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Made in us
Dakka Veteran






For someone who's just getting into Sisters, what are some newer units you guys would suggest? I have two friends willing to sell me what they've acquired over the years, but only one of them has plastic Sisters and he fell out of love with the faction a while back. As for detachment, I'm thinking either Hallowed Martyrs or Bringers of Flame.

I like Aestred Thurga and her hanger-on models-wise; they also look like a good attachment for their Dev Wounds.

Junith and Celestine look like a pain to transport.

Sacresants look ok, melee-wise. I know balance changes are swinging back in melee's favor.

That Canoness w/ Jump Pack looks like a good 'missile'.

Also, my Palatine in a 2E style scheme.
[Thumb - IMG_2833.png]


The thing about 40k is that no one person can grasp the fullness of it.

My 95th Praetorian Rifles.

SW Successors

Dwarfs
 
   
Made in gb
Longtime Dakkanaut



Glasgow

I would not buy anything for a month if I were you and wait to see some data on what competative lists are useing. As a competative player I can safely say I can only speculate on what our lists will look like
   
Made in us
Fixture of Dakka




NE Ohio, USA

 RaptorusRex wrote:
For someone who's just getting into Sisters, what are some newer units you guys would suggest?


I would suggest that you consider the who/where/what of your expected play environment - and use that to inform your purchases.

●Who are you most likely to play against?
●What are their playstyles/what are they most likely to bring?
●Where are you expecting to play?

Another important thing to consider? Using Units you LIKE for whatever reason, not just because someone else tells you x is good.
   
Made in us
Dakka Veteran






ccs wrote:
 RaptorusRex wrote:
For someone who's just getting into Sisters, what are some newer units you guys would suggest?


I would suggest that you consider the who/where/what of your expected play environment - and use that to inform your purchases.

●Who are you most likely to play against?
●What are their playstyles/what are they most likely to bring?
●Where are you expecting to play?

Another important thing to consider? Using Units you LIKE for whatever reason, not just because someone else tells you x is good.


Well, I did have the last point in mind. I try to balance the competing impulses of 'liking the models' and 'will this get dumpstered on the table', is all. Nevertheless, it is good advice. As for who, my only consistent opponent is my brother, who plays Guard.

The thing about 40k is that no one person can grasp the fullness of it.

My 95th Praetorian Rifles.

SW Successors

Dwarfs
 
   
Made in ca
Longtime Dakkanaut





Somewhere in Canada

Has anyone tried the Penitent Detachment yet?

It's the one I'm most looking forward to, but my army is starting the campaign pure; I'll have to wait for units to fall far enough from grace that their repentance is required.

They got hit pretty hard with point increases, but I suppose the same could be said about most of the army. I'm curious to hear how they work.

The build I would go for is Mortifier and PE heavy- I have 3 painted classic PE's, three boxes (6 Models) new plastic duo builds + 1 plastic combat patrol PE.

So now that unit's are capped at two, the boxes max out my Morties and then I have two pairs of PE's.

And Karamazov to lead them... Of course, if GW does something cool in the Agents dex like specifically allowing him to lead Penitent Engines and/or Mortifiers, that would be the icing on the cake.
   
Made in gb
Longtime Dakkanaut



Glasgow

Penitent Host 2000pts
CHARACTERS
Canoness (70 points)
• Warlord
• 1x Plasma pistol
1x Power weapon
1x Rod of Office
• Enhancement: Catechism of Divine Penitence

Ministorum Priest (75 points)
• 1x Zealot’s vindictor
• Enhancement: Refrain of Enduring Faith

Triumph of Saint Katherine (190 points)
• 1x Bolt pistols
1x Relic weapons

BATTLELINE

Battle Sisters Squad (115 points)
• 1x Sister Superior
• 1x Bolt pistol
1x Close combat weapon
1x Combi-weapon
1x Power weapon
• 9x Battle Sister
• 9x Bolt pistol
7x Boltgun
9x Close combat weapon
1x Meltagun
1x Multi-melta
1x Simulacrum Imperialis

