Destroyer_742 wrote:I can think of three different armies that would probably work for stats but not be vary good.
Battle Sisters + Space marine aux + Eversor assassin:
20 guys with bolters (Battle Sisters)
10 guys with pistols and clubs (Add jetpacks: Zephyrim)
10 guys with clubs and shields ( Sacresants)
10 guys with grenade launchers and shields ("heavy bolter" Retributors / squad upgrades)
10 guys with sniper rifles (1 auxillary detachment of space marine sniper scouts)
3 guys with... Big sci-fi guns ("multi-melta" sisters)
2 character models (Canoness , Palatine)
1 robot dog (Eversor Assassin)
3 things (maybe 4) that are basically guns with treads (Mortifiers (keep the servo arm))
2 vehicles that can't transport anyone. (?)
Inquisition + Guard+ Eversor assassin:
20 guys with bolters (Tempestus scions)
10 guys with pistols and clubs (Inquisition Acolytes)
10 guys with clubs and shields (Crusaders)
10 guys with grenade launchers and shields (Inquisition Acolytes)
10 guys with sniper rifles (3 command squads with snipers)
3 guys with... Big sci-fi guns (melta-gun scions)
2 character models (1 inquisitor, 1 Tempestor Prime)
1 robot dog (Eversor assassin)
3 things (maybe 4) that are basically guns with treads (sentinels)
2 vehicles that can't transport anyone. (?)
Craftworld Eldar:
20 guys with bolters (Guardian Defenders)
10 guys with pistols and clubs (Storm guardians)
10 guys with clubs and shields (Striking Scorpians)
10 guys with grenade launchers and shields (Dark Reapers)
10 guys with sniper rifles (Rangers)
3 guys with... Big sci-fi guns (Dark Reaper Exarchs)
2 character models (Autarch?)
1 robot dog (Add a psyker: Yvraine)
3 things (maybe 4) that are basically guns with treads (War Walkers)
2 vehicles that can't transport anyone. (?)