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Cultist mob ‘for the dark gods’ rule (Objective Secured, sticky objectives)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Huge Hierodule






Nottingham (yay!)

At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.


A regular opponent is reading the singular - ‘an objective marker’ - to mean that each individual unit with this rule can only plant a flag on a single objective marker per command phase. My reading was that each objective marker can have a flag planted by any such unit that is within range of it, regardless of how many other objectives that unit is plating flags upon this phase.

This message was edited 1 time. Last update was at 2024/03/10 23:53:24


   
Made in nl
Trigger-Happy Baal Predator Pilot




netherlands

How i understand it its.
You can tag as manny objective marker in a game as possible, but only one a time, because you cant claim two objective markers with one unit. But you can claim a differt objective marker the next turn and the other will still be yours.

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Made in gb
Beast of Nurgle





 skeleton wrote:
How i understand it its.
You can tag as manny objective marker in a game as possible, but only one a time, because you cant claim two objective markers with one unit. But you can claim a differt objective marker the next turn and the other will still be yours.


Unit don't hold objectives models do, and as I read the rules there's no limit on a model being limited to claiming one objective. I think there used to be limits in previous editions, but not in 10th, as far as I know.

   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Southern New Hampshire

Point is: Cultists (and units with similar rules) can sticky multiple objectives.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


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Made in gb
Huge Hierodule






Nottingham (yay!)

Yeah, we’re not talking about whether or not a single unit of Cultists (or Plaguebearers, or Intercessors, etc) can hold multiple objectives, it’s whether they can use their ability on multiple objectives.

If the ability were worded something like:

At the end of your Command phase, if this unit is within range of any objective markers you control, each of those objective markers remain under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn


then there’d be no confusion. But it isn’t, the rule refers to an objective marker in the singular, and I’ve had an opponent read it as meaning my Cultists mob and her Intercessor squad can each plant only a single flag on a single objective in our respective command phases.

This message was edited 1 time. Last update was at 2024/03/13 12:08:15


   
Made in us
Confessor Of Sins





Tacoma, WA, USA

The rule does not instruct you to select an objective marker. It therefore applies to all objective markers that meet the criteria.
   
Made in us
Resolute Ultramarine Honor Guard





 alextroy wrote:
The rule does not instruct you to select an objective marker. It therefore applies to all objective markers that meet the criteria.


I think this is the way. In theory for each unit that has this ability you'd rinse and repeat this process:

Does Unit X have ability Y?
Is it the end of your Command Phase?
Is unit X in range of objective 1?
Apply result.

Rinse and Repeat for Objectives 2 through whatever as you check the unit/range/ability vs each "an objective".

My WHFB armies were Bretonians and Tomb Kings. 
   
 
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