DEDICATED TRANSPORTS

Sororitas Rhino (75 points)
• 1x Armoured tracks
1x Storm bolter

Sororitas Rhino (75 points)
• 1x Armoured tracks
1x Storm bolter


OTHER DATASHEETS

Arco-flagellants (150 points)
• 10x Arco-flagellant
• 10x Arco-flails

Arco-flagellants (150 points)
• 10x Arco-flagellant
• 10x Arco-flails

Celestian Sacresants (150 points)
• 1x Sacresant Superior
• 1x Inferno pistol
1x Spear of the faithful
• 9x Celestian Sacresant
• 9x Anointed halberd
9x Bolt pistol

Dominion Squad (115 points)
• 1x Dominion Superior
• 1x Bolt pistol
1x Close combat weapon
1x Combi-weapon
1x Power weapon
• 9x Dominion
• 9x Bolt pistol
5x Boltgun
9x Close combat weapon
4x Meltagun
1x Simulacrum Imperialis

Dominion Squad (115 points)
• 1x Dominion Superior
• 1x Bolt pistol
1x Close combat weapon
1x Combi-weapon
1x Power weapon
• 9x Dominion
• 9x Bolt pistol
5x Boltgun
9x Close combat weapon
4x Meltagun
1x Simulacrum Imperialis

Repentia Squad (180 points)
• 1x Repentia Superior
• 1x Bolt pistol
1x Neural whips
• 9x Sister Repentia
• 9x Penitent eviscerator

Repentia Squad (180 points)
• 1x Repentia Superior
• 1x Bolt pistol
1x Neural whips
• 9x Sister Repentia
• 9x Penitent eviscerator

Repentia Squad (180 points)
• 1x Repentia Superior
• 1x Bolt pistol
1x Neural whips
• 9x Sister Repentia
• 9x Penitent eviscerator

Retributor Squad (125 points)
• 1x Retributor Superior
• 1x Bolt pistol
1x Close combat weapon
1x Combi-weapon
• 4x Retributor
• 4x Bolt pistol
4x Close combat weapon
4x Multi-melta


ALLIED UNITS

Voidsmen-at-Arms (50 points)
• 1x Voidmaster
• 1x Artificer shotgun
1x Close combat weapon
1x Laspistol
• 4x Voidsman
• 3x Close combat weapon
1x Close combat weapon
3x Lasgun
3x Laspistol
1x Laspistol
1x Voidsman rotor cannon

That's what I'm running next weekend - I'm siding with flames as stronger but I don't have time to get my army ready for it before the event and it's fun to give this a try.

Cannonness in the sacresants
Missionary in Arcos in rhino
Triumph in Battle sisters

1 arco 1 repentia in rhino
Reserve 2 repentia and Retributors

Voidsman on home objective

This message was edited 3 times. Last update was at 2024/06/28 19:20:43


 
   
Made in nl
Regular Dakkanaut




Lol at sisters ruined. Typical dakka "my army was fixed from op so it's ruined".

Without points hike sob would have given good run for money or exceeded start of edition eldar. For reminder most busted army gw has ever released.

Sisters still just fine doing well in hands of average player. Nevermind top level one
   
Made in gb
Longtime Dakkanaut



Glasgow

As someone who won a few tourneys before

We are worse - how much worse their is no data to say

I know the games I was losing were to tabling turn 4ish if I have 25% less stuff I get tabled sooner and more often

Except in idealised match ups we are stronger in damage output but not that much stronger and lots of the time it's not relevant

Take repentia up 50% before it would charge a unit kill it then die. Now it charges the same unit kills it harder then dies net 50% more cost no extra damage. While BSS are flat out worse.

Furthermore we have less MD and flames which I'm assuming is beat has worse strats than the old Hallowed martyr I mean the character res strat is hard to lose

Is it completely over of course not my guess it's a 45% faction now with a high skill threshold the top players in skew lists will be able to still perform but the average player won't do that

This message was edited 1 time. Last update was at 2024/06/28 20:18:15


 
   
Made in ca
Twisted Trueborn with Blaster



Ottawa

Had a game this weekend, and that auto-Deadly Demise stratagem from the Hallowed Martyrs detachment is pretty nifty under the right circumstances...

