post New]](/s/i/i.gif) 2022/08/01 16:59:28
Subject: Re:Any Advice for Escher
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Longtime Dakkanaut
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Strg Alt wrote:All campaigns suffer from snowball effects. That´s why you need an Arbitor to pick more difficult scenarios for the leading gangs or you mostly don´t have to play the game in order to find out who wins the next encounter.
I know but, just two games in?
Plus I am just not sure how Goliath and Van Saar are balanced. I’d need a ton of XP to get an Escher hanger up to str4 and t4. But they cost about the same. Whilst Van Saar get additional armour and BS.
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Starting Sons of Horus Legion
Starting Daughters of Khaine
2000pts Sisters of Silence
4000pts Fists Legion
Sylvaneth A forest
III Legion 5000pts
XIII Legion 9000pts
Hive Fleet Khadrim 5000pts
Kabal of the Torn Lotus .4000pts
Coalition of neo Sacea 5000pts
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![[Post New]](/s/i/i.gif) 2022/08/01 18:39:36
Subject: Any Advice for Escher
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Leader of the Sept
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You need to close Van Saar down as soon as possible. How much scenery do you play with? For starting gangs, most of the gang members will not be hitting that often if there is some intervening cover going on. Also Van Saar do not play the Manouver game well at all, so try and outfox them.
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This message was edited 1 time. Last update was at 2022/08/01 18:40:31
Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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![[Post New]](/s/i/i.gif) 2022/08/04 11:33:58
Subject: Any Advice for Escher
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Longtime Dakkanaut
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Flinty wrote:You need to close Van Saar down as soon as possible. How much scenery do you play with? For starting gangs, most of the gang members will not be hitting that often if there is some intervening cover going on. Also Van Saar do not play the Manouver game well at all, so try and outfox them.
We have a full zone Mortallis board with ten loads of gantry ways, pipes, towers etc etc. But that tends to funnel my fighters into choke points where they get flame red and especially blasted to pieces. It also provides him with cover and that ballistic skill offsets the impact of pinning.
But there’s only a pip of movement right? Escher only have 5 movement so there’s not that much in the speed thing I have going? How exactly do Van Saar not do speed well? Two of my gang are already hobbled with minus 1 mvt which is going to take a ton of games to get the XP to remove.
I am just not sure what Escher get to offset Goliath gene therapy or Cawdor faith. Not to mention just outright having a better profile.
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This message was edited 2 times. Last update was at 2022/08/04 11:36:11
Starting Sons of Horus Legion
Starting Daughters of Khaine
2000pts Sisters of Silence
4000pts Fists Legion
Sylvaneth A forest
III Legion 5000pts
XIII Legion 9000pts
Hive Fleet Khadrim 5000pts
Kabal of the Torn Lotus .4000pts
Coalition of neo Sacea 5000pts
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