Cadians, Sisters of Battle (Argent Shroud), Drukhari (Obsidian Rose)

Read my Drukhari short stories: Chronicles of Commorragh 
   
Made in ca
Longtime Dakkanaut





Somewhere in Canada

Love that Doms now grant Scout to leaders who are attached. Now if Ordo Hereticus Inquisitors can attach to any units in their Chamber, rather than just battle line, it's even better.

My eventual Canoness will be a Sister who serves first as a Novitiate, then as a Dom, so when she leads, she'll want to join her former Dom squad. Now she can.

But if an Inquisitor can lead the other half of the Doms in an Immo have her own, that fits my story even better.

Of course, there's also the question of whether or not combat squading Doms via Immo allows each combat squad to have a leader... But that's another topic entirely.

It also seems like a lot more character units can join units that have also been joined by a Canoness or a Palatine.
   
Made in gb
Longtime Dakkanaut



Glasgow

It has its models before you split so normally no

But a BSS can have to characters so that's one way of doing it

The other way is to take aestred and you could have thr half with the meltas getting dev wounds and the half on the objective getting extra md when it dies
   
Made in ca
Longtime Dakkanaut





Somewhere in Canada

U02dah4 wrote:
It has its models before you split so normally no

But a BSS can have to characters so that's one way of doing it

The other way is to take aestred and you could have thr half with the meltas getting dev wounds and the half on the objective getting extra md when it dies


The Aestred split is cool- never considered that.
   
Made in de
Regular Dakkanaut




According to the Immolator rules, the split of the unit is done at the start of the declare battle formation step, which means before joining characters. That would prevent aestred joining Dom's in an Immolator, because that would be 7 models.
   
Made in gb
Dakka Veteran





I heard that the new mission pack places a lot more emphasis on BATTLELINE units, but I am struggling to understand all of the implications. I have been trying to put to together a fun army that crams in as many flamers as possible, and this does not include any Battle Sisters squads. Am I completely screwing myself by not having any BATTLELINE? I wasn't exactly expecting to crush any tournaments, but I don't want to make it impossible for me to win a casual game either

This message was edited 1 time. Last update was at 2024/07/15 21:18:14


8930 points 6800 points 75 points 600 points
2810 points 5740 points 2650 points 3275 points
55 points 640 points 1840 points 435 points
2990 points 700 points 2235 points 1935 points
3460 points 1595 points 2480 points 2895 points
 
   
Made in gb
Longtime Dakkanaut



Glasgow

Firstly a lot of the battleline benefit comes from the mission special rules any tournament gives you advance notice of what they are and so you can assess those before banners is the worst and at most that gives away 1vp per objective and a unit of voidsman (50pts) might net you 1 or 2 of those.

The second big difference is secret missions and general speaking the battleline option is very strong in an army like knights where everything is battleline but is easily counterable in any army with one or two battleline units by takeing them out
   
Made in gb
Dakka Veteran





Thanks for the simple explanation

Hopefully I will get away without them.

This message was edited 1 time. Last update was at 2024/07/16 22:22:49


8930 points 6800 points 75 points 600 points
2810 points 5740 points 2650 points 3275 points
55 points 640 points 1840 points 435 points
2990 points 700 points 2235 points 1935 points
3460 points 1595 points 2480 points 2895 points
 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





If you’re loading up on flamers, there is nothing wrong with taking BSS squads with hand flamer, flamer and heavy flamer. That’s my plan for battle line.
   
Made in gb
Longtime Dakkanaut



Glasgow

And for me it'd been voidsman or a couple of baby knights and maybe a bss around the triumph although I think in dropping it
   
Made in gb
Dakka Veteran





 bullyboy wrote:
If you’re loading up on flamers, there is nothing wrong with taking BSS squads with hand flamer, flamer and heavy flamer. That’s my plan for battle line.

There is something wrong: Dominions are the same cost and come with 4 regular flamers plus the hand flamer. That's more flamers

They are close enough though. I think I wil paint up a BSS squad just so that I have the option.

This message was edited 1 time. Last update was at 2024/07/17 15:54:02


8930 points 6800 points 75 points 600 points
2810 points 5740 points 2650 points 3275 points
55 points 640 points 1840 points 435 points
2990 points 700 points 2235 points 1935 points
3460 points 1595 points 2480 points 2895 points
 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





Dominions for meltaguns 😁
   
Made in gb
Longtime Dakkanaut



Glasgow

 Bilge Rat wrote:
 bullyboy wrote:
If you’re loading up on flamers, there is nothing wrong with taking BSS squads with hand flamer, flamer and heavy flamer. That’s my plan for battle line.

There is something wrong: Dominions are the same cost and come with 4 regular flamers plus the hand flamer. That's more flamers

They are close enough though. I think I wil paint up a BSS squad just so that I have the option.


And the domminion flamers gain the assault keyword which matters in 3 of the detatchments
   
Made in us
Sister Oh-So Repentia




Hey everyone! I am playing in a 40k League at my FLGS and while I have been doing pretty well so far (5-2 in my 7 games for the "season") I seem to have hit a bit of a wall when it comes to Tau. I am going into a sort of "playoffs" now where every game will be single elimination and even if I make it through the first few rounds there is a good chance I will have to face Tau at some point if I do make it to the semifinals or finals. I honestly feel like I have barely played them in 10th edition but in the few games I have played them I have done pretty horribly regardless of what I do. I was hoping to get some advice on how to play against Tau going forward since I see that by and large we do pretty well into them lately if the data is to be believed (65% win rate against them in GT's and things like that).

To give you an idea of my usual playstyle I usually run something like this in a Bringers of Flame detachment:

Vahl
Jump Canoness with Fire and Fury
Hospitaller
2 Dominion Squads with 4 meltaguns in 2 Immolators with MMs
2 Castigators with Battle Cannon
2 Paragons with MMs, 2 Swords, and 1 Mace
Novitiates with all the upgrades
Brick of 10 Seraphim with 8 HFs
Brick of 10 Sacresants with Halberds
Then the last 90 or so points is usually something for objectives, either a seraphim or zephyrim squad or some Arcos that can run around and do actions or deep strike and do something.

I usually hide as much as I possibly can during deployment though even with relatively good terrain and recommended layouts I usually have something that can't fully hide and it usually gets popped first turn (a Castigator or Immolator or something similar). I usually deep strike the Seraphim brick with the Jump Canoness and then I have the Sacresants be a sort of somewhat durable tarpit in the mid board to soak up as much fire as they can while I use terrain to get the Paragons up the board along with any of the remaining vehicles or if I am lucky, all of them. I have also tried putting the Vahl suit squad in reserve but at best that usually just allows them to kill one or two things and then get nuked instantly even if I rapid ingress them. I am routinely facing the standard Triptide, triple Hammerhead combo along with Breachers in Devilfish and the token Crisis Suit unit with an Enforcer Commander backed up by smaller units like Stealth Suits, Piranhas, pathfinders, and the like.

I know the Triumph is usually taken but I honestly just do not enjoy that model and have no intention of running it anytime soon (maybe one day, but not today) and so would prefer to use things in my collection. Outside of what I listed above I have pretty much the rest of the Sisters roster outside of Aestred, Ephrael, Junith, and the Triumph, and I have 2 of each vehicle and Penitent Engine/Mortifier/Paragon unit but not 3 of anything honestly.

I am honestly not sure exactly what I am doing wrong as I am tying to be as aggressive as possible to oversaturate them with threats after my initial turn of hiding to blunt the alpha strike but as I said even with good terrain and hiding everything during deployment opponents are usually able to get some angle on me in order to at least nuke one or two things whenever I go second and I just begin to lack firepower immediately to deal with their heavy hitters. I routinely go into my first turn down either an Immolator or Castigator or even a couple of Paragons despite putting them behind ruins and checking as many angles as I can. I don't believe I have gotten first turn yet against any of my Tau opponents though I have only played a few games against the faction so far, but with what I believe is pretty okay deployment and using ruins with no LOS on first floor windows (most of this FLGS group doesn't use the GW LOS rules to try and make things as fair as possible) I should be able to make it out of the first turn really only getting hit with indirect fire from smart missiles which shouldn't do that much (unless seeker missiles also fire indirectly lol). I am just at a loss at this point so any advice would be appreciated! Thanks!

The Emperor Protects his Faithful! For the Glory of His Name!
~4000 Points of Sisters
~1000 Points of SW
~1000 Points of Tau
~1000 Points of Guard

 
   
Made in es
Longtime Dakkanaut



Glasgow

So this is my comp list (I tried flames wasn't for me)

Adepta Sororitas
Strike Force (2000 points)
Hallowed Martyrs


CHARACTERS

Aestred Thurga and Agathae Dolan (85 points)
• 1x Aestred Thurga
• 1x Blade of Vigil
1x Bolt pistol
• 1x Agathae Dolan
• 1x Bolt pistol
1x Scribe’s staff

Dialogus (30 points)
• 1x Bolt pistol
1x Dialogus staff

Dialogus (30 points)
• 1x Bolt pistol
1x Dialogus staff

Hospitaller (50 points)
• 1x Bolt pistol
1x Chirurgeon’s tools

Hospitaller (50 points)
• 1x Bolt pistol
1x Chirurgeon’s tools

Ministorum Priest (50 points)
• 1x Holy pistol
1x Power weapon

Ministorum Priest (50 points)
• 1x Holy pistol
1x Power weapon

Morvenn Vahl (160 points)
• Warlord
• 1x Fidelis
1x Lance of Illumination
1x Paragon missile launcher

Triumph of Saint Katherine (190 points)
• 1x Bolt pistols
1x Relic weapons


BATTLELINE

Battle Sisters Squad (115 points)
• 1x Sister Superior
• 1x Bolt pistol
1x Close combat weapon
1x Inferno pistol
1x Power weapon
• 9x Battle Sister
• 9x Bolt pistol
7x Boltgun
9x Close combat weapon
1x Meltagun
1x Multi-melta
1x Simulacrum Imperialis


DEDICATED TRANSPORTS

Immolator (115 points)
• 1x Armoured tracks
1x Heavy bolter
1x Hunter-killer missile
1x Twin multi-melta


OTHER DATASHEETS

Arco-flagellants (150 points)
• 10x Arco-flagellant
• 10x Arco-flails

Arco-flagellants (150 points)
• 10x Arco-flagellant
• 10x Arco-flails

Celestian Sacresants (150 points)
• 1x Sacresant Superior
• 1x Inferno pistol
1x Spear of the faithful
• 9x Celestian Sacresant
• 9x Anointed halberd
9x Bolt pistol

Celestian Sacresants (150 points)
• 1x Sacresant Superior
• 1x Inferno pistol
1x Spear of the faithful
• 9x Celestian Sacresant
• 9x Bolt pistol
9x Hallowed mace

Celestian Sacresants (150 points)
• 1x Sacresant Superior
• 1x Inferno pistol
1x Spear of the faithful
• 9x Celestian Sacresant
• 9x Anointed halberd
9x Bolt pistol

Dominion Squad (115 points)
• 1x Dominion Superior
• 1x Bolt pistol
1x Close combat weapon
1x Inferno pistol
1x Power weapon
• 9x Dominion
• 9x Bolt pistol
5x Boltgun
9x Close combat weapon
4x Meltagun
1x Simulacrum Imperialis

Paragon Warsuits (210 points)
• 1x Paragon Superior
• 1x Bolt pistol
1x Multi-melta
1x Paragon grenade launchers
1x Paragon war mace
• 2x Paragon
• 2x Bolt pistol
2x Multi-melta
2x Paragon grenade launchers
2x Paragon war mace

I highlight the list because I play a different style of play buy some basics

1) paragons are in reserve every game if you deploy on the field they deserve to die and if you throw away a 400pt unit you will lose the game. They come on from the board edge nuke one target and hopefully charge another with an md of a 6 from the triumph

Castigators I feel compound as in all in 3 of them or none. Because the first one to shoot buffs the others and as you've noticed lose 1 t1 and the other doesn't do so well

The triumph is essential t1 for giving an extra 3" range to my infantry not important when I go first but vital if I go second

The two dialoguses are cheap individual units to go into reserve and do objectives your list is really missing something in that role

The hospitaliars allow the Sacresant to survive a lot more flak

Finally I note I can't beat a decent DG list it's an auto loss but I've handled just about anything else well

As to tau they are very strong into a few bug targets like paragons and castigators there not so strong into massed infantry

This message was edited 1 time. Last update was at 2024/08/02 18:57:00


 
   
Made in us
Sister Oh-So Repentia




U02dah4 wrote:
So this is my comp list (I tried flames wasn't for me)

Adepta Sororitas
Strike Force (2000 points)
Hallowed Martyrs


CHARACTERS

Aestred Thurga and Agathae Dolan (85 points)
• 1x Aestred Thurga
• 1x Blade of Vigil
1x Bolt pistol
• 1x Agathae Dolan
• 1x Bolt pistol
1x Scribe’s staff

Dialogus (30 points)
• 1x Bolt pistol
1x Dialogus staff

Dialogus (30 points)
• 1x Bolt pistol
1x Dialogus staff

Hospitaller (50 points)
• 1x Bolt pistol
1x Chirurgeon’s tools

Hospitaller (50 points)
• 1x Bolt pistol
1x Chirurgeon’s tools

Ministorum Priest (50 points)
• 1x Holy pistol
1x Power weapon

Ministorum Priest (50 points)
• 1x Holy pistol
1x Power weapon

Morvenn Vahl (160 points)
• Warlord
• 1x Fidelis
1x Lance of Illumination
1x Paragon missile launcher

Triumph of Saint Katherine (190 points)
• 1x Bolt pistols
1x Relic weapons


BATTLELINE

Battle Sisters Squad (115 points)
• 1x Sister Superior
• 1x Bolt pistol
1x Close combat weapon
1x Inferno pistol
1x Power weapon
• 9x Battle Sister
• 9x Bolt pistol
7x Boltgun
9x Close combat weapon
1x Meltagun
1x Multi-melta
1x Simulacrum Imperialis


DEDICATED TRANSPORTS

Immolator (115 points)
• 1x Armoured tracks
1x Heavy bolter
1x Hunter-killer missile
1x Twin multi-melta


OTHER DATASHEETS

Arco-flagellants (150 points)
• 10x Arco-flagellant
• 10x Arco-flails

Arco-flagellants (150 points)
• 10x Arco-flagellant
• 10x Arco-flails

Celestian Sacresants (150 points)
• 1x Sacresant Superior
• 1x Inferno pistol
1x Spear of the faithful
• 9x Celestian Sacresant
• 9x Anointed halberd
9x Bolt pistol

Celestian Sacresants (150 points)
• 1x Sacresant Superior
• 1x Inferno pistol
1x Spear of the faithful
• 9x Celestian Sacresant
• 9x Bolt pistol
9x Hallowed mace

Celestian Sacresants (150 points)
• 1x Sacresant Superior
• 1x Inferno pistol
1x Spear of the faithful
• 9x Celestian Sacresant
• 9x Anointed halberd
9x Bolt pistol

Dominion Squad (115 points)
• 1x Dominion Superior
• 1x Bolt pistol
1x Close combat weapon
1x Inferno pistol
1x Power weapon
• 9x Dominion
• 9x Bolt pistol
5x Boltgun
9x Close combat weapon
4x Meltagun
1x Simulacrum Imperialis

Paragon Warsuits (210 points)
• 1x Paragon Superior
• 1x Bolt pistol
1x Multi-melta
1x Paragon grenade launchers
1x Paragon war mace
• 2x Paragon
• 2x Bolt pistol
2x Multi-melta
2x Paragon grenade launchers
2x Paragon war mace

I highlight the list because I play a different style of play buy some basics

1) paragons are in reserve every game if you deploy on the field they deserve to die and if you throw away a 400pt unit you will lose the game. They come on from the board edge nuke one target and hopefully charge another with an md of a 6 from the triumph

Castigators I feel compound as in all in 3 of them or none. Because the first one to shoot buffs the others and as you've noticed lose 1 t1 and the other doesn't do so well

The triumph is essential t1 for giving an extra 3" range to my infantry not important when I go first but vital if I go second

The two dialoguses are cheap individual units to go into reserve and do objectives your list is really missing something in that role

The hospitaliars allow the Sacresant to survive a lot more flak

Finally I note I can't beat a decent DG list it's an auto loss but I've handled just about anything else well

As to tau they are very strong into a few bug targets like paragons and castigators there not so strong into massed infantry


Thanks a bunch for all the tips! I revamped my list over the last 24 hours and went back to reserving Vahl and her Paragon unit. I might even start reserving the other unit of Paragons as well. I added my Dialogus back in as well and while I still have to test more with her, having the option to just bring her on later in the game to do an action is definitely nice. I am so used to attaching characters to units but I see your point about the cheap action units especially in Pariah right now. While I definitely think just about every detachment has play in the codex I have really only used Bringers since the book came out and with Hallowed Martyrs I just don't enjoy it much especially since even with durable Sacresant units I still feel like I am allowing my opponent to choose if they deal with my detachment ability or not (meaningfully that is). I also have every intention of trying out Army of Faith soon but that will probably happen after these playoffs wrap up. While I am still running the Castigators and an extra Immolator I have bumped my infantry up to about 65 models and I think I can get that up to 70 for some more board control and more scoring opportunity. That way I can have some massed infantry that hopefully the Tau players won't be able to deal with as easily. It won't be the 80+ infantry models I am seeing in your list but I have found for most of the edition that when I run 70+ infantry I usually do so much better as it is just a lot for most factions to deal with!

There is still plenty more testing to do with some different list ideas but thanks for sharing your competitive list along with all of your ideas! I think I am always going to play a bit differently and I doubt I am ever going to use the Triumph but at least at the RTT level I am usually playing at I think I will be able to craft a new list that gives me a good chance to place in any leagues or local tourneys and hopefully gives the few Tau players in my meta a headache if nothing else. Thanks again!

The Emperor Protects his Faithful! For the Glory of His Name!
~4000 Points of Sisters
~1000 Points of SW
~1000 Points of Tau
~1000 Points of Guard

 
   
Made in gb
Dakka Veteran





I recognise that this is pretty niche, but maybe it is of interest to someone. I wanted to figure out a way to cram as many flamers as possible into a single list. To this end I checked every Adepta Sororitas datasheet that could take flame weapons and then looked at how many flamer shots they got compared to their points cost. I then worked out a 'D6 of flamers per 100 points' value for each model, with higher values representing more flaming death per point:

Seraphim Squad: 4.71
Dominion Squad: 4.35
Retributor Squad: 4.00
Mortifiers: 2.86
Penitent Enginers: 2.67
Battle Sister Squad: 2.61
Celestian Sacresant Aveline (Legend): 2.22
Ministorum Priest: 2.00
Canoness: 2.00
Sisters Novitiate Squad: 2.00
Immolator: 1.74
Paragon Warsuits: 1.43
Canoness with Jump Pack: 1.33
Celestian Sacresants: 1.33
Junith Eruita: 1.11
Saint Celestine: 0.63

I included Aveline since she is brand new, but I didn't look into any other legends. I also looked at the Agents of the Imperium codex but that has shockingly few flamer options. You can't even take an inquisitor with an incinerator any more

Obviously there are more factors to consider. The canoness's brazier is a one shot weapon, so she will likely burn fewer heretics in the average game than a priest will. Immolation flamers are strength 6 and so are significantly better at roasting things than a celestian superior with a hand flamer. Penitent flamers have the assault rule and so they are probably better at reducing cultists to ash than the flamers of the fractionally cheaper mortifiers.

Still, as far as I can tell, if you want a legal 2000 point list with the maximum number of flamer shots then you need: 3 (full) seraphim squads, 3 dominion squads, 3 retributor squads, 3 pairs of mortifiers, 2 pairs of penitent engines and a Ministorum priest. If everything is somehow alive and in range then this gives you 75D6 of flamers per turn, for an average of 262.5 automatic hits. They always ignore cover, but never apostasy

Did I miss anything? Let me know

8930 points 6800 points 75 points 600 points
2810 points 5740 points 2650 points 3275 points
55 points 640 points 1840 points 435 points
2990 points 700 points 2235 points 1935 points
3460 points 1595 points 2480 points 2895 points
 
   
 